Sony quietly puts an end to production on its most successful console to date.
What's up, 2013? Bring in the new year's slew of unnecessary life changes with a batch of very necessary games, articles, links, and even top 10 lists that aren't awful.
The beta will bring about some minor changes to the API. Also, we're hiring.
The trailer that sort of tricked the Internet contained within!
The videos! The lists! The podcasts! They're all here for your perusal.
ZMF PULLS NO PUNCHES AND NEVER TURNS OFF CAPSLOCK FOR HIS TOP 10 GAMES OF 2012.
The creator of Invader Zim and Johnny the Homicidal Maniac gives us his top games of 2012 for reasons I can't entirely comprehend.
One of the designers of Cards Against Humanity--and thus, one of the worst people we know--lays out his top 10 games of 2012 for us.
IGN's editor-in-chief takes a break from his grueling beard-growing regiment to talk about his favorite games of 2012.
We get Supergiant's Greg Kasavin to spill his Soviet secrets concerning his favorite games of 2012.
His name is John! And he is funky!
The man with the one-letter Gamertag uses a few extra characters to list his 10 favorite games of 2012.
Everyone's favorite gaming dad comes home for the holidays with 10 games he loves more than he'll ever love you.
Composer for TV, film, and games Chris Tilton orchestrates a list of his favorite games of 2012.
Today gives us the year's best trend, biggest news, and worst game before wrapping up with the 10 best games of the year. But which will reign supreme?
Enter the Lang Zone!
Get jiggy with Will's favorite games of 2012!
Naughty Dog programmer extraordinaire and noted cowboy John Bellomy holds forth on video gaming and fatherhood in 2012.
In today's penultimate array of awards, downloadable games TAKE OVER THE WORLD while big ol' triple-A retail games are saaaaaaad.
We bend the rules for the Boss of Bosses, who distills his favorite games of 2012 down to a succinct list of five for us.
One of the architects behind Assassin's Creed sneaks up on us with his top 10 games of the year.
The Muir-cat pounces on the games of 2012 that put a smile on his face. :D!
Today's Game of the Year feature includes probably the first award we've ever given to a Flash game. Wait, what?
Keene, New Hampshire's prodigal son and 38 Studios survivor Rich Gallup farts out a list of his favorite games of 2012.
Sess-Money steps down from his soapbox and just talks to us like *human beings* about his top 10 games of 2012.
Comic-book and video-game writer Brian Reed flexes his craft for us with his 10 favorite games of 2012.
Today's Game of the Year 2012 is UNSTOPPABLE as it drops awards like Best Surprise, Miiverse Community of the Year, and Walking Dead Episode of the Year.
The man who all but single-handedly created Dust: An Elysian Tail shares his top 10 games of 2012.
Guinness World Record holder, published author, and Game Informer associate editor Dan Ryckert shares his top 10 games of 2012.
Managing Editor! Podcastist! KEEPER OF THE TIME BELT!!!
In our first awards installment, we sing the praises of 2011's most unsung game before digging into the 2012 awards good and proper.
Gearbox Software's Chief Creative Champion lays out his top games of 2012, which, unlike his title, are not imaginary.
With the holidays and game of the year nearly upon us, Worth Reading has what you need. Turn on the 8-bit fireplace, pour a glass (or two) of your favorite drink, and dig in.
Steam issues a statement calling the game's release "a mistake."
A "stalking horse bidder" has taken over the financially strapped publisher, and all of its currently owned studios. Jason Rubin comments on the bankruptcy process.
A slightly lighter installment, as the whole staff is consumed with Game of the Year. Still, you're welcomed to shoot some bad dudes with ice, explore a LOST-like island, learn how Vice City was made, and plenty more.
Alpha Colony’s (second) Kickstarter fell just below its $50,000 funding goal. The reasons why raise worthy questions about Kickstarter, and the psychology behind it, for both the creators and the backers.
Nintendo mostly spent a few minutes on release dates, including some delays. You'll have to wait a little bit longer to control some Pikmin.
Doesn’t appear to be much more than stability tweaks, not new features.
This has not exactly been a banner year for Hitman related marketing, has it?
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