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    Need for Speed: Hot Pursuit

    Game » consists of 27 releases. Released Nov 16, 2010

    Criterion's reboot of one of the most popular games in the Need for Speed series. The game features Racer versus Cop gameplay and can be played from either perspective at any time.

    trueheart78's Need for Speed: Hot Pursuit (Xbox 360) review

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    • Score:
    • trueheart78 wrote this review on .
    • 3 out of 6 Giant Bomb users found it helpful.

    A Single Player Travesty

    Personal Gaming Note: I'm rank 5 as racer and cop, NFS:MW was my favorite racer and I never played Burnout until Paradise (which I've bought for both PS3 and 360 and have beat near 3 times). I'm not a hugely competivie guy but enjoy games with friends. 

    For me, NFS:HP is a competent multiplayer game made fun only if playing with friends but the single player is lackluster, to put it lightly. I'm not having any fun with it at all by myself, and even autolog is pointless for me. I don't really care about other people's times and if I didn't have to use the code to get online I, in hindsight, should have left it alone so it would have a better sale value.

    The damage feature is mediocre but some things are inexcusable, like turning around and t-boning someone only to see *my* car crashed by them even though they were barely doing 50mph, and I struck them square on the driver-side door. Add in how pointless it is to hit someone without using nitrous (hint: it's a waste of time) and it becomes even more of a problem.

    Most all the cars I've driven feel floatier then they should, with very few exceptions.

    Time trials where you are penalized even more time when hitting a wall or crashing are absurd and pointless, I'm already penalized by being slowed to a crawl or stopped, don't completely discourage me. 

    The "career" mode let's you earn experience for racing, and you earn a new car so often you'll wonder what kind of accomplishments are in the store.  I can tell you that there are few, if any, other than (surprise) more cars, more upgraded gadgets, new race types and more racing.  The end goal is to hit level 20 as both a cop and a racer, and to do that, you're going to have to really enjoy driving in this game, and I mean really enjoy it.

    In the end, though, the biggest thing I am missing is some sense of accomplishment. I only get cars they provide for me (after *every* ruddy race it seems, too), there are no upgradeable parts, and winning a race / pursuit nets very little other than *gasp* a new car and some bounty (i.e.: experience). Even equipment upgrades can't be purchased.

    If you are an open world kind of gamer that would prefer to earn your rides and spend time suping them up, I would tell you to take a pass on this game. 

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    Other reviews for Need for Speed: Hot Pursuit (Xbox 360)

      A chase worth experiencing 0

      It says a lot about Criterion as a developer when I find myself thoroughly pleased with Need For Speed: Hot Pursuit despite not wanting a Need For Speed game since... ever. Hot Pursuit embodies many of the things that I could possibly ask for in a racing game, from the constant and powerful excitement that is felt in every race to the occasionally stiff but always rewarding competition of the online multiplayer. Simply put, Hot Pursuit is one of the finest and intense racing experiences to come ...

      2 out of 2 found this review helpful.

      This ain't no Burnout 0

      I’ve been a fan of Criterion's racing games for a while now, and give them a lot of credit for pulling me into genre. As such, I was a little wary of the decision to move them to the more high-profile Need for Speed license, and it seems that my fears were not unfounded. Need for Speed: Hot Pursuit definitely shows off Criterion’s skill at making quality racing games, but it also feels like an underwhelming compromise on the style of racing that made their games so much fun in the first pla...

      2 out of 2 found this review helpful.

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