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A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
Constantly performing an in-game action to progress a certain attribute.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Terraforming describes the process of altering an environment in order to sustain human life. This is commonly seen in science fiction, where terraforming adds oxygen to the environment, flora and fauna, and even water.
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