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Big Changes Supposedly Coming To Resident Evil 6

Resident Evil 6 hasn't been announced yet, but Capcom's already promising "changes."

Masachika Kawata, a longrunning Capcom employee who has been involved with the Resident Evil series in various roles since Resident Evil 3: Nemesis, says that a sweeping “complete renovation” is on the horizon for the franchise the unannounced-but-you-know-it's-coming Resident Evil 6. We're talking about a possible brick-by-brick reconstruction of what a Resident Evil game is, according to Kawata.

"The series will see a complete renovation with the next entry on every level," he said to Spanish site MarcaPlayer, as translated by videogame horror fansite Rely On Horror. "But we can't forget about all the previous entries that have led to the creation of many possibilities for the franchise." 

 Just don't ask him to run forward like that.
 Just don't ask him to run forward like that.

== TEASER =="I can't say if we're going to make it survival horror or a shooter, but I can say that it'll be totally new,” he explained.

This is one of those classic “stay tuned” comments; what you see is exactly what you get in terms of specifics. If the next Resident Evil is going to give you the ability to dive into cover and regenerate health--or the chance to slide around like a lunatic with jet thrusters--is unknown at this point. 

There are some anecdotal clues that can be gleaned, however, from the direction the other new Resident Evil titles are taking. It definitely seems possible Capcom will throw out the meat-turret concept in RE6. Both upcoming 3DS titles, for example, will allow you to move and shoot--a first for the series.

And let’s not forget that Kawata is now a producer on Resident Evil: Operation Raccoon City, which is a noted departure from the series norm. Operation Raccoon City is a squad-based shooter in development at Slant Six Games, pitting two four-person teams against each other to either cover up or stop the cover up of Resident Evil 2’s city-wide zombie outbreak. The hook is these teams won’t be responsible for murdering each other. Rather, there's an objective-based experience at work that’ll have both teams fending off monsters while accomplishing goal-oriented tasks. In other words, it’s not Resident Evil 5. 

The cynical part of me things this is just Kawata spitting game about a new cover-based system, but hey, I’m open to hearing your ideas.