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    Need for Speed: ProStreet

    Game » consists of 11 releases. Released Nov 13, 2007

    The 2007 release of the Need for Speed series and the 11th installment of the popular racing game franchise.

    kingrex32's Need for Speed: ProStreet (Wii) review

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    Need For Speed Prostreet: A Review by KingreX32

    Need For Speed Prostreet is a multiplatform game developed by EA Blackbox, and published by EA. It was released November 14 2007.

    NFS Prostreet is yet another racing game brought to you from EA but this one, strays from EAs typical racing format of racing, and turns it legal. That’s right Need for Speed Prostreet is all about legal street racing.  The storyline for the game is pretty simple and not as immersive and movie like, like pervious NFS tiles. Basically you are a guy named Ryan Cooper, who is new to the “legal” street racing scene, so to gain respect you have to race against all the street kings, and eventually the Showdown king and take his place. Notice the game is called Prostreet, so yeah there are no cops. That comes as a disappointment for most fans of the series, not to mention the lack of a free roam mode, and no online play for the wii version. The game does retain some of the features fans of the NFS series have come to know add love, like a wide variety of vehicles to unlock, race, and customize, An addictive soundtrack, featuring songs like, Prayer Does it offend you by Bloc party, Wolf like me by TV on the Radio, Pogo by Digitalism, Draw Japan by The Horrors and Kiss Kiss by the Yeah Yeah Yeah’s. First introduced in NFS Carbon, this game also features the Auto sculpt feature, but this time you can use it on all body kits, even stock ones. There is also offline multiplayer, where you and a friend play race on any track in the game, and take part in any race. When not in the career mode, you can also make custom race days. Since this game is all about realism there is a damage feature. Unlike most other NFS games you have to drive carefully in this game, as you can damage your car and impair its performance.

    This is a Wii game, so the graphics are going to be watered down A LOT. Or so I thought, the cars actually looked just as good as the 360 version of the game; EA did a really good job on that. It was mainly just the cars though, everything else was watered down, like the overall environment and the crowds don’t move but that’s forgivable I guess. The announcers in the game were awesome, they would comment on everything you did, like if you showed up in a new car, or took the lead, crashed, or did something risky. The game play, is your typical racing game, basically you just pick a race day that contains a certain number of races. You can either win or dominate race days, winning race days will unlock cars and new upgrades, and some times they even give you money. Dominating them is the same thing as winning but the rewards are a lot bigger. Obviously this is the wii version so there are motion controls, but not much, basic driving is done by holding 2 and steering the wiimote up and down, for drag races the wiimote is held upwards and B is to accelerate and a flick of the wiimote is to change gears.

    Other reviews for Need for Speed: ProStreet (Wii)

      Does not fully have potential... 0

      Game play This game is good but it has some problems that the other consoles does not have for example the frame rate is horrible all the the time the screen freeze`s for a sec its not very bad but you can obviously see it in every race. The thing that i like in this game is using the wii wheel because it works perfectly but the car handling is pretty bad for some cars you have to know how to drive in this game especially in top speed challenge because if you turn to quick or you loose control y...

      0 out of 0 found this review helpful.

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