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    New Super Mario Bros. U

    Game » consists of 6 releases. Released Nov 18, 2012

    Mario, Luigi and the rest of the cast return for their HD debut in New Super Mario Bros. U with support for five players in boost mode, a Super Mario World-style world map with secret shortcuts and hidden levels, a brand new challenge mode and Miiverse integration.

    Pro Controller NOT Supported?!?!?!

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    DrMcKittrick

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    #1  Edited By DrMcKittrick

    Are you fucking kidding me? What is the point of having the Pro if you're stuck using the stupid Wiimotes??

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    morningstar

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    #2  Edited By morningstar

    It seems like Nintendo always drops the ball in some unexpected ways.

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    coakroach

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    #3  Edited By coakroach

    Dont worry they'll fix it with an 8GB patch

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    kindgineer

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    #4  Edited By kindgineer

    My thoughts exactly. Nintendo finds the best ways to make great products with pitfall decisions buried underneath. The fact that the Pro controller wasn't supported didn't boggle my mind as much as the lack of support for multi-player with the super controller :/.

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    laserbolts

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    #5  Edited By laserbolts

    Yeah that is a bummer how they handled the whole thing. I figured a Mario game would be playable on the pro controller. I guess people will have to make sure to read the game cases before buying WiiU games.

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    mobius006

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    #6  Edited By mobius006

    Mines in the box.. Probably taking it back ... Figured Mario would work. Guess I was wrong

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    DrMcKittrick

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    #7  Edited By DrMcKittrick

    Well the gamepad is fine when you're playing it. But for a second player they should've supported a pro controller. Who the hell likes to use the wiimote as a normal controller?

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    mike

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    #8  Edited By mike

    I'm sure this is because they want people to play with the Game Pad. What gimmick does the Game Pad do in Mario?

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    Zekhariah

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    #9  Edited By Zekhariah

    @MB said:

    I'm sure this is because they want people to play with the Game Pad. What gimmick does the Game Pad do in Mario?

    Some of the menus seem rather touch driven, and gyro input is a consistent option.

    My Pro controller has not arrived (or ship from newegg yet), and so I've been using the Gamepad thing. My guess would be that the hold-up is gyro related, unless Nintendo is overtly in love with their menus (you can navigate the in game menus without touch though). Gyro input usage is optional (shoulder buttons instead of shaking), but it could be a situation where the Pro controller was pushed next patch because it was not a 1:1 functional input. It was a bit of a surprise, considering the monster patch the wii U got and smaller one that Mario has already had.

    There is a bit off missing function to the UI (even if it overall is a great experience). Like, you can operate some menus and games with the Wii Mote, but not the eShop (which would be tedious, but there is no reason it would be impossible). That said, with all of the neat side function that consoles have now, the touch screen ends up being a surprisingly nice addition that makes working with the UI for the Wii U feel like a much more cohesive experience. Until you step outside of the core package items anyway. For what its worth, it feels like a better controller mario than anything else recently. It actually lives of to those circa early 90s and mid 90s memories of NES and SNES, which the portables and sideways Wii mote basically spoiled.

    Edit; To be clear, the Pro controller lacks a gyro (although it does add rumble, which could contribute to the hold back if Nintendo wants to patch that in at the time Pro is supported).

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    Hailinel

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    #10  Edited By Hailinel

    Do you have Wii Remotes? If so, there you go.

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    DrMcKittrick

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    #11  Edited By DrMcKittrick

    @MB said:

    I'm sure this is because they want people to play with the Game Pad. What gimmick does the Game Pad do in Mario?

    here's the best part: Nothing

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