Giant Bomb News

Deathsmiles IIX to Mark First Non-Localized Release on Xbox Live

If you're desperate for more bullet hell, Cave and Microsoft have a solution.

As the market and appetite for downloadable content continues to expand, we're starting to see more and more companies experiment. An exciting development for gamers is non-localized content. It costs money to localize even the smallest of games, a price tag that prevents a great many from ever arriving.

Sony recently partnered with MonkeyPaw Games for a series of non-localized (read: no English, all Japanese) releases through PlayStation Network, and Microsoft joins them on Tuesday with Cave's Deathsmiles IIX. Like most Cave games, Deathsmiles IIX is all about dodging streams of bullets, and gamers will have a chance to pick up the game in its original form for $29.99 via Games on Demand.

According to Cave's official Facebook page, the studio's Xbox 360 producer, Makoto Asada, was "approached by Microsoft with the opportunity, and we will be giving this format a try for getting some of our Japan-only shooters released overseas." Makes it sound like Deathsmiles IIX won't be alone.

Right now, Deathsmiles IIX is only going to be available in North America, though a representative on Cave's Facebook page noted that could change, depending on the response here and demand abroad.

OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY
OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY GOD OH MY
TigerDX is online on May 16, 2011 at 12:56 p.m.
Link is busted on the front page.

I'm pretty used to games in all-Japanese, so I'm happy to see a more convenient way of getting a hold of these more niche titles. Somehow having them untranslated feels like the crazy is more pure and uncut.
Vexxanon May 16, 2011 at 1:03 p.m.
Yay, more bullet-hell shooters! Hope it will be available for us in Europe too.
Rayethon May 16, 2011 at 1:05 p.m.
Link totally busted on the front page.   

Is there really a market for this type of game though?  I don't see it personally.
Killroycantkill is online on May 16, 2011 at 1:08 p.m.
Played the Japanese version on a friends Xbox and the game is way easier than the first one. But man is it fun.
iAmJohnon May 16, 2011 at 1:21 p.m.
@Rayeth: I think there is.  There's still a really dedicated shmup community that would be more than willing to drop the cash for this.  It does nothing to expand the audience, of course, but they're not trying to, as evidenced by the price tag.
Soapon May 16, 2011 at 1:24 p.m.
IIX? as in....8? Surely they mean VIII? or can it be the same thing?! ahhhh so confused!
Skramson May 16, 2011 at 1:26 p.m.
@Rayeth said:
Link totally busted on the front page.   

Is there really a market for this type of game though?  I don't see it personally.
I think so. Cave could put out all the Bullethell shooters they want and people would still buy them. Most bullethell shooters I see have a 4 to 5 rating on XBL while other random games usually maintain a 3 or so. 

But yeah personally I don't see the appeal of them either. A lot of the hard work seems like them just having to create sprites. I kind of doubt much work goes into bullet pattern besides like oh you can get through here since your characters hitbox is only a pixel. Everything else on the screen will be bullets and we'll even put in slowdown to make the game seem more crazay. But eh dunno.
Random88on May 16, 2011 at 1:29 p.m.
Deathsmiles Christmas Edition, cool. 
LeetBallaon May 16, 2011 at 1:33 p.m.
@Soap said:
IIX? as in....8? Surely they mean VIII? or can it be the same thing?! ahhhh so confused!
I thought the same thing. If they really mean 8, I might check this game out.
ptcon May 16, 2011 at 1:35 p.m.
Need some good bullet hell/shmups in the meantime?  Check out Shoot 1up, Score Rush, and Vorpal on the xbox live indie channel.  Good times...
LiquidSwordson May 16, 2011 at 1:40 p.m.
Excited to hear this being a DLC!

@LeetBalla
said:
@Soap said:
IIX? as in....8? Surely they mean VIII? or can it be the same thing?! ahhhh so confused!
I thought the same thing. If they really mean 8, I might check this game out.
It's Part 2 X, Learn your Roman numerals dawg!
monkie89on May 16, 2011 at 1:46 p.m.
it's not as good as the original game, but it's still better than most games available on the 360.
Icemaelon May 16, 2011 at 1:49 p.m.
@Skrams said:

But yeah personally I don't see the appeal of them either. A lot of the hard work seems like them just having to create sprites. I kind of doubt much work goes into bullet pattern besides like oh you can get through here since your characters hitbox is only a pixel. Everything else on the screen will be bullets and we'll even put in slowdown to make the game seem more crazay. But eh dunno.

Trust me, it takes skill to design a good bullet hell game. If it was as easy as throwing a bunch of bullets on there and calling it a day, games like King of Fighters: Sky Stage, Otomedius and all those indie shoot 'em ups would be in about the same league as Cave's games... but they're not. By any possible stretch of the imagination.

Pattern designs, slowdown, pacing, balancing, not to mention the elaborate scoring systems -- there's a reason that Cave have maintained a dedicated fanbase while almost all the others have fallen, and it's not that they just slap a bunch of bullets on the screen. They make challenging, well-paced, balanced, often quite complex games that can be played and replayed for years.
Meatsimon May 16, 2011 at 1:56 p.m.
Cool to see some of this stuff over here but I don't wanna play it.
mnzyon May 16, 2011 at 1:56 p.m.
@Rayeth said:
Is there really a market for this type of game though?  I don't see it personally.
It's not big, but it exists. They probably need to change their pants atm.
Winterneton May 16, 2011 at 1:57 p.m.
@LeetBalla said:
@Soap said:
IIX? as in....8? Surely they mean VIII? or can it be the same thing?! ahhhh so confused!
I thought the same thing. If they really mean 8, I might check this game out.
This.
Wes899on May 16, 2011 at 1:58 p.m.
AWWWWW YEAH. 
Caegnon May 16, 2011 at 2:02 p.m.
Loved Deathsmiles.  One of the most (if not the most) well balanced shmups this console generation.  Always intense, but never really cheap.  The game's only a half hour long, but I still put more time into replaying that half hour again and again then I have with most "full length" games.  Especially with the various modes you can play.

I don't know if I want this yet, though.  I haven't been following the news on it too much, so I don't know if "original" means the arcade version, or if it means a japanese Xbox version with upgraded graphics and black label mode.  (If the console ports even had that added this time.)  If it's got the extras, then must have.  If not, must think.
Icemaelon May 16, 2011 at 2:03 p.m.
@Soap said:

IIX? as in....8? Surely they mean VIII? or can it be the same thing?! ahhhh so confused!

This is a port of the second Deathsmiles game, Deathsmiles II. The X isn't a numeral. It stands for "Xbox 360" or "X Mode" (a mode exclusive to this console version), or perhaps "Xtra" or "Xtreme".

Or maybe all of them, I guess?

@Caegn said:
I don't know if I want this yet, though.  I haven't been following the news on it too much, so I don't know if "original" means the arcade version, or if it means a japanese Xbox version with upgraded graphics and black label mode.  (If the console ports even had that added this time.)  If it's got the extras, then must have.  If not, must think.
See above.
LordAndrewon May 16, 2011 at 2:04 p.m.
@Rayeth said:
Is there really a market for this type of game though?  I don't see it personally.
If they're not going to spend money on localization or printing discs and shipping them to retail, there probably doesn't need to be a huge market for it. There are people who go out of their way to import these games, so there is a market, small though it may be.

Dig Deeper into Xbox 360

The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.

Edit/View the Wiki
Hit the Forums (2901 Posts)
Add/View Images (168 Images)
Watch Some Videos (6 Videos)
38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

Submissions can take several hours to be approved.

Save ChangesCancel