Tis the season for awesome games all coming out at once! I've been looking for new games for my new console for this christmas (finally picking up a ps3 after only rocking the 360 for the last 4 years), and feel like getting my hands on a classy racing game. I haven't played a racing game seriously since Burnout: Paradise (one hell of a game).
I was thinking of picking up a copy of Blur, which I have played a good bit of with a friend of mine and I dig the feel quite a bit. However, that game being 6 months old and not knowing how populated the online community is, I feel I'd be better off getting a newer title.
This is where NFS: HP comes in. From what I've heard it seems to fit the bill, but I can't find much information on how the online is structured.
Any of you classy gents who have the game: How are the multiplayer modes? Is the whole cops-and-robbers aspect of single player made to good use with some hectic multiplayer cop chases? Also, how does the game itself feel, in terms of the driving itself?
Any information is appreciated greatly, and shall be met with gifts.
Need for Speed: Hot Pursuit
Game » consists of 27 releases. Released Nov 16, 2010
- PC
- PlayStation Portable
- Wii
- Xbox 360
- + 8 more
- PlayStation 3
- Xbox 360 Games Store
- Windows Phone
- Xbox One
- PlayStation 4
- Nintendo Switch
- iPhone
- Android
Criterion's reboot of one of the most popular games in the Need for Speed series. The game features Racer versus Cop gameplay and can be played from either perspective at any time.
How's the online feeling?
Yes, the online Cops vs Racers mode is indeed hetic. With racers, theres this co-op/versus element in where you do want to work together to take out the cops, but you also want to be first. Minor mindgames are played as the cops stick together to take them down. Some bumps here or there though, a few of my fellow cops keep EMP'ing me.
As for the first place Racer...good luck. NOBODY likes you.
Garbage...
Primarily because my copy of the game is still in transit... (I.... want... it..... baaaaaaaaaaaad!)
I probably will have a different point of view once I get my hands on the game though.
" @Hyperfludd: how is the handling of the cars feeling so far? I've heard a lot of mixed feelings about it. "They're definitely heavier feeling than Burnout cars. There's still that good sense of speed you get from the Burnout games, but there's this huge new sense of weight. They won't hydroplane as fast as you'd think, so you can really do some long drifts without constantly losing control, but you need to be conservative with how you try to swerve around. You turn the car 30 degrees, but its inertia doesn't immediately change. The courses rarely have big wide-open turns or intersections, so you find your play to be way more deliberate than in Burnout. It gives the collisions this real high-risk high-reward feel, as boosting and missing can be tragic, but a solid hit is super rewarding. It's an interesting take, since most series seem to either want their cars to handle super grippy or super floaty.
As far as 'Hot Pursuit' mode goes, I don't know yet for sure. Only played 2 rounds thus far. While the moment to moment gameplay is fun, I feel like it's nigh impossible for the Cops Team to actually win the round. As I said, didn't play it much yet and I will reserve judgement for later.
Interceptor, the 1 cop versus 1 racer mode in the open world, is GREAT! So much fun racing against friends and strangers alike.
There's one other mode, which I haven't tried yet - probably regular races, which should be great, becaus Hot Pursuit is the best arcade racer I've ever played in the driving and controls department!
" @XTraFries said:" @Hyperfludd: how is the handling of the cars feeling so far? I've heard a lot of mixed feelings about it. "They're definitely heavier feeling than Burnout cars. There's still that good sense of speed you get from the Burnout games, but there's this huge new sense of weight. They won't hydroplane as fast as you'd think, so you can really do some long drifts without constantly losing control, but you need to be conservative with how you try to swerve around. You turn the car 30 degrees, but its inertia doesn't immediately change. The courses rarely have big wide-open turns or intersections, so you find your play to be way more deliberate than in Burnout. It gives the collisions this real high-risk high-reward feel, as boosting and missing can be tragic, but a solid hit is super rewarding. It's an interesting take, since most series seem to either want their cars to handle super grippy or super floaty. "
Throttle control plays into good, precise drifting as well I think, unlike Burnout games.
As for the online, I'm waiting until this weekend to delve into it. My Burnout buds are all European so my first foray will be with them. I will take part in whatever Race Night Laz puts together though too.
It's real good. No doubt! I still need to get used to drifting though, almost always do a full spin like an idiot.
The online feels like some frantic hollywood car chase. Each match feels unique and the thrill you get for pulling off crazy maneuvers or takedows is amazing.
My only complaint is that it's really hard to win, and a lot of my losses and wins feel more luck based than anything. Really fun though!
@Brodehouse:
@Hyperfludd:
^Those guys pretty much summed it up.
If you liked Split/Second or Burnout this game is for you.
The controls take a little getting used to and there is a lot of different cars with some major differences in their handling characterstics, but each one is practically pick up and play.
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