16 user reviews 4.2 / 5 avg score
4/5 stars Reviewed on Nov. 15, 2009

While technically accurate, the "New" in New Super Mario Bros. Wii is surrounded by all of the classic 2D platforming mechanics from Mario's past, making it more of a nostalgic product than something truly new. Not that there's anything wrong with that.

Read Jeff Gerstmann's full review
The content below is entirely editable.

The sequel to the DS' New Super Mario Bros. It focuses heavily on multiplayer, as up to four players can join in and go through the game simultaneously at any time. This game also features a Super Guide feature.

Overview

 
The game's title screen with Mario, Luigi, Wolley, and Yvan.
The game's title screen with Mario, Luigi, Wolley, and Yvan.
Announced during E3 2009, New Super Mario Bros. Wii is a platforming game set in the Mushroom Kingdom. Visually, the title draws many similarities to the 2006 DS title New Super Mario Bros. with similar character models, backdrops, and scores.  The story goes that Mario and Luigi are at Peach's castle during a celebration, a suspicious looking cake comes in for the cake sliding. It gets thrown into the room, right on top of the Princess, and wanders out of the room with the princess trapped inside. The Koopalings & Bowser Jr. kidnap her, leaving Mario, Luigi, Yvan and Wolley to save her.

Gameplay

 
Watch out for the lava! 
Watch out for the lava! 
New Super Mario Bros. Wii is played as a 2D platformer, but features graphics in a 3D engine (see 2.5D) The game can be played cooperatively, with up to four players joining the game on-the-fly. The E3 2009 trailer features, in addition to Mario and Luigi, a pair of Toads, named Yvan and Wolley. If a player dies during a cooperative game, he or she will be resurrected and return to the screen floating around in a bubble, which others can burst to bring the player back into play. At the end of levels, players are scored and ranked depending on a number of factors, including lives remaining.

Like in New Super Mario Bros., players have an extended move-set that includes the wall kick and ground pound. They can also physically interact with other players such as jumping on their heads or carrying and throwing them around. As well as this,  Yoshis, who are able to eat enemies and other players, feature in the game. Early hands-on impressions report the inclusion of a number of Koopa Kids, who have not appeared in a true Mario title since Super Mario World.

Power-Ups

 
  • Mushroom — Makes Mario twice his original size. 'Super Mario' can break brick blocks from above and below, and will return to regular Mario if hit.
  • Fire Flower — Turns Mario into 'Fire Mario', enabling him to shoot up to two fireballs at a time. When the Wii Remote is shaken, Mario spins and throws one fireball in each direction. When hit, Fire Mario returns to Super Mario
  • Ice Flower — Turns Mario into 'Ice Mario', enabling him to shoot up to two snowballs at a time. Snowballs will break after two bounces, and can freeze enemies, which break free after a short time. Mario can pick up most frozen enemies and either throw them into other enemies, in the manner of a Koopa Shell, which will break upon contact with a wall. Underwater, frozen enemies will float to the surface, and in the air, frozen enemies will remain in the air for a few moments (serving as a platform) before falling and breaking. When the Wii Remote is shaken, Mario spins and throws one snowball in each direction. When hit, Ice Mario returns to Super Mario.
  • Propeller Mushroom
    Propeller Mario
    Propeller Mario
    Turns Mario into 'Propeller Mario', which allows Mario to fly upwards, when the Wii Remote is shaken. Mario will float down to the ground after ascending, but can drill downwards by pressing down on the D-Pad. Mario must have touched land after using the power before he can use it a second time, and will return to Super Mario when hit.
  • Penguin Suit — Turns Mario into 'Penguin Mario', which gives Mario several unique abilities. Penguin Mario can shoot snowballs, like Ice Mario, can walk with enhanced traction on ice, can slide on his belly when he gains a run-up, to crash through enemies and brick blocks, or to slide along water quickly, and can move through water much faster and much more controlled. When hit in this form, he'll return to Super Mario.
  • Mini Mushroom — Turns Mario into 'Mini Mario'. Mini Mario is a quarter of the size of regular Mario, and can only take one hit before losing a life. Mini Mario is too light to cause damage to enemies by simply jumping on them, so to attack enemies, he must use a ground pound. Mini Mario is light enough to walk on water, and can enter tiny hidden passageways and pipes, to acquire certain star coins or access certain exits.
  • Star
       Penguin Mario
       Penguin Mario
    The Star turns any form of Mario invincible for a short while, allowing him to walk through any danger, eliminating 7 enemies in one touch for a grand total of 16,400 points and 1-Ups for 8 or more enemies!  When activated on the map, Mario can avoid encounters with enemies, and will remain in effect until he enters a level.
  • Yoshi Egg  — The Yoshi Egg also summons Yoshi during their adventure. When summoned, Mario & co. can ride on that Yoshi and eat any enemy or item along the way. When the stage is completed, they drop off and can be summoned again in later levels.
  • Star Coin  — In the game, there are 231 Star Coins. Star Coins allow you to access new levels. Each stage has 3 of them and they are now worth 4,000 points each instead of the usual 1,000 in New Super Mario Bros.
  • Coin  — Coins play a big part in the game. Each coin is worth 100 points and when you get 100 of them, then Mario will receive a 1-Up.
  • 1-Up Mushroom  — When Mario snags this item, he'll receive a 1-up just like collecting 100 coins.
 

Super Guide

 
The Super Guide in action. 
The Super Guide in action. 
The Super Guide is a new feature designed to help less-skilled players bypass sections of the game that are presenting them with a great deal of difficulty.  Players that die eight times on a single stage will be given the option to activate the Super Guide by hitting a special block that spawns at the beginning of the level.  
 
By hitting this block, the player's character Mario is replaced with a computer-controlled Luigi, who will proceed through the stage via a prerecorded playthrough by a Nintendo developer.  The Super Guide remains in effect only for the stage it was activated on, and the player can take control of Luigi to attempt completing the stage at any time. 
 

Worlds

Bowser's Castle with Bowser & the Koopalings. 
Bowser's Castle with Bowser & the Koopalings. 
 
In the game there are 9 worlds. Each world has a Koopaling Tower, a Koopaling Castle & the game's 2-part final battle at Bowser's Castle. Once you beat the game, you'll access the 9th world with 8 more levels to play making the game's level grand total to 77. 
 

Mini-games 


The minigame 1-Up Blast. 
The minigame 1-Up Blast. 

Power-Up Panels. Here, Mario earns a Propeller Mushroom. 
Power-Up Panels. Here, Mario earns a Propeller Mushroom. 
During your adventure, you get to play minigames in Mushroom Houses. The 1-Up Mushroom House lets you play 1-Up Blast where you use the cannon to earn 1-Ups based on the number of balloons popped. 
 
The Mushroom House lets you play Power-Up Panels where you can win extra Power-Ups for later worlds and finally, there's Enemy Bashing. If you bump in an enemy, then the minigame begins. To win, you have to get 8 Toad Balloons. If you do, then Toad will appear and he'll give you 3 Mushrooms for later.
 

Bosses

 
 

Scoring

 
Item or effectPoint Value
 Power-Ups 1,000
 Defeating enemies while invincible Up to 16,400 & 1-Ups
 Star Coin 4,000
 Time Bonus Remaining Time x 50
 Checkpoint 2,000
 Coin 100
 Goal Flag Up to 1-Up
 Brick Block 10
 Defeated Enemies Varies
 POW Block Defeated Enemies  Up to 16,400 & 1-Ups
 Fireworks 4,000 x the number of fireworks that went off
General Information Edit
Game Name New Super Mario Bros. Wii
Platform(s)
Wii
Publisher(s)
Developer(s)
Genres
Add a new genre
Themes
Add a new theme
Original US Release Nov. 15, 2009
need a fuzzy date?
Original US Release November Q4 2009 know the real date?
Aliases NSMB Wii
Top Rated Lists
Brad: Quick Look Start to Death Time a list of 29 items by Mustard
Abstract Game of the Year Awards 2009 a list of 74 items by Pepsiman
Funniest Quick Looks a list of 24 items by BenderUnit22
Top Editors
You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel