Something went wrong. Try again later
    Follow

    Need for Speed: Shift

    Game » consists of 19 releases. Released Sep 15, 2009

    The first Need for Speed game developed by Slightly Mad Studios. "Shift" is an attempt at the simulation sub-genre of racing games, promising a sense of speed with new realistic effects and a new crash mechanic.

    heroicdrinkingsong's Need for Speed: SHIFT (PlayStation 3) review

    Avatar image for heroicdrinkingsong

    Quick Shifting

    It's not the deepest racing sim on the market and it's not the "fast and furious" style game that the most recent dozen NFS games have been, but SHIFT happily straddles the line between the two without ever going over the edge one way or the other.  
     
    I'm not a fane of  "sim" racers in general and I ussualy can't stand racing from the cockpit but SHIFT does something quite remarkable.  It makes me want to drive from the cockpit, and it makes me care about finding that perfect line around the track.  Part of it is the outstanding cockpit view that attaches the camera to the drivers head instead of a blank spot in space.  Hit a bump and the camera will rattle around inside the car.  Hit something too hard and your vision blurs and fogs.  Slam a wall and it goes haywire, rattling, fogging , and going black and white.  It's the most emmersed i've ever felt inside a virtual car and by the end of one high speed run I was white knuckled.  
     
    The hardcore GT and Forza fans may not find much love for it but for me it comes as close to the sim racing edge as I want to go.  And it does it with the NFS title on the cover.  Crazy.

    Other reviews for Need for Speed: SHIFT (PlayStation 3)

      A surpisingly well done NFS title. 0

        Short, Sweet and…. unedited. First off this new NFS game isn’t the typical slam bam thank you mam, speed fest we’ve become accustom too.   This game try’s to dip it’s feet into the sim racing field and in my opinion does fairly well.    It’s not a full blown sim where you need to tweak your car every race through a complex menu system but it does offer a fairly hefty range of customizable options, via paint, body styles, upgrades, and tuning just not into full detail which many can appreciate...

      2 out of 3 found this review helpful.

      A flawed reboot 0

      With sim race giants like Forza and Gran Turismo (maybe) on the horizon I couldn't figure out why NFS wanted to enter the market with those powerhouses pretty much owning both platforms.  However I saw the beautiful cockpit view and some positive early reviews and thought maybe there was something here.  After a few days of playing the game, I quickly wondered what game those reviewers were playing, and all the good aspects of the game were overshadowed by the inability to customize the controls...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.