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Capcom DRM Shackles...Then Promptly Unshackles Super Street Fighter IV's PC Release

Players didn't like only having 15 playable fighters offline. Now Capcom is ditching the restriction.

Under the old piracy measures, you would not be able to play as these characters offline. But now you can!
Under the old piracy measures, you would not be able to play as these characters offline. But now you can!

Capcom laid out the feature set and changes that would be integrated into the long-time-coming PC port of Super Street Fighter IV (complete with the Arcade Edition patch) last week. Along with those features--including more comprehensive video options for users with low-end hardware to hit 60 frames per second online-- Capcom also revealed the game's security and anti-piracy features.

Like the release of Street Fighter IV on the PC in 2009, SSFIV: AE features Games For Windows Live support for the online functionality and requires players to be logged into a GFWL account to access the game's full functionality. Those who played SSFIV without being connected to the Internet would find the game's offline functionality to be severely limited. Capcom senior VP Christian Svensson wrote in his blog post announcement:

If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.

As you would imagine, the realization that an offline outage would turn SSFIV into a game with less playable characters than the original release of SSIV (15 fighters compared to the original game's 25) sent prospective players into a frenzy. Fans argued that the anti-piracy measures would directly detract from the experiences of paying customers rather than deterring piracy or (as I imagine Capcom wanted out of this system) encouraging pirates to purchase the full game to unlock the game's full content.

The response to this function-locked PC release of SSFIV was so overwhelming that Capcom has decided to scrap parts of that system. Svensson wrote on his blog that, shortly after the game launches, Capcom would release a patch that removed the character limit from offline play. Players will still be prevented from saving their progress offline, but if you're looking to just practice combos or play local games on the PC, you won't have to connect online to do it.

It's good to see a big publisher like Capcom relent on some piracy countermeasures at the request of their fans. As far as I'm concerned, the easier it for those fans to take character models and bolt them onto other fighter's animations, the better.

Sagaon June 3, 2011 at 1:07 p.m.

cool

EveretteScotton June 3, 2011 at 1:08 p.m.
@Saga said:

cool

What a pointless comment.
 
I'm glad Capcom did this, good move.
Scooperon June 3, 2011 at 1:12 p.m.
It's cool they addressed the issue.
Goldanason June 3, 2011 at 1:14 p.m.

I personally don't like playing fighting games, especially Street Fighter, online. I only play local matches with friends, mostly because the netcode for fighting games just isn't there yet and because the communities aren't exactly fun to play with.

Good on Capcom for not being complete morons.

I've purchased this game 3 times now, and I'll purchase it another 2 it seems (PS3 and PC), but we all know pirates will make a patch to reinstate the functionality within days.

Don't screw over paying customers with your pointless "anti-piracy" measures.

RecSpecon June 3, 2011 at 1:21 p.m.

Fifteen characters? Wow, I mean, I know they were trying fight piracy, but damn.

fleethefactoryon June 3, 2011 at 1:22 p.m.
Dude I can't even look at those character models, they make me feel weird inside.
Subjugationon June 3, 2011 at 1:23 p.m.
@EveretteScott: That's what a "be the first post" quest does to the comments section.
PixelPrinnyon June 3, 2011 at 1:30 p.m.
@Goldanas said:

I personally don't like playing fighting games, especially Street Fighter, online. I only play local matches with friends, mostly because the netcode for fighting games just isn't there yet and because the communities aren't exactly fun to play with.

Plenty of games, SSFIV included, have code that allows for lag-free matches where you can input things like one-frame links. The whole "online code just isn't there yet" is a silly, baseless argument now. Sure there are matches where you'll find lag, but you'll find that in any online game -- shooters, racing games, etc. and unless your connection is at fault, it's not the norm.  
 
Anyways, looking forward to seeing what crazy costumes people can come up with for all of the edition Super characters. There were some fantastic costumes created back in the original SFIV PC edition like a Harley Quinn costume for Chun Li or Strider Hiryu Vega
MEATBALLon June 3, 2011 at 1:34 p.m.

I'm so glad you brought this video to my attention.

agentboolenon June 3, 2011 at 1:42 p.m.
Who would think of this as a reasonable anti-piracy feature?!?!  Why do these companies think gamers PC's are always online?!  If your on a laptop and don't have it plugged in you might really want to use the option of not being connected to the internet just to get more battery power.  It just makes no sense.
darkjester74on June 3, 2011 at 1:45 p.m.
Those character swap vids are AMAZING!
AlwaysBeClothingon June 3, 2011 at 1:45 p.m.

Its good that they relaxed on the drm, but from the publisher side, they still don't have an adequate way to curb piracy. Makes me wonder if their future drm policies will be any different.

Eribusteron June 3, 2011 at 1:46 p.m.
Glad to see Capcom pulling back from restrictive DRM. It would be better if they pulled all the way back, but this new offline mode patch is better than what was originally proposed.
sofacitysweethearton June 3, 2011 at 1:47 p.m.
This'll be great for those 10 people still playing PC games.
HitmanAgent47on June 3, 2011 at 1:52 p.m.
Wait you can't save offline? I don't have a games for windows live account for online. I usually make an offline profile to save. It's basically forcing ppl to sign up to GFWL if they don't want to, but at least a patch adresses some of the issues.
 
Then again what right do I have to complain? I am happy to get another fighting game from capcom.
President_Barackbar is online on June 3, 2011 at 1:55 p.m.

@sofacitysweetheart said:

This'll be great for those 10 people still playing PC games.

10 people playing PC FIGHTING GAMES. That's the niche, not PC games.

ThePhantomnauton June 3, 2011 at 1:56 p.m.

THAT VIDEO AINT SF4 KORYU.

ThePhantomnauton June 3, 2011 at 1:57 p.m.

@President_Barackbar said:

@sofacitysweetheart said:

This'll be great for those 10 people still playing PC games.

10 people playing PC FIGHTING GAMES. That's the niche, not PC games.

SHOUTOUTS TO GGPO.

ervonymouson June 3, 2011 at 1:57 p.m.

@sofacitysweetheart: I know right, go ahead and keep this online only DRM on the PS3.

atomic_dumplingon June 3, 2011 at 2:01 p.m.
@sofacitysweetheart said:
This'll be great for those 10 people still playing PC games.
Oh, you naughty naughty boy.

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Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.

US Release Date: April 27, 2010

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