Finally, A New New Super Mario Bros.
When I was a kid and noticed that the Super Mario Bros. machine in my local pizza place had a 2 player option, I thought it would be brilliant to have two players going at the same time. Took about 10+ years, but I'm happy to see it.
Is it possible to do teamwork in this, or is it basically about screwing the other players over? Actually, I guess the bubble counts as teamwork (and the lifting), but what if the dude never pops the bubble?
Also, I see they continue in their new tradition of Mario making goofy noises EVERY TIME HE JUMPS. Killed the remake of one of the old Super Mario games on my GBA because I began hearing "Oh! Mama mia!" in my sleep.
I loved the first NSMB. I was pleasantly surprised how it played so well and mixed up previous Mario sidescroller conventions without relying too heavily on the series past. It never felt like I was playing a rehash of an old Mario game once again, it was its own game. So I am very excited that both this and Galaxy 2 were announced at Nintendo's press conference. It looks like I'll very likely pick up a Wii next year.
This seems like one of the times where motion controls just don't make sense. I mean shaking the controller to perform certain actions just doesn't make sense. I can't imagine it would add anything to the experience other than annoyance. Motion controls, when they make sense in the context of the game, are great but this sounds like motion controls for the sake of motion controls and therefore pretty pointless.
It looks like a lotta fun in 4 player, I see lots of potential shenanigans that way. Good level design is paramount for good MP, and what with it being created by the Kyoto team that did Galaxy and Junglebeat, I do have faith.
Great game for Christmas, but nothing more in my eyes, I hated the DS game with a passion, I finished it on the way home from the store, terrible level design, shockingly bad. Everything was in place for a great game, but it was clearly dumbed down.
I think the fact that third and fourth players and nameless colored Toads is kind of weird; with the wealth of Mario characters, they couldn't pull two more that they felt would help the flavor of the game? Also, the whole "cooperative/competitive" aspect reminds me a lot of the original Mario Brothers (no, the one before Super Mario Brothers.) So it is neat to see them reach that deep into their roots.
Besides that, this looks fine. Curious to see what price point this comes out at. It'll be a tough sell at full price, even if that's ten dollars less than the "other guys," especially when compared side to side with SMG2.
Am I the only person who was disappointed by this? I played a few levels at E3 and it didn't seem to work, and I LOVE Super Mario Bros., so it pains me to say that. You know how in a Mario game when you grab a power-up it freezes for a split-second? Well when that's happening constantly because four people are running around trying to grab things, it's just annoying. I hope they smooth that out before it's released.
I'm a little worried that I'll acidentally pick people up when running around. When I play Mario games I'm not so much pressing the B button, as I'm letting go of it from time to time to slow down.
I'm expecting some kotaku piece to pop up later as well as in the news once this is released where violence is broken out among people playing it where a fight gets started on who wants to play Mario. Overall the game itself looks okay but it seems that there might be limits on the scaling in order to keep all 4 people on the screen.
"@Jimbo said:+1. That game was awesome. "" The last Mario game I played was Super Mario Land on the original Game Boy *blush*. This video took me right back there. "
" Great, it looks cool. It's still not what I want from the Super Mario Bros. series, but maybe what I want is too much to ask. If I had a Wii, I'd probably buy it. "
Also, the only thing to me that looks like this game can be spoilt is by either Wii motion controls, bad level design, or intense online lag.
I wish GameSpot had the consideration to at least try and cover some of the booth from the lights around there, Wii games that used the pointer functions just spazzed out when played in their little booth thing (Red Steel 2). Cover those damn "windows" since you have them at all! Unrelated, I know. Game looks good, and I like how they said you can just finish levels straightforwardly or try and reach/find the tougher to get goodies.
Edit: I like how the hidden areas show up. And lol, the Yoshis are awesome, how they can eat and spit out the other players xD
"@TooWalrus said:Just outta interest, what do you want from the Super Mario Bros. series?Also, the only thing to me that looks like this game can be spoilt is by either Wii motion controls, bad level design, or intense online lag. "" Great, it looks cool. It's still not what I want from the Super Mario Bros. series, but maybe what I want is too much to ask. If I had a Wii, I'd probably buy it. "
The gameboy version of New Super Mario Bros. was great, and if they kept that 2.5d art style, and let you have an over-world and inventory like SMB3, it could be awesome. Not to mention all of the awesome power-ups that game had. We still haven't seen another game with the raccoon tail, or Goomba's Shoe!
Also, a new SMW could be great. With the 2.5D art style, but wearing capes and riding around on Yoshi would be excellent, not to mention my desire to hit the colored switches again.
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