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Added by Brad Shoemaker on Oct. 28, 2008

Limited access to this rude-lookin' suit.
Limited access to this rude-lookin' suit.
Dead Space impressed the heck out of me, so much that I gave it the highest possible score on our scale. But one thing that I noticed right after finishing the game really stuck in my craw. If you don't want to know absolutely anything about the items that unlock after you beat the game, stop reading now, but the rest of this story doesn't address the game's plot or anything.

OK, so after the credits roll, you get a big stack of unlocked gear, logs, and other goodies. The two most gameplay-relevant ones are the level 6 "military" suit--better than anything available the first time you play through the game--and 50,000 credits to spend at the store. Would help soften the challenge of the "impossible" difficulty level that also unlocks, no?

No, actually, because you can only access the new gear by loading your game-completed save from your previous run, which forces you to play again on the same difficulty. But what's the point of getting a better suit and only using it on a difficulty level you already proved you could beat without the suit? Dead Space is so good I actually want to play through it again--a rare occasion for a game you've reviewed, let me tell you--but not being able to simultaneously amp up the challenge level and also use the unlocked goodies is really putting a damper on my desire to to restart the game. Why not include the option for people who want it? People who don't want it could certainly still start a fresh game on impossible mode without using the enhancements. But not giving the option at all just seems silly.

Giant Bomb friendly user SonicFire has posted a guide detailing how you can use a glitch to access the military suit in the impossible mode, but it requires you to play through the entire game a second time on your initial difficulty before you can do it. Hardly ideal.

The issue bugged me when I polished off the game, but with all the other reviews that need writing around here, I hadn't had a chance to return to Dead Space. But I've seen enough complaints on various forums that I know I'm not alone in being frustrated with this seemingly minor design call. Hey EA, any chance of a post-release fix for this unfortunate oddity?

Filed under : Dead Space

57 Comments

DukeTogo
on Oct. 28, 2008
/signed

I agree that this seems like a minor oversight on their part.  I can see why you unlock the suit after clearing it, and you can go do a speedrun with your upgrades later on.  Did RE4 let you carry your stuff over into a new game with harder difficulty?  I'm thinking yes, but it's been a few years since I've played that game.

The other argument is, and it's got corporate BS all over it, you can BUY the Scorpion suit or use the corresponding console suit on any difficulty setting.  While it's not the same as carrying over your upgraded weapons, it helps quite a bit.  And isn't the lvl 6 suit still lower than those?

I can see them going back and patching it in, maybe add a little bonus content as well like a side mission or a new weapon.

DrLove
on Oct. 28, 2008
great of u to mention this even after the fact...  one of the main reasons i love this site!

mubress
on Oct. 28, 2008
Ye that sucks, I haven't completed the game yet but was already lookin forward to playing through again with enhanced suit, weapons etc.

Hope this can be sorted out soon.

OmegaPirate
on Oct. 28, 2008
Yup -impossible would be a lot more possible with that baby - thanks for the info dude!

Sgt_T1bbs
on Oct. 28, 2008
i agree, this is quite a bummer. i intended to do an impossible mode run from scratch but it would be nice to start with sweet gear while you figure out the main difficulty differences

Artie
on Oct. 28, 2008
For the record, Resident Evil 4 didn't let you transfer your gear over to a new difficulty either.

You guys are only complaining because there's an achievement for beating impossible mode. Which just isn't fair. No game has ever let you move your upgraded character to a higher level.

Crash_Happy
on Oct. 28, 2008
It's an odd choice for them to have made, looks wise I'm not sure I prefer the L6 over the PS3 coloured suit but I'm playing through with it so max out those weapon upgrades. By the time I'm finished it'll be patched and I can consider impossible mode. And maybe finding Peng.

Milkman
on Oct. 28, 2008
Odd design choice, though I doubt I would ever even think of going through this game on Impossible.

Scooper
on Oct. 28, 2008
Yeah that's kind of ridiculas, they should let you carry your stuff over to hard mode, like in RE4.

MangyForestCat
on Oct. 28, 2008
Brad is a fucking pussy. That stuff never fucking works like that. When the hell did you ever have a game that ever worked like that? You beat the fucking game on normal mode and unlocked that extra crap on normal mode. What makes you think you deserve to unlock it on Impossible mode? This is almost as infuriating as the completely crazy reviews this game has been getting. It's Resident Evil 4 in space you stupid fucks.

What gets me even more is that Brad said the controls were better than Gears of War which is totally fucking crazy and makes me think he hasn't played Gears of War. They are both third person shooters but that doesn't mean they control the same. This game plays exactly like Resident Evil 4. Only you can strafe AND move while aiming. Otherwise it's RE4 in space. Which is hardly fucking original... I beat the game and have about 800 Gamerpoints... I'll be playing it through again soon to get the remaining points but I can't say that the game blew me away.

Just like user Artie said above and he's totally correct, this whole unlock crap for your replay save on the same difficulty was even the same in RE4! They have never let you do that. Brad's fucking stupid. I can't believe this passes as news.

Even worse I can't believe a copy of a game that's over 3 years old got a 5 star rating... Oh yeah of course... It's in SPACE with SPACE ZOMBIES that makes it totally different than RE4...

Brad
on Oct. 28, 2008
@Artie

I think I thoroughly explained in the story why I consider this a poor choice, and it isn't related to achievements. I died maybe twice playing through on medium--I'd like a better challenge.

Regarding RE: Just because a past game did it that way, or it's never been done another way before, it shouldn't be done now? Don't get mired in tradition.

punkxblaze
on Oct. 28, 2008
This does seem like a bit of a cop out. I always loved in, say, Devil May Cry 3, going through the harder difficulties with all my upgraded weapons and stats, and though still getting my ass kicked at least having SOME advantage.

Only being able to play through that same manageable-in-the-first-place difficulty with all your pimped out shit just sounds boring.

super_machine
on Oct. 28, 2008
Yeah. I am currently on my 2nd run through on Hard. The first time was insane, but I can tell you my second trip is a lot more fun. I'm not stressing about ammo or health as I can stasis most enemies and hack em down. Not as much dying. I will agree that I would have rather started my 2nd game in impossible mode if that was an option. Because now I have to play a 3rd time if I want all the trophies.
My biggest gripe is they should have gave the suit an upgradable melee attack, like adding a blade or plasma cutters.

Foggen
on Oct. 28, 2008
While MangyForestCat is being a bit of a dick, I agree with his initial point.  You beat normal, you get to screw around in normal.  You beat hard, you get to screw around in hard.  They feel that the super suit is game-breaking, so they restrict it to difficulties you've already beaten.  It's the same thing you have with the bandanna, stealth camo, tanegashima, etc in MGS.

Seroth
on Oct. 28, 2008
I don't really have a problem with this. I mean, making Hard mode easier due to better equipment that shouldn't be available from the start kinda defeats the point of Hard mode.

I think the idea of New Game+ is to make you feel like a badass as you tear through enemies that you once feared your first time through the game.

Milkman
on Oct. 28, 2008
@MangyForestCat

Shut the fuck up.

MangyForestCat
on Oct. 28, 2008
Question to Brad... If I copy/pasted RE4 or I guess Dead Space's gameplay in an UNDERWATER setting with UNDERWATER ZOMBIES can I get a 5 star rating for my game too?

Death_Burnout
on Oct. 28, 2008
Games have done this before and it doesnt bother me anymore

PJ
on Oct. 28, 2008
I think that since Impossible mode is a unlockable mode just like the gear then you should atleast have the option to have you unlock gear whit you. And if they really think that would give you an unfear edge(making it much easyer then it would be whitout the unlock gear) then just disable  the achievement if you use your unlock gear. That would make it that ppl that did impossible whitout the gear and cash can brag a bit more then those who did use them.

And also i dont belive that Brad is an achevement whore like Jeff and Ryan so that might not be the reason for a second playthrough.

Milkman
on Oct. 28, 2008
Mangy, just wondering, have you even read the review? Because it sure doesn't seem like it. First off, you say that Brad says the controls were better than Gears of War, which is NOWHERE to be seen in the review. Also, in the review, Brad recognizes pretty clearly that Dead Space is nothing new or original. But, as Brad says and I happen to agree with, Dead Space takes the elements of a bunch of great games and combines them into one incredible package. So, once again I ask you to please...shut the fuck up.


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