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Concept »
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Pulling is a popular tactic in MMOs where one player skillfully separates one NPC from a group and "pulls" them back to their group/raid, who are stationed in a safe area.
Sarnaks are an artificial race created by the Iksar by combining the blood of dragons with that of the Iksar themselves.
Shadow Knights are a hybrid of Warriors and Necromancers and are reknowned as the most evil and feared fighters in Norrath.
The Shissar are a race of snake-like people in the EverQuest universe.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
The skeleton is the framework of the human body.
A mysterious race of slug-like beastmen, the Sload live southwest of Tamriel, in the Coral Kingdom of Thras.
When someone takes someone else's soul or life essence. They may do it to get more health, power-ups, or just because they are just plain evil!
Souls are the spiritual essence of living things.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Spinechillers are horrifying, stark white spiders that have a propensity for sneaking up behind unwary intruders in the Plane of Fear.
These four abominations are shadow knights that protect the third isle of the Plane of Sky.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
A dragon that has been resurrected after death. Undead Dragons are often weaker but more terrifying than their living counterparts.
When a populated area is overrun by legions of the undead. They are often accompanied by demons or parasitic lifeforms.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
In games they're often described as being masters of the dark arts. Basically, wizards gone bad.
Some evil people have aspirations to conquer the world, and beyond!
Wraith are apparitions clad in dark robes. They are often in possession of scythes, making them somewhat akin to Reapers. Some have magical abilities.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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