Giant Bomb News

Battle of the (Plastic Toy) Bands

Guitar Hero: World Tour is taking the feature-set fight to Rock Band in a way last year's sequel failed to do. Hurray for competition!

Make your dude.
Make your dude.
I was not the world's biggest fan of Guitar Hero III. It played like a high-res retread of the last two games. It was too damn hard. It also felt like The Year Guitar Hero Went Corporate, rife with product placement as it was. (Remember the Axe guitar? The Pontiac video shoot?) To be fair, Neversoft had but a year to crank out the first rhythm game it had ever tackled (as far as I know), but the quality of a game in a vacuum is what it is, notwithstanding development factors. Can't give it a pass just because Activision cracked the whip on the poor devs.

A year later, it seems like World Tour is bringing a much more robust, complete, and likeable package to the table, as if Neversoft took a look at what Rock Band is doing and said (taking a cue from Twisted Sister), we're not going to take this anymore. That's the spirit of competition for you. Pure market forces! The system works!

Vinny and I got to sit down and mess around with a pretty complete build of the game recently, after which he remarked, off the cuff, "That's a quality product." I have to agree; there's a surprising amount of features crammed into World Tour, some that cover bases Harmonix hasn't hit on yet and others that may actually trump what's in Rock Band 2. The character creation system is surprisingly robust, for instance; there are about a million sliders and skin colors and hairstyles and what have you. If you can't beat 'em, join 'em--and do it better. You can also create designs out of basic shapes to slap onto the bodies of your guitars, which is something Rock Band lacks. They'll both let you put together a multi-layered band logo, though.

Make your song.
Make your song.
The music creation and editing system is where World Tour has the real edge. I don't think anyone will be putting together Guitar Hero bands geared toward live performance, because you just can't get all that many tones out of five fret buttons, a strum switch, and a whammy bar (although throw in the accelerometer and the touch-sensitive tap pad and you can do a lot). So there's not a lot you can do on-the-fly. The real value of the song editor in World Tour will be apparent after enough time has passed that the more obsessive fans have spent a lot of time in the sequencer (which RedOctane likened to Garage Band on the Mac), and created some nice compositions that are pleasing to the ear and challenging to the fingers of the Score Hero set. You can map a ludicrously long list of instrument sounds to your guitar, bass, and drums--ranging from typical distortion effects to wacky stuff like sitars and video game sound effects. The proof will be in the pudding of the community's output on this one, but I think the tools are there to make some pretty impressive stuff.

Then again, don't expect to sit down and meticulously plot out the solo from "Eruption" over a period of weeks and upload it to the network; Activision has already said it won't allow covers of copyrighted material, for obvious reasons.

You might not be surprised to hear about my experience with the gameplay in World Tour. Perhaps you've played Rock Band? Yeah, it's a lot like that: two guitar controllers, a drum set, and a microphone all going at once. RedOctane still has the edge on peripherals, though, bringing their years of hardware experience to bear yet again. The drum pads had a nice soft bouncy feel to them that was quieter than the Rock Band kit (although the RB2 hardware has mitigated this issue). They pretty much perfected the guitar controller last year, but the addition of the tap pad for solos certainly doesn't hurt anything. There was no way I could use it mid-song during our demo, though, because that would require me to look away from the song (and probably fail out) to see which pad corresponds to which color. There isn't any tactile reference for the buttons that I noticed, so you're going to need to build up the muscle memory to slide your hand to the right spot without looking. (Hey, just like real guitar!)

Make like a rock star.
Make like a rock star.
World Tour is still way harder than Rock Band, though, which kind of bums me out from a drunk-people-in-your-living-room-looking-to-have-fun perspective. But again, mastering tough songs is what the Guitar Hero audience is about, so you just have to manage your expectations for the difficulty here accordingly.

Lastly, I feel like Tool is worth a mention here. I've seen them mentioned on many a forum post and comment as one of the primary drivers behind the fan base's interest in World Tour, and it's not surprising: Tool is a huge band that's never done this kind of game before. They're also a pretty technical band, using lots of weird time signatures and such (I nearly failed out of the drum track on "Parabola" thanks to its irregular rhythms), which ought to satisfy those Score Hero chaps. Plus, the band got involved in the game by providing ideas for their own venue. Which isn't a venue at all, actually, but more like a pulsating, eyeball-lined birth canal that you're constantly hurtling through as you play. Yeah, why don't I just leave you with that image.
MOARganon Sept. 30, 2008 at 6:45 p.m.
Im pretty excited, i want to make my own cluster**** of noises and have my friends play it
mellenmanon Sept. 30, 2008 at 6:47 p.m.
Im gonna get rock band not this
FallopianTubeon Sept. 30, 2008 at 6:48 p.m.
Dude its all about rockband 2. im not one of those people who say that Guitar hero is copying but none of the features and/or songs in GHWT are as good as rockband. plus, who doesent want a crappy smoke machine and light set with their rock band gear
Ontheochoon Sept. 30, 2008 at 6:49 p.m.
I think I'll take Guitar Hero over Rock Band 2 solely on the fact that you can make your own music.  With Spore, LBP, and now Guitar Hero, it seems that shared user generated content for the masses is the new hotness.
RHCPfan24on Sept. 30, 2008 at 6:57 p.m.
This game looks good but I would be perfectly fine with only Rock Band 2.  All of the DLC I have already bought and the upcoming DLC and AC/DC pack just make me love it even more.  Still, with all the compatibility with both, why not pick up both eh?  Good article Brad, as always.
Mourneon Sept. 30, 2008 at 6:57 p.m.
Argh, the graphics in Guitar Hero are still as unpleasing as they were a year ago. C'mon, Neversoft--get an art director in there.

Since they don't allow sharing of copyrighted material on the "GH Tunes" side of things, that makes me want it even less. I know they legally can't, but if they're going to actively combat it, it just seems like a waste of time.

I'll see how they're doing with the series next year. For now, I'll stick with Rock Band.
PlatypusPlatoonon Sept. 30, 2008 at 7:01 p.m.
I just want to get Guitar Hero World Tour and sing Hotel California.

Does that make me a bad person?
Stealthoneillon Sept. 30, 2008 at 7:01 p.m.
I think I am going to get the World Tour Bundle and then pick up Just the Rock Band 2 disc. Seems the sensible thing to do as GH gear has always seemed sturdier and they will come with the 5 notes.
sociald1077on Sept. 30, 2008 at 7:15 p.m.
I am excited about this. Just getting the game for now as I don't really want 2 sets of instraments in my little ass apartment.
8on Sept. 30, 2008 at 7:17 p.m.
@stealthoneill

totally.
trav3leron Sept. 30, 2008 at 7:17 p.m.
Looks intense, Tool is one of my very favorite bands of all time.  I'll have to pick up just the disc, though, can't afford the full pack after i just bought RB2 drums.  How are they going to port over GH4 notecharts to RB2 drums?
Junpeion Sept. 30, 2008 at 7:19 p.m.
Personally I'm sticking with RB. Wjile I'd still love to give this once I try, I know I wouldn't use the music creator. All my creation juices are going to LBP. Also, with the giant mass of content already out there for RB (both game discs and DLC) I don't feel the need to change. Looks like both will be good either way so it's a win for consumers regardless.
zoozilla is online on Sept. 30, 2008 at 7:34 p.m.
Rock Band 2 for me.

There's just something about Rock Band as a franchise....it's like your favorite band.

They came out with this great new thing that you totally loved.  You get really attached to that band, and when Rock Band 2 comes out of course you're totally into it.

Then World Tour comes along, and it's kind of like the cheap knock-off band "inspired" by the original.  People who never knew about the original band get really into it, as it's good stuff; those who got into the original band, though, are kind of put off by it.

Did that make any sense at all?
TomAon Sept. 30, 2008 at 7:35 p.m.
Ya even with all o fhis is still feels like Harmonix is just more passionate about their game,and that's worth alot these days.I'll stick with my RockBand2
Death_Burnouton Sept. 30, 2008 at 7:44 p.m.
Err you Could totally slap designs on your guitar in Rock Band...
Zellon Sept. 30, 2008 at 7:47 p.m.
"You can also create designs out of basic shapes to slap onto the bodies of your guitars, which is something Rock Band lacks"

Both Rock Band 1 and 2 have this feature,  you can add quite a few layers and paint jobs to the guitars you just can't manipulate the shape of the guitar like you can in GH:WT.
guttersharkon Sept. 30, 2008 at 7:55 p.m.
i'd still go for rock band 2
Stevenon Sept. 30, 2008 at 8:22 p.m.
You can strick the layered art on guitars, just like on the body as tatoos, in Rock Band.  Only certain guitars though.
Terrellon Sept. 30, 2008 at 8:23 p.m.
It's still amazing that elitism and fanboyism can still take hold of people who claim to be "all about the music and experience"...

"Guess what blog readers, I would rather give my money to corporation A rather than corporation B, because corporation A actually cares about their product, unlike corporation B, who doesn't care at all!  The game my not be as good, but at least I know they care! That way when I pay for their 2nd Mercedes, I can fill good I'm not giving it to some company who doesn't want to just make money!"

Seriously, this is an overstatement, but still a statement. These game are BOTH the same. The same bad things about Rock Band are in Guitar Hero, and vice-versa....  If you seriously try and make a claim that one game is noticeably better because you have a "feeling" that the game is better because the people who make it somehow care more, then you are both a fool, and walking right into their PR/marketing. At the end of the day, Harmonix/Activision just want to make money, they are both the same in that respect.

PS: there is nothign wrong with wanting to make money, its a business. But people need to realize that they reason that harmonix throws a rediculous amount of songs at you every week is NOT because they are so passionate about their game that they want you to have more music. No, they want to make MORE MONEY, plain and simple......  They listen to you say "I will pay for THIS, PUT THIS UP!!!" and they put it up, and you pay for it...

Not trolling or being a jerk, just asking people to not be so dillusioned by Brands or Brand Names...
PercyChuggson Sept. 30, 2008 at 8:26 p.m.
Here's an idea: buy one, rent the other, save yourself about $195 dollars, and you'll get the same experience.

Dig Deeper into Guitar Hero World Tour

The fourth game in the Guitar Hero series adds drums and vocals to the mix, along with a music studio that you can use to create new tracks and share them online.

US Release Date: Oct. 26, 2008

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