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Video Game News, Stories and Updates for the PS3, XBOX 360, PC, PSP, Wii, and DS

Added by Ryan Davis on Nov. 19, 2009

I'm tellin' ya kid, I'm gonna make you a STAR!
I'm tellin' ya kid, I'm gonna make you a STAR!
Uwe Boll and Paul W.S. Anderson better be sweating under their hacky collars right about now. Sure, they're currently the kings of game-to-film adaptations, but Jerry Bruckheimer's involvement in the upcoming Prince of Persia movie is raising both the visibility and the stakes--if not necessarily the quality--for the much-maligned sub-genre. And now a proper movie star is getting in on the action, as it was today announced that Brad Pitt's Plan B Entertainment has optioned the film rights for Dark Void.

If you're not already familiar with Dark Void--which wouldn't be too terribly odd, as the game hasn't actually come out yet--it's got a premise revolving around the Bermuda Triangle, alien abductions, an unlikely hero strapped with a jet pack, and Nikola Tesla that seems high-concept and bizarre enough to make for a decent popcorn companion. My sensationalist headline aside, this deal doesn't guarantee, or even necessarily suggest, Pitt's personal involvement in a Dark Void film project. I like Brad Pitt and the weirdo roles he chooses well enough, but I'm plenty intrigued by the fact that Plan B is producing, having previously had a hand in Martin Scorcese's undeniably excellent The Departed, as well as the promising-looking teen superhero comic adaptation Kick-Ass. Optioning rights is a long way from actually making a movie, but getting people who seem to know what the hell they're doing is a promising start.

Capcom also used this announcement to casually mention that Dark Void would be coming out on January 19th, 2010, which is a week later than the previously announced date of January 12th. Not a big deal in the grand scheme of things, and it does nothing to mitigate what is shaping up to be an intense first quarter for new games.

Filed under : Dark Void


Added by Brad Shoemaker on Nov. 19, 2009

 Dude, Jill!
 Dude, Jill!
You know what I'd actually like to play more of? Resident Evil 5. Despite having gone through the single-player story three times--something I never, ever do anymore--I would gladly sit down and blow away a few more big weird-looking bugs in that game, and not just because I'm still lacking a few easy achievements.

Well, forget about achievements. Capcom's got some honest-to-goodness new content on the way for RE5, and it isn't more half-assed, bolted-on multiplayer modes. It's a couple of all-new single-player episodes, and some new costumes in which to swaddle your characters while you play through the new action. The first of the new episodes, called "Lost in Nightmares," is due on the Xbox 360 on February 17 next year, with the PS3 version following a day later. Here's the official description.

Previously only seen during cut scenes of the original RESIDENT EVIL 5, the first new episode titled “LOST IN NIGHTMARES”, finds BSAA agent, Chris Redfield, working with his partner, Jill Valentine, as they investigate Ozwell E. Spencer’s hideaway.  Spencer, the evil mastermind and co-founder of Umbrella Corporation, has been hiding a new evil deep within the basement of his mansion. Chris and Jill discover this grotesque evil standing in their way as the two enter deeper into the catacombs beneath the mansion.


Chris and Jill, together again! In a big, sinister mansion! It's 1996 all over!
 

But wait, there's more! The first round of new costumes for Chris and Sheva is due on the same day. The second, as-yet-untitled episode and costume pack will follow on March 3, along with a "refresh" of the Mercenaries mode called "Mercenaries Reunion" that, from what I can tell in the vague press release, will pack two new playable characters and two new weapon loadouts into each of these four

No pricing is listed for any of this DLC, but it's worth noting that if you don't have RE5 at all yet, Capcom will happily sell you a Gold Edition starting March 9 (or 12 in Europe) for $49.99 that includes the original game and all of this DLC action in one tidy package. While the PS3 version of the Gold Edition will pack the whole shebang onto a single Blu-ray, the 360 release will oddly consist of the original RE5 disc and a voucher for all of the new DLC. I wonder if all that content plus the base game is too much to cram into one DVD?

Anyway, here are some more screens of all the business. Who else is ready to play more RE5? 
 


Filed under : Resident Evil 5


Added by Jeff Gerstmann on Nov. 17, 2009

Man, it's Tuesday! I usually write this on Sunday morning, but my weekend was squarely focused on getting our New Super Mario Bros. Wii review finished and on the site. Now, it's onto my next two assignments, Buzz: Quiz World and Tony Hawk: RIDE, both of which require the use of peripherals that don't really work with many other games. Buzz, at least, is a series with other releases in it. Actually, Robomodo has gone on the record as saying that they've got another game in the works with Activision, so we'll probably see something else that takes advantage of the RIDE skateboard.

Achievementally speaking, this data covers the release week of Modern Warfare 2. Unsurprisingly, it's taken the top spot on the most popular achievements list, snatching the top spot away from the still-rolling Borderlands. 

Dark skies are so Modern right now. 
Dark skies are so Modern right now. 

Top Sets

  1. Modern Warfare 2
  2. Borderlands
  3. Dragon Age: Origins
  4. Football Manager 2010
  5. Grand Theft Auto IV
  6. Dark Void
  7. Forza Motorsport 3
  8. Assassin's Creed II
  9. Brutal Legend
  10. Halo 3: ODST

I hope the upcoming Borderlands DLC adds some more achievements. That's actually coming out really soon, which is nice, because I'm just about ready for some more Borderlands, even if I'm not the world's biggest zombie aficionado.

The new sets this week are all new releases, including the Steam version of Modern Warfare 2. 

 Mr. Cashman has some easy points for you.
 Mr. Cashman has some easy points for you.

New Sets


Quick tip for you: don't buy NBA Unrivaled. It's $15 and it's terrible. As soon as I clear out some of the bigger stuff on my plate, I want to go back and review some of the PlayStation Network and Xbox Live Arcade releases we've had to skip this season. 0D Beat Drop is kind of neat and deserves a bit of attention.

OK, this brings us to the individual achievements. Modern Warfare 2 made some heavy inroads into our individual list, taking half of the spots away from Borderlands, which was running the show for the past couple of weeks. But Borderlands has held onto the top spot. It makes sense, really, that people would frequent the page of a secret achievement that isn't immediately obvious, rather than sink too deeply into the fairly plain achievements of Modern Warfare 2. 

The Crimson Lance doesn't want you to find that boat you're looking for. 
The Crimson Lance doesn't want you to find that boat you're looking for. 

Top Individual Achievements

  1. Borderlands - You're on a boat!
  2. Borderlands - 12 Days of Pandora
  3. Modern Warfare 2 - Drive By
  4. Borderlands - Made in New Haven
  5. Borderlands - My Brother Is An Italian Plumber
  6. Modern Warfare 2 - Ghost
  7. Modern Warfare 2 - Danger Close
  8. Modern Warfare 2 - Look Ma Two Hands
  9. Modern Warfare 2 - Pit Boss
  10. Borderlands - Speedy McSpeederton

So, before I close things out, I've got some exciting news. This weekly article is probably going to change pretty dramatically before next week, because we'll have a new homepage on the site by then. That homepage is going to have some new gadgets and information on it, including some more-useful achievement data. This stuff I'm showing is purely traffic-based. But those dudes upstairs have been building stuff based on, like, the most played game for a given day or the most-unlocked achievement. Dave actually just IM'ed me a few things based on a 100-day old version of the database he's using for development purposes...

100 days ago fallout 3 was the most popular game played

then halo 3

splosion man had the top achievement

...did you play Fallout 3 100 days ago? Odds are you did, I guess. Anyway, we'll have to see if my most popular lists are still useful after the new page goes up. If not, well, then I guess I'll have to find a different set of information to use as a jumping-off point for what's essentially become a weekly column. No sense in stopping it now.

Filed under : Achievements


Added by Jeff Gerstmann on Nov. 16, 2009

Oh, my car! 
Oh, my car! 
It's not going to hit shelves until next year, but it looks like work on Super Street Fighter IV is progressing nicely. I recently got the chance to head down to Capcom and take a look at the three characters who have been confirmed to appear in this SFIV update, and though it's still a little early to tell how the whole package is going to come together, Juri feels like an interesting addition, and the returning duo of Dee Jay and T.Hawk feel about how you'd expect.

Right off the bat, Juri feels like a more exciting character than any of the four that were introduced in Street Fighter IV. That's probably just my personal style talking, but I never found myself too interested in C.Viper, Rufus, Abel, or El Fuerte. Well, maybe a little Abel here and there. Anyway, Juri's a fast-moving character with a built-in counter move, as well as a delayed fireball that starts with a little kick animation, but the projectile doesn't actually appear until you release the kick button. Like some of the other projectiles in SFIV, Juri's comes at you differently depending on which kick button is used to perform the attack. This lets her throw them low, high, or at an upward angle. The projectiles don't live long enough to make it across the entire screen, but they don't move very quickly, making them a bit of a lingering threat. Juri also has a spin kick, and a mid-air dive kick, both of which can be spotted in the gameplay footage Capcom has released. Here's a look at Juri and Dee Jay.
  
  
Yes, that's a new announcer. He sounds like some kind of out-of-control robot that just says crazier and crazier things as the fight goes on.

Dee Jay, of course, first appeared in Super Street Fighter II, where I did my best to basically pretend he didn't exist. Let's be honest here: Fei Long and Cammy were the real stars out of the "New Challengers" added back then. But most of his action remains intact here. Dee Jay continues to be a charge character, throwing projectiles and offering a couple of charge kicks. The machine gun upper is currently done by pounding on punch buttons, much like Honda's slap, and the EX version of it absorbs fireballs. T. Hawk returns with the same moves, including the devastating typhoon, his version of the spinning pile-driver. I was left with the impression that a lot of the gameplay specifics and properties of the different moves was still up in the air, so it seems like any of this stuff is still subject to change before release.

MAXIMUM 
MAXIMUM 
There will, of course, be more characters in the final product, but those three are all that anyone's talking about right now. The full roster of SFIV characters will also be available in some sort of updated and/or rebalanced form, and the publisher is currently committing to "about eight" new characters. There will also be an "enhanced Ultra Combo system."

All of this will come with a redesigned online mode that will offer some additional options, like a team battle mode that matches up to eight players together for a group throwdown, a quarter match-style mode where the winner stays on while other players rotate through, and a "replay channel" that lets players watch and discuss other matches. Bonus stages, where players bash apart a car or beat up barrels will also be added.

All told, this sounds like a really substantial update to the original Street Fighter IV, but a lot of that will depend on the quality of the characters that have yet to be announced and the specifics of whatever changes are made to the existing characters. With plenty of those left to announce, you can probably count on a very slow drip of information out of Capcom between now and the game's release this Spring.

Filed under : Super Street Fighter IV


Added by Brad Shoemaker on Nov. 13, 2009

You can stop worrying: There are in fact games coming out early next year. One of them is Final Fantasy XIII, which Square Enix has just confirmed will release in North America on March 9. That's both the Xbox 360 and PlayStation 3 versions of the game.

The company also confirmed the game's requisite pop song will be performed by... Leona Lewis. Still scratching my head a bit over that one, though at least this choice will curry more favor in Western markets than the Japanese pop stars that have contributed to previous games in the series. This also marks the first time Final Fantasy and Simon Cowell have come together in a meaningful capacity.

Hey, Square put out a trailer to promote this announcement. This trailer has a host. They are serious about this. 


  

While I'm throwing promotional business at you, here are three new shots of the game, along with the company pitch on the game's story and features (WARNING: STRAIGHT OUT THE PRESS RELEASE). Square would also like you to know that three new characters--Fang, Hope, and Serah--are now on display at the official site, too.

Story

Cocoon — a utopia in the sky.
Its inhabitants believed their world a paradise.
Under the Sanctum's rule, Cocoon had long known peace and prosperity.
Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever.
Their tranquility was shattered with the discovery of one hostile fal'Cie.
The moment that fal'Cie from Pulse — the feared and detested lowerworld — awoke from its slumber, peace on Cocoon came to an end.
Fal'Cie curse humans, turning them into magic-wielding servants.
They become l'Cie — chosen of the fal'Cie.
Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.
A prayer for redemption.
A wish to protect the world.
A promise to challenge destiny.
After thirteen days of fates intertwined, the battle begins.
 

Features

  • Take Part in a Gaming Experience that Sets New Standards – The first in the series developed for a simultaneous release on multiple high-definition consoles, FINAL FANTASY XIII pushes new boundaries in cinematic presentation, sound and gameplay.
  • Experience the Unity of Speed and Strategy with the Ultimate Active Time Battle system – The familiar system has evolved, granting players the freedom of executing numerous commands in a single turn with the multi-slot ATB gauge. Whether inputting singular commands in each slot for consecutive attacks, or expending multiple slots at once to activate a devastating blow, it’s up to the players to respond effectively to the battle conditions at hand.
  • Adapt to the Ever-Changing Tide of Battle with Paradigms – A brand-new game mechanic enabling players to assign roles to their party members at any time during battle, shifting between combat paradigms. Consisting of various combinations of the game's six roles, ranging from Commando, the offensive specialist, to Medic, the quintessential healer, paradigms allow players to respond and adapt instantly to any given situation to turn the tide and seize victory.
  • Witness the Battle Scene Transform with an All-New Summon System – Introducing Gestalt Mode, a powerful dimension of the summon system that elevates the action to a whole new level. In Gestalt Mode, characters and their transformed Eidolons fight as one, dealing massive damage to enemies through simple button commands.
  • Delve into an Emotional Experience – An immersive storyline connects players to an intriguing cast of characters. Will they have the strength to confront their cursed fates, or will destiny prevail over all that they believe in?
  






Now that FFXIII has a release date and consequently is starting to feel more like a video game and not some nebulous idea, I'm actually kind of getting excited about this thing. Where's your hype level and what platform are you feeling for this one?    

Filed under : Final Fantasy XIII


Added by Jeff Gerstmann on Nov. 8, 2009

This is it. It's the last weekend before Modern Warfare 2 is released. For some of you, it's a weekend filled with anticipation. For others, it's a weekend of complete indifference as you watch the Internet explode around you as every little bit of the game leaks. Leaks? Oh, right, for some of you, it's a weekend where you're playing Modern Warfare 2, because there are plenty of shops out there that'll break the street date for just about anything. Apparently GameStop stores in the North East part of the US have been given some kind of corporate go-ahead to just start selling the game, probably since plenty of independent game stores in those parts started selling the game last week. Makes me wish there were more stores like that around here. I can't even think of one non-chain game store in my immediate area. 

Look at these guys, acting all "modern" and stuff.
Look at these guys, acting all "modern" and stuff.
Regardless of how you feel about Modern Warfare 2 (and it really seems like no one is truly neutral about it, because even the ones who say they're indifferent want to go out of their way to TELL YOU THAT IN ALL CAPS), it's always exciting to see these big tent-pole moments, where huge games get released and people line up to get them. It's interesting to see publishers of other games sort of move their games out of a bigger game's path. That's why some stuff got pushed to 2010. Love it or hate it, Infinity Ward's latest is going to cast a long shadow over the rest of the year.

Anyway, on to the data. I've gotten out my interpreter hat and rolled up my not-actually-an-analyst sleeves, and by looking at the achievements page for Borderlands, I'm going to say that the people who play that game are playing the hell out of it. Its an interesting case, because it doesn't have any achievements that are especially difficult. You just need to put in the time to get them. And clearly, you guys are putting in the time. There are no more "rare" achievements for Borderlands, and only three of them still show as "uncommon." Two of those uncommon achievements are for hitting levels 40 and 50, so it's really just a matter of putting in the time.

Here's a quick, unsorted list of assorted releases and the number of people playing them as of Saturday morning. I think these numbers probably tell you more about the site's audience than any genuine sales trend, but I'm sure someone out there could cook up a formula that eventually tied these numbers to sales, if they wanted to.


I think I mostly wanted to show those numbers to note the following:

- LEGO Rock Band is outperforming Band Hero so far, but not by much.

- Jurassic: The Hunted was released with as little fanfare as possible and I think our Quick Look of the game is the only coverage anyone's done so far. After watching that video, I wouldn't buy Jurassic, either. Except I already bought it. Damn.

- If 1,500 people are playing the not-as-good-as-PC version of Dragon Age, how many people must be playing the PC version?

- My guess is that DJ Hero and Tekken 6 are moving some units based on their name recognition, but neither game really took off at launch.

OK, let's get into the traditional lists. It's not especially surprising that Borderlands has held onto the top spot. Also, predictably, Modern Warfare 2 has resurfaced as interest in actually playing the game begins to swell. And The Ballad of Gay Tony has reignited Grand Theft Auto IV's popularity quite nicely. The site's significant international readership is probably responsible for Football Manager 2010 making the list. 

 And hey, this zombie thing for Borderlands is still coming this year, too.
 And hey, this zombie thing for Borderlands is still coming this year, too.

Top 10 Sets

  1. Borderlands
  2. Dragon Age: Origins
  3. Grand Theft Auto IV
  4. Modern Warfare 2
  5. Forza Motorsport 3
  6. Assassin's Creed II
  7. Football Manager 2010
  8. Brutal Legend
  9. DJ Hero
  10. Tekken 6
 
We've got a new pile of unreleased games in the achievements system this week, including some 2010 releases. So if you want to start planning out your January, be sure to look at the Dark Void achievements

Tesla tells Will that he'll need to jack more spaceships if he wants all the achievements in Dark Void. 
Tesla tells Will that he'll need to jack more spaceships if he wants all the achievements in Dark Void. 

New Sets


And, finally, the individual achievements list. Borderlands is still holding on tight, but it doesn't control all ten spots like it did last week. People are looking for specific help on how to freefall as much as possible in The Ballad of Gay Tony, and they're also trying to figure out how to score 100,000 points in a single Forza 3 drift lap. That Forza achievement is probably the only one in the game that qualifies as tough. The rest reward you for specific, easy behavior or for just putting in the hours and gaining all your levels. 

Donkey Kong?
Donkey Kong?

Top 10 Individual

  1. Borderlands - You're on a boat!
  2. Borderlands - My Brother Is An Italian Plumber
  3. Borderlands - 12 Days of Pandora
  4. Borderlands - Fully Loaded
  5. Borderlands - Made in New Haven
  6. Grand Theft Auto IV - TBoGT: Adrenaline Junkie
  7. Borderlands - Speedy McSpeederton
  8. Borderlands - Ding! Champion
  9. Forza Motorsport 3 - Drift Lap
  10. Borderlands - Can't We Get BEYOND Thunderdome?

OK, I'm going to go brace myself for the release of Modern Warfare 2. Actually, thanks to some retailers' inability to obey street dates and the notion of "overnight shipping," I'm just going to go play Modern Warfare 2. Review Tuesday.

Filed under : Achievements


Added by Brad Shoemaker on Nov. 6, 2009


 Garrus! Buddy! What's up dude!
 Garrus! Buddy! What's up dude!
I got to play some more Mass Effect 2 earlier this week. And guess which familiar face I discovered? That's right! Garrus mother-effing Vakarian! Everyone's favorite good-natured Turian will make at least a cameo appearance in this sequel, and it was good to hear his oddly soothing, gravelly tones as he picked off enemy mechs with a sniper rifle in a cutscene. Garrus is a smooth operator, you know.

BioWare has admitted several of your party members from the first Mass Effect will be back for part two, though some will have bigger roles than others. The only original character confirmed to be an active party member in Mass Effect 2 is Tali, the Darth Vader-masked engineer who for some reason I never, ever used. Hopefully other favorites like Garrus and (fingers crossed) Wrex will be able to join your space posse at some point.

The cutscene with Garrus afforded me a better look at the "dialogue interrupt" feature in Mass Effect 2's cinematics, which I've come to think of over the last few months as a violence option. It lets you hit the left trigger when an icon flashes onscreen that lets you speed up the proceedings, usually by pulling your weapon on someone or, say, throwing them out a window. In this case, Shepard trained his own sniper rifle on the mechs, and hitting the interrupt button made him pick one of these enemies off, meaning I had one fewer enemy to deal with once the combat actually started.

I get the impression that using the interrupt feature won't drastically change the outcome of a given situation, just tweak it a bit and bring it about a little faster. Some interrupts, however, will move your moral alignment one way or the other. Since you can't tell what your interrupt action will be and only have a few seconds to decide whether to use the option or not, BioWare says the final game will give you some kind of indication about whether the interrupt will generate Paragon or Renegade points. So if you're trying to do a full good-guy playthrough, for instance, you won't sully your record by unintentionally acting like a bad guy.

When I ran into Garrus, I was joined by the new playable Krogan party member Grunt (who ain't no Wrex, but gets the job done in combat) and Jacob, who was recently introduced in the Mass Effect Galaxy iPhone game. We were exploring Omega, a planet that's located outside of Citadel space and is thus outside the influence of the collective galactic government. BioWare says you'll be spending a good portion of Mass Effect 2 on these sorts of untamed border planets, which certainly opens up the potential for you to run into a lot of rough characters over the course of your mission.

 Strange things are afoot on Omega.
 Strange things are afoot on Omega.
Speaking of that mission, I was surprised to get more background on the core storyline in Mass Effect 2. The reapers of the original game are pretty much out of the picture this time around, as are the spindly, sentient robots the Geth (though there will be at least one important Geth character featured in the storyline). The big menace this time is the Collectors, an insectoid race that's trying to eradicate humanity colony by colony. You can see more about the Collectors in the new trailer BioWare just released. I was surprised that Mass Effect 2 seems to be more of a "further adventures of Commander Shepard" sort of story rather than a direct continuation of the events of the first game, though the total number of ways in which this sequel ties back into the original Mass Effect remains to be seen.

BioWare has been touting the technical improvements it's made in this sequel, and in this demo I finally started becoming convinced the developer will follow through on its promises. Inconsistent frame rates, popping textures, and intolerably long space elevator load times were the biggest offenders in the original game, and I was able to see the first two have been pretty much eliminated in the demo I played. The game ran perfectly smoothly as I fought off mercs and mechs, and saw complex environments like the seedy Afterlife Club (replete with Asari strippers and lots of neon lighting).

It was in this club that I ran into a Batarian bartender who poisoned Shepard when he served him a drink. Batarians have a longstanding grudge against humanity, see. The four-eyed Batarians were featured prominently in the first Mass Effect prequel novel, but then failed to make much of an appearance in the original game. For the nerdier Mass Effect fans among you, those guys will be showing up a lot more often in Mass Effect 2's border planets, since they tend to operate off the grid and outside the Citadel's influence.

Mass Effect 2 is looking like simply an improved, refined version of Mass Effect. Since I thought the first game was a great RPG with a few rough edges, a new version of the same game with those edges smoothed out is perfectly fine by me. The game is due at the rapidly approaching end of January, so keep an eye out for more on this sequel in the near future. 
 
On a not-entirely-unrelated note, we also spoke with BioWare's Dr. Greg Zeschuk about Dragon Age: Origins hitting stores and the speed with which Mass Effect 2 is coming to shelves. Watch!  
  

Filed under : Mass Effect 2


Added by Jeff Gerstmann on Nov. 5, 2009

It's blurry as hell, but those guys look enough like Kane and Lynch to me. 
It's blurry as hell, but those guys look enough like Kane and Lynch to me. 
Kotaku's Michael McWhertor got a line on a deliberately blurry video hosted off of MTV's German games site. The video isn't really surrounded by text that tells you what, exactly, it's supposed to be, but it sure as heck looks like Adam "Kane" Marcus and James "Lynch" Lynch, totally naked, and totally busting into a restaurant to escape gunfire and dogs. That could mean that this is the first piece of promotional material for the sequel to IO Interactive's Kane & Lynch, which was released in 2007.

Here's a machine translation of the German text that's alongside the video.

Disturbing, confusing and a bit erotic. Thus one could describe the surveillance camera footage, which we make you this world exclusive access, if you wanted. Let's not. 

It was pretty difficult to find the. I had several of my dubious and ill-smelling Contacts anhauen, (PR-people are truly the very worst) bribes changed their purses and a dirty piece of paper was signed with blood and sweat. 

But now times butter for the fish: Does anyone have the two types identified in the video? What are they doing anyway? And why? And what has that to do with games? Give me your speculations, and Spiced gingerbread! Soon it's Christmas! 

You do not even come on it anyway.

Yes, that's right. You do NOT even come on it anyway. Thanks, Google Translate.

While Eidos has stated that a sequel to the first game is in development, there haven't been many announcements about it, just trademark filings for "Kane & Lynch 2: Dog Days." If having a pissed-off attack dog attempting to rip up a naked dude is IO's idea of "Dog Days," then I'm pretty interested in seeing more.

Actually, I'm super-interested in seeing what this game ends up being. The first one, for better or worse, will always hold a "special" place in my heart. I'll probably never be able to think about that first game without a rush of extremely mixed feelings, which, obviously, have very little to do with the actual game at this point. It's been my secret hope for some time now that K&L2 comes along and turns out to be completely amazing from top to bottom... basically everything that the first game wasn't. Something that actually capitalizes on the concept of "hey, what if we took Freedom Fighters and crossed it with Heat?" instead of pissing it away with poor shooting and bad squad AI. Something with a script that doesn't make you feel like you need to take a shower after you finish it. Hey, better, more random AI in the online mode would be nice, too, while I'm making a list.
 
Anyway, if you want to see the video and missed the part where I linked to it already, click here to see it.

Filed under : Kane & Lynch 2: Dog Days


Added by Jeff Gerstmann on Nov. 4, 2009

If you read yesterday's Tekken 6 review, where I go on for a bit about how the online part of the game falls somewhere between "unpleasant" and "unplayable," then you might be interested in this update. We received this note from the game's publisher today...

Hello,
 
To improve the online game experience for players of TEKKEN® 6, NAMCO BANDAI Games is developing a downloadable update which will be available as soon as it has passed rigorous testing procedures.
 
More details regarding the content of the update and the timing of its release will be announced shortly.
 
This is separate from the online co-op Scenario Campaign mode update which is scheduled for release this winter.
 
Thanks for playing TEKKEN 6, and keep on fighting.
 
- NBGA PR

Color me hopeful for the future. Tekken 6 with more functional online is a much more appealing product than what's currently on shelves. We'll let you know if we hear anything more specific.



Added by Jeff Gerstmann on Nov. 1, 2009

Oh man, it is so totally November right now. On top of that, daylight savings is over. While that's temporarily good--I got an extra hour of sleep last night--it's longterm bad, because it means I'll be driving home from work in total darkness for the next several months. That's no good.

Last week went by super fast for me, largely because I was out of the office and sort of detached from the regular goings-on. Sounds like a lot of Dragon Age was played while I was out. I'm looking forward to seeing Dave's review of that later this week.

On the achievements front, it's starting to look a bit stale at the game level. That's because of two things. First, the achievements for most of this year's huge big superalphaomega releases are already out there now that Assassin's Creed II achievements are on the site. Also, does it strike you as sort of strange that Modern Warfare 2 isn't on our top ten this week? I'm guessing that'll be the game to replace Borderlands at the top of the list come November 10.

Did you watch the leaked MW2 footage? Looks pretty crazy, right? Actually, I'd recommend that you stay away from all the footage of that game that's going to leak out over the next 10 days. Save the surprises for when you sit down and play it for yourself.

Dude, Borderlands. It just crossed the 5,000 player mark and it's a frickin' juggernaut. People want to know about Borderlands achievements. People need to know about Borderlands achievements. Speaking of which, this is a good time to make a note of our redesigned achievement pages. Here's the new Borderlands page, which sorts in order of rarity, by default. Now you can easily scroll down and, thanks to the way the game doles out points every ten levels, you can see how far into the game people have gotten. 40% of those 5,000 people have gotten to level 30, but only 17.69% went on to level 40. And the level cap? 7.58% of those five grand have lived to see the true endgame so far. And around 30% of players have seen the end of the game... well, the end of the first playthrough, anyway.

We'll probably have more stat-type stuff along these lines for you to play with in the near future. For now, though, here's the top ten most popular achievement set pages on Giant Bomb for last week.
You don't need some fancy preorder rifle to rip up skags.
You don't need some fancy preorder rifle to rip up skags.

Top Sets

  1. Borderlands
  2. Assassin's Creed II
  3. Forza Motorsport 3
  4. Brutal Legend
  5. DJ Hero
  6. Batman: Arkham Asylum
  7. Left 4 Dead 2
  8. Grand Theft Auto IV
  9. The Beatles: Rock Band
  10. Killing Floor (Steam)

I'm guessing Killing Floor makes the list this week because they did a free weekend for it on Steam not too long ago. Oh, and keep in mind that the entry for GTA IV also includes the recently released Episodes From Liberty City pack that came out last week. Here's what's new this week. 

 I wouldn't really call Halo Waypoint a game.
 I wouldn't really call Halo Waypoint a game.

New Sets


Man, I really don't know why Halo Waypoint shows up on profiles like it was a game. Actually, I think I know exactly why it does. Halo Waypoint totals up all of your achievements across all Halo games and gives you Xbox 360 avatar rewards based on your progress. For something to dole out avatar rewards, it probably has to appear on your profile like it was a game. That's my guess, anyway. I haven't matched it to our Halo Waypoint page because A) it doesn't have any achievements and B) our Halo Waypoint page is a concept page. So if you click on HW in your profile, it'll take you to a pretty janky page. I guess I could convert the concept page into a game page, but I'm not sure if we want to do that or not. I'll think about it for a bit.

Not much else out there in terms of new stuff. It's good to see more PC games supporting Steam achievements, though.

OK, as far as the individual achievements go, we've got a clean sweep. It's all Borderlands, all day, all night. I don't think Halo 3: ODST pulled that off during its hot weeks. Very impressive. 

SWEEP SWEEP SWEEP SWEEP SWEEP SWEEP 
SWEEP SWEEP SWEEP SWEEP SWEEP SWEEP 

Top Ten Individual

  1. Borderlands - You're on a boat!
  2. Borderlands - My Brother Is An Italian Plumber
  3. Borderlands - 12 Days of Pandora
  4. Borderlands - Fully Loaded
  5. Borderlands - Speedy McSpeederton
  6. Borderlands - Made in New Haven
  7. Borderlands - Can't We Get BEYOND Thunderdome?
  8. Borderlands - Ding! Champion
  9. Borderlands - And They'll Tell Two Friends
  10. Borderlands - Destroyed The Destroyer
 
Here's a little Borderlands-specific chart for you. The zigging and the zagging didn't make much sense to me at first until I realized that 10/24 (its biggest day) was the Saturday after the game's release. I guess a lot of you made it a Borderlands weekend. 
 

 Borderlands, achievements earned by GB users since launch.
 Borderlands, achievements earned by GB users since launch.

   Think it'll hang on for another week at the top spot?

Filed under : Achievements



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We mess around with a few of the new characters in Capcom's upcoming Street Fighter update.
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