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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Games that let you choose the path you take through the story-line.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Tennis is a sport that involves making a ball hit your opponent's side of the court by hitting it with a racket.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
The Ainu are an indigenous people of Japan.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A type of video game where the player plans out what their character does on a daily basis; filling in their agenda and developing them the way they want.
A traditional Japanese board game also known as Japanese chess.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Games whose titles consist of a single word.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
A powerful punch, frequently capable of knocking the recipient off into the distance. Named after Naru Naruseqawa (Love Hina), who frequently uses it on Keitaro. It is also known as the "Megaton Punch", as seen in Disgaea and Pokémon.
Female ninja.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
Multiple fighters/people ganging up to fight another fight/group of fighter.
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