New Super Mario Bros. Wii
New Super Mario Bros. Wii is a video game that consists of 5 releases
Reviewed on Nov. 15, 2009
While technically accurate, the "New" in New Super Mario Bros. Wii is surrounded by all of the classic 2D platforming mechanics from Mario's past, making it more of a nostalgic product than something truly new. Not that there's anything wrong with that.
Read Jeff Gerstmann's full review
Recent
Images
News
Videos
Community
Guides
-
Quick Look: New Super Mario Bros. Wii
-
New Super Mario Bros. Wii Super Strategies
-
Fresh New Super Mario Bros. Wii Footage





The sequel to New Super Mario Bros, on the DS. It focuses heavily on multiplayer, as up to four players can join in and go through the game simultaneously at any time.
Overview
Announced during E3 2009, New Super Mario Bros. Wii is a platforming game set in the Mushroom Kingdom. Visually, the title draws many similarities to the 2006 DS title New Super Mario Bros. with similar character models, backdrops, and scores. The story goes that Mario and Luigi are at Peach's castle during a celebration, a suspicious looking cake comes in for the cake sliding. It gets thrown into the room, right on top of the Princess, and wanders out of the room with the princess trapped inside. The Koopalings & Bowser Jr. kidnap her, leaving Mario, Luigi, Yvan and Wolley to save her.
Gameplay
New Super Mario Bros. Wii is played as a 2D platformer, but features graphics in a 3D engine (see 2.5D) The game can be played cooperatively, with up to four players joining the game on-the-fly. The E3 2009 trailer features, in addition to Mario and Luigi, a pair of Toads, named Yvan and Wolley. If a player dies during a cooperative game, he or she will be resurrected and return to the screen floating around in a bubble, which others can burst to bring the player back into play. At the end of levels, players are scored and ranked depending on a number of factors, including lives remaining.
Like in New Super Mario Bros., players have an extended move-set that includes the wall kick and ground pound. They can also physically interact with other players such as jumping on their heads or carrying and throwing them around. As well as this, Yoshis, who are able to eat enemies and other players, feature in the game. Early hands-on impressions report the inclusion of a number of Koopa Kids, who have not appeared in a true Mario title since Super Mario World.
Power-Ups
- Mushroom — Makes Mario twice his original size. 'Super Mario' can break brick blocks from above and below, and will return to regular Mario if hit.
- Fire Flower — Turns Mario into 'Fire Mario', enabling him to shoot up to two fireballs at a time. When the Wii Remote is shaken, Mario spins and throws one fireball in each direction. When hit, Fire Mario returns to Super Mario
- Ice Flower — Turns Mario into 'Ice Mario', enabling him to shoot up to two snowballs at a time. Snowballs will break after two bounces, and can freeze enemies, which break free after a short time. Mario can pick up most frozen enemies and either throw them into other enemies, in the manner of a Koopa Shell, which will break upon contact with a wall. Underwater, frozen enemies will float to the surface, and in the air, frozen enemies will remain in the air for a few moments (serving as a platform) before falling and breaking. When the Wii Remote is shaken, Mario spins and throws one snowball in each direction. When hit, Ice Mario returns to Super Mario.
- Propeller Mushroom — Turns Mario into 'Propeller Mario', which allows Mario to fly upwards, when the Wii Remote is shaken. Mario will float down to the ground after ascending, but can drill downwards by pressing down on the D-Pad. Mario must have touched land after using the power before he can use it a second time, and will return to Super Mario when hit.
- Penguin Suit — Turns Mario into 'Penguin Mario', which gives Mario several unique abilities. Penguin Mario can shoot snowballs, like Ice Mario, can walk with enhanced traction on ice, can slide on his belly when he gains a run-up, to crash through enemies and brick blocks, or to slide along water quickly, and can move through water much faster and much more controlled. When hit in this form, he'll return to Super Mario.
- Mini Mushroom — Turns Mario into 'Mini Mario'. Mini Mario is a quarter of the size of regular Mario, and can only take one hit before losing a life. Mini Mario is too light to cause damage to enemies by simply jumping on them, so to attack enemies, he must use a ground pound. Mini Mario is light enough to walk on water, and can enter tiny hidden passageways and pipes, to acquire certain star coins or access certain exits.
- Star — The Star turns any form of Mario invincible for a short while, allowing him to walk through any danger, eliminating 7 enemies in one touch for a grand total of 16,400 points and 1-Ups for 8 or more enemies! When activated on the map, Mario can avoid encounters with enemies, and will remain in effect until he enters a level.
- Yoshi Egg — The Yoshi Egg also summons Yoshi during their adventure. When summoned, Mario & co. can ride on that Yoshi and eat any enemy or item along the way. When the stage is completed, they drop off and can be summoned again in later levels.
Super Guide
The Super Guide is a new feature designed to help less-skilled players bypass sections of the game that are presenting them with a great deal of difficulty. Players that die eight times on a single stage will be given the option to activate the Super Guide by hitting a special block that spawns at the beginning of the level. By hitting this block, the player's character Mario is replaced with a computer-controlled Luigi, who will proceed through the stage via a prerecorded playthrough by a Nintendo developer. The Super Guide remains in effect only for the stage it was activated on, and the player can take control of Luigi to attempt completing the stage at any time.| Game Name | New Super Mario Bros. Wii |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
|
| Themes |
Add a new theme
|
| Original US Release |
Nov. 15, 2009
need a fuzzy date? |
| Original US Release |
November
Q4 2009 know the real date? |
| Aliases |
Brad: Quick Look Start to Death Time
a list of 24 items by Mustard
a list of 24 items by Mustard
Gimme Gimme!!
a list of 80 items by GoodbyeSoberDay
a list of 80 items by GoodbyeSoberDay
Top Games of 2009/2010.
a list of 35 items by fillmoejoe
a list of 35 items by fillmoejoe




























































