The Need for Speed World wiki last edited by gam090845 on 04/23/14 06:21PM View full history

Gameplay

In this game you will find yourself in the familiar cities of Rockport and Palmont, where you are once again free to roam around as you please. Around the cities you will find event markers scattered about. When you approach an event marker you will have the option to play it in three different modes: single player, multiplayer, or a private match with friends. As you progress through the game you will unlock more events to play through. There is no limit to how many times you can play a particular event, nor is there a set order you have to complete them in - you don't even need to complete a certain number of them. You are free to participate in any event you like, and are able to progress through the game no matter which mode you complete the events in.

Winning races and evading police pursuits will get you three things: rep, cash, and a random reward card. Random reward cards can contain extra cash or rep, or powerups. During races and pursuits you can use powerups to help give yourself an advantage. Some powerups are used to give yourself a boost, and others are used to attack other players.

Police Pursuits

You also have the option to initiate a police pursuit, which is very similar to the police system in Need for Speed: Most Wanted. When in a pursuit you will see a meter on the bottom of the screen, telling you how close you are to losing sight of the cops or getting busted. If you manage to lose sight of the cops long enough for the meter to fill, a second meter will fill, which will slowly fill at a fixed rate. If the second meter fills, you've successfully evaded the cops. If the cops see you before the second meter fills, the pursuit starts again. Getting busted will reward you with a small amount of rep, but you will also have to pay a fine.

During pursuits the police will try to use many tricks to make it challenging for you to escape. At first they will only ram into you, try to box you in when you slow down, and call for reinforcements. As you become more wanted they will use stronger and faster vehicles, and try to use other tricks, such as road blocks and spike traps. The more challenging a pursuit is to escape, the greater the reward will be for escaping it.

Reputation

Rep is used to measure your progress throughout the game. You will get rep every time you complete a race or finish a police pursuit - no matter the outcome of them. The better you do in these events, the more rep you will get from them. There is a rep meter at the top of the screen that shows how much rep you currently have. Each time the meter fills, you gain a level. As your level increases, you will unlock new content, such as events, vehicles, and performance upgrades.

Each time you level up you will also get to pick one skill to learn. Skills are divided into three categories: explore, racing, and pursuit. Each category contains skills which will help you in its respective event. Skills will allow you to do new things, or make existing things easier or more convenient. For example, you can learn a skill that will allow you to see where cops are on your mini-map, to help you during pursuits.

Microtransactions

This game is supported by microtransactions, rather than a monthly fee. Microtransactions are small payments in exchange for in-game items or benefits. In Need for Speed World, you can buy the following through microtransactions:

  • Powerups (sets of 5 or 10 of each)
  • Vehicle rentals (one day)
  • Vehicles slots in your safehouse

Beta tests

EA had two closed beta tests and one open beta test for the game, throughout the month of June and early July. Some of the features seen in these betas included:

  • Single player races
  • Multiplayer races
  • Leveling-up/Rep
  • Car Customization
  • Car Dealership
  • Powerups
  • In-game chat (text)
  • Graphics/Physics Engine based on Need for Speed Most Wanted and Carbon
  • Private Matches
  • 50 levels of progression
  • 'Car Show' Meeting Areas

The last beta ended on July 5th. EA has not announced any plans to open another beta trial sessions before the game launches.

Current Car List

Tier 1

  • Mazdaspeed3* (Best Buy)
  • 1969 Dodge Charger R/T
  • Nissan Silvia S15* (Direct2Drive)
  • Volkswagen Scirocco* (GameStop)
  • Mitsubishi Eclipse GT
  • Nissan 240SX
  • Toyota Corolla AE86* (EA Store)
  • 1971 Dodge Challenger

Tier 2

  • BMW Z4 M Coupe
  • Lotus Elise
  • Nissan 350Z
  • Mazda RX-7
  • Audi S5
  • Porsche Cayman S
  • 2008 Dodge Charger R/T
  • Volkswagen Golf R32
  • Lexus IS-F
  • Mitsubishi Lancer Evo IX
  • Nissan 370Z
  • Subaru WRX STi

Tier 3

  • BMW M3 GTR (E46)
  • Nissan GT-R (R35)
  • Chevrolet Corvette Z06
  • Lamborghini Gallardo LP560
  • Audi R8

*Cars were available during Beta, but in order to get them once the game is released, you MUST purchase the Need For Speed World Starter Pack

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