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Need for Speed: Most Wanted

Game » consists of 16 releases. First released on Oct 30, 2012

Players cruise the streets of the city Fairhaven, evading the cops while working their way to the top of the most wanted street racers list in this open-street racing game from Criterion Games.

Please explain this picture

#1 Posted by Dietomaha (38 posts) - 6 months, 20 days ago

Thank you.

#2 Posted by AsperGamer (161 posts) - 6 months, 20 days ago

A bunch of pixels?

#3 Posted by TeflonBilly (4722 posts) - 6 months, 20 days ago

Copwheel coming to get ya!

#4 Posted by guiseppe (2712 posts) - 6 months, 20 days ago

Devs had some fun?

#5 Posted by Mister_V (544 posts) - 6 months, 20 days ago

@Dietomaha said:

Thank you.

This is how police chases happen in the UK. Didn't you know that?

#6 Posted by Jahbu (17 posts) - 6 months, 20 days ago

lol thats some funny shit...I have not idea how to explain that.

#7 Posted by EpicSteve (6125 posts) - 6 months, 20 days ago

Something they need to put in the actual game!

#8 Posted by BeachThunder (8883 posts) - 6 months, 20 days ago

That scene from the first Professor Layton game reenacted with cars.

#9 Posted by psylah (1580 posts) - 6 months, 20 days ago

This had to be put in on purpose, no way this could be a bug. It's too good.

#10 Posted by JasonR86 (7713 posts) - 6 months, 20 days ago

Magic.

#11 Posted by ypod (53 posts) - 6 months, 20 days ago

@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!

#12 Posted by psylah (1580 posts) - 6 months, 20 days ago

@ypod said:

@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!

I need to see this in action:

Holy shit Criterion, you magnificent bastards!

#13 Posted by NegativeCero (2495 posts) - 6 months, 20 days ago

That seems like an inefficient, yet hilarious strategy for cops to take out street racers.

#14 Edited by jakob187 (20675 posts) - 6 months, 20 days ago

God's will.

#15 Posted by ShaggE (4444 posts) - 6 months, 20 days ago

How is copwheel not the focal point of this game's marketing, reviews, box art, title, etc.?

#16 Posted by iAmJohn (5777 posts) - 6 months, 20 days ago

@ShaggE said:

How is copwheel not the focal point of this game's marketing, reviews, box art, title, etc.?

This is a fantastic question.

#17 Posted by awesomeusername (3161 posts) - 6 months, 20 days ago

Wait a holy minute! That's not a mod!??!?!

#18 Posted by believer258 (7863 posts) - 6 months, 20 days ago

@jakob187 said:

God's wheel.

Fixed that for you.

#19 Posted by Dietomaha (38 posts) - 6 months, 20 days ago

@ypod said:

@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!

Thank you sir. That's pretty awesome. It would be even more awesome if you could get access to that stuff in a seperate mode as an unlockable or something...DLC maybe?

#20 Posted by believer258 (7863 posts) - 6 months, 20 days ago

@psylah said:

@ypod said:

@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!

I need to see this in action:

Holy shit Criterion, you magnificent bastards!

...I'm sorry, Forza Horizon. You don't have cop wheels.

#21 Posted by ShaggE (4444 posts) - 6 months, 20 days ago

@iAmJohn said:

@ShaggE said:

How is copwheel not the focal point of this game's marketing, reviews, box art, title, etc.?

This is a fantastic question.

Another question is, how badass is Criterion, that they can just put a copwheel in their game and act like it's no big deal? All they had to do is say "By the way, copwheel.", and they would have dominated the holiday season in sales. "WHO-lo 4?", we'd ask.

Criterion Don't Care.

#22 Posted by EarlessShrimp (1131 posts) - 6 months, 20 days ago

@JasonR86 said:

Magic.

wizard did it.

#23 Posted by Fattony12000 (4378 posts) - 6 months, 20 days ago

DLC.

#24 Posted by Abendlaender (1462 posts) - 6 months, 20 days ago

Oh, that's that scene from Prometheus, right?

#25 Posted by Brodehouse (7121 posts) - 6 months, 20 days ago
@Abendlaender

Oh, that's that scene from Prometheus, right?

YOU FUCKER THAT'S WHAT I WAS REACHING FOR!

Cop Wheel has improved my opinion of Most Wanted. Cop Wheel is also the video game character I'd most like to party with.
#26 Posted by RandomInternetUser (6779 posts) - 6 months, 20 days ago

O-car comin'!

#27 Edited by pepperzz (133 posts) - 6 months, 20 days ago

This game would be a million times better if the Cop Chase events actually had cop car wheels, tornados and pyramids.

Edit: this is another event intro video they made

#28 Posted by Dietomaha (38 posts) - 6 months, 20 days ago

And flapjacks! Also, hookers!

#29 Posted by MikkaQ (9716 posts) - 6 months, 20 days ago

So this is what they got when Criterion sent their interns to Japan for research, eh? Not bad at all.

Online
#30 Posted by Meltac (1890 posts) - 6 months, 20 days ago

@pepperzz said:

This game would be a million times better if the Cop Chase events actually had cop car wheels, tornados and pyramids.

Edit: this is another event intro video they made

Hurricane Coptrina?

#31 Posted by psylah (1580 posts) - 6 months, 20 days ago

What the hell! I hadn't expected this NFS game to be so lighthearted and less self-serious.

#32 Posted by GS_Dan (1239 posts) - 6 months, 20 days ago

Fucking. Awesome. This game just became a necessary purchase.

#33 Posted by LobsterVendetta (89 posts) - 6 months, 20 days ago

Having played games like Driver: San Francisco, it kind of disappoints me that these are just cutscenes and not actual in-game scenarios.

#34 Posted by Dietomaha (38 posts) - 6 months, 20 days ago

Yeah, just keep that in mind. You can't actually play with the CopWheel(tm) or low-grav cars or any of the other nonsense, unfortunately :(

#35 Posted by bs000 (2 posts) - 6 months, 19 days ago

Do you want to see them all?

#36 Posted by Sarumarine (1878 posts) - 6 months, 19 days ago

@Meltac said:

@pepperzz said:

This game would be a million times better if the Cop Chase events actually had cop car wheels, tornados and pyramids.

Edit: this is another event intro video they made

Hurricane Coptrina?

Whirling Cop-dervishes?

#37 Posted by PatientBeast (34 posts) - 6 months, 19 days ago

I'd like to imagine that all the pre-race visuals in this game are the result of a massive fever dream created by your avatar. The cop chase sequences are especially hallucinatory.

#38 Posted by j3ffro919 (231 posts) - 6 months, 18 days ago

I have a new nightmare.

#39 Posted by pyromagnestir (2920 posts) - 6 months, 18 days ago

Those police cars were made with the remnants of Voltron.

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