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Character »
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Character Creation refers to characters created by players themselves, rather than developers.
An ancient warlord and monarch reincarnated, apparently. Many people in Morrowind are still skeptical about this.
A person serving time in prison or an escaped criminal on the run from the law.
A blight / disease in The Elder Scrolls III: Morrowind that originates from Red Mountain and turns people into various beasts and cursed zombies.
The act of killing a god.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
Nerevarine gained immortality as a side effect of Corprus decease. While it can be said that he was cured, he in fact was not entirely healed. Only bad effects of Corprus were healed, while the positive effects (immortality and resistance to sickness) still remained.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
The concept of being reborn as someone or something else following one's own demise.
A lead character who never says a word, despite being spoken to.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Individuals that feel compelled to hunt down Vampires and kill them.
An individual who specializes in armed combat.
Werewolves are humans that can shapeshift into wolves or wolf-like creatures. They often have strength and senses that surpasses those of both humans and wolves.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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