@MB said:
I'm sure this is because they want people to play with the Game Pad. What gimmick does the Game Pad do in Mario?
Some of the menus seem rather touch driven, and gyro input is a consistent option.
My Pro controller has not arrived (or ship from newegg yet), and so I've been using the Gamepad thing. My guess would be that the hold-up is gyro related, unless Nintendo is overtly in love with their menus (you can navigate the in game menus without touch though). Gyro input usage is optional (shoulder buttons instead of shaking), but it could be a situation where the Pro controller was pushed next patch because it was not a 1:1 functional input. It was a bit of a surprise, considering the monster patch the wii U got and smaller one that Mario has already had.
There is a bit off missing function to the UI (even if it overall is a great experience). Like, you can operate some menus and games with the Wii Mote, but not the eShop (which would be tedious, but there is no reason it would be impossible). That said, with all of the neat side function that consoles have now, the touch screen ends up being a surprisingly nice addition that makes working with the UI for the Wii U feel like a much more cohesive experience. Until you step outside of the core package items anyway. For what its worth, it feels like a better controller mario than anything else recently. It actually lives of to those circa early 90s and mid 90s memories of NES and SNES, which the portables and sideways Wii mote basically spoiled.
Edit; To be clear, the Pro controller lacks a gyro (although it does add rumble, which could contribute to the hold back if Nintendo wants to patch that in at the time Pro is supported).
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