
Thank you.
Game » consists of 16 releases. First released on Oct 30, 2012
That scene from the first Professor Layton game reenacted with cars.
@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!
@ypod said:
@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!
I need to see this in action:
Holy shit Criterion, you magnificent bastards!
That seems like an inefficient, yet hilarious strategy for cops to take out street racers.
Wait a holy minute! That's not a mod!??!?!
@jakob187 said:
God's wheel.
Fixed that for you.
@ypod said:
@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!
Thank you sir. That's pretty awesome. It would be even more awesome if you could get access to that stuff in a seperate mode as an unlockable or something...DLC maybe?
@psylah said:
@ypod said:
@Dietomaha: Before each race in Need for Speed: Most Wanted, there is an in engine cut scene that plays. Although they entirely use game assets, cool filters and physics are applied to make them look surreal. This explains the "cop wheel", which is in the video before one of the pursuit races. There is another neat one where all of the cars are floating hundreds of feet above the city - pretty neat!
I need to see this in action:
Holy shit Criterion, you magnificent bastards!
...I'm sorry, Forza Horizon. You don't have cop wheels.
@iAmJohn said:
@ShaggE said:
How is copwheel not the focal point of this game's marketing, reviews, box art, title, etc.?
This is a fantastic question.
Another question is, how badass is Criterion, that they can just put a copwheel in their game and act like it's no big deal? All they had to do is say "By the way, copwheel.", and they would have dominated the holiday season in sales. "WHO-lo 4?", we'd ask.
Criterion Don't Care.
@JasonR86 said:
Magic.
wizard did it.
Oh, that's that scene from Prometheus, right?
YOU FUCKER THAT'S WHAT I WAS REACHING FOR!Oh, that's that scene from Prometheus, right?
Having played games like Driver: San Francisco, it kind of disappoints me that these are just cutscenes and not actual in-game scenarios.
@Meltac said:
@pepperzz said:
This game would be a million times better if the Cop Chase events actually had cop car wheels, tornados and pyramids.
Edit: this is another event intro video they made
Hurricane Coptrina?
Whirling Cop-dervishes?
I'd like to imagine that all the pre-race visuals in this game are the result of a massive fever dream created by your avatar. The cop chase sequences are especially hallucinatory.
Those police cars were made with the remnants of Voltron.
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