Added by Brad on Oct. 23, 2008
29 comments
Get used to seeing her. Unless, of course, she dies at the end of the first game or something.
Shacknews
collated some quotes from various EA reps--mainly Games label pres
Frank Gibeau and
Dead Space exec producer
Glen Schofield, and mostly taken from a
Variety story--about the success of the various new franchises the company has been pushing out the door this year.
As you might have noticed, EA has largely divested itself of its past devotion to the dark art of nonstop sequel production, in favor of trying a few new properties on for size. In the cases of Dead Space and
Battlefield: Bad Company, that endeavor has yielded some damn good games. And even if Army of Two
faltered a bit, it's certainly
sold well enough thus far.
More importantly, the EA chaps are talking about the likelihood--scratch that, the
certainty--of more games hitting the shelves under these particular franchise banners. It's not just in the cards, it's happening, like, for sure! You can expect Dead Space 2, Bad Company 2, and Army of Two...uh, 2 forthcoming from EA at some point. With better titles than those, hopefully.
Even Mirror's Edge, which isn't on shelves for another two weeks, is just the first of
a planned trilogy. My fingers are crossed that the first game turns out OK enough to warrant two sequels.
The obvious thing would be to mock EA here for making some new franchises and then turning right around and serializing them, but you know, ragging on EA for its development practices is starting to feel both unjustified, and more than a little passé
. So let's just close with this encouraging quote from Gibeau indicating this admirable trend will continue.
...we need to methodically add new IPs every year and start to change the balance of the portfolio away from being overweighted on sports and movie licenses and toward things like "The Sims..."
The Variety story has some other interesting tidbits about The New EA, including a
Dead Space movie and the company's multimedia approach to marketing, so check that out if you're interested.
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
Army of Four
BF: Blow Shit Up 2
Mirror's Edge: How Can They Make Another One After This
You heard it here first...
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
Typical intellectual property progression:
Step 1: Make a kickass game
Step 2: Make a mediocre sequel
Step 3: Make a disappointing third game to make a "trilogy" out of it
Step 4: Make some mediocre spin-offs
Step 5: Make a flat out abomination of a movie from the game
Here's to hoping they don't rape Dead Space and Mirror's Edge in the same way.
on Oct. 23, 2008
I'm very excited to see an Ao2 sequel. Of course, you know it'll be called Army of Two: insert totally extreme subtitle here.
on Oct. 23, 2008
on Oct. 23, 2008
Still, as long as they keep bringing out new IP in addition to sequels, I don't mind. Begrudging publishers for sequels is kind of unfair because games cost a whole lot of money to make, and they want to make sure they have as many 'safe' games as they can so that they can branch out to newer stuff. As long as they give adequate development time and resources to all of their games, I don't see a problem with it.
Activision, on the other hand, has basically taken the banner from the old EA and is now pumping out a shitty Guitar Hero game every few months. Here's hoping they get the appropriate backlash, but it seems like the gaming populace has gotten so used to bagging on EA after all these years that they haven't quite responded to the shifting trend just yet.
on Oct. 23, 2008
Some other ones that could be considered original in the sense of Bad comapny are Fallout 3, with that game being different from its predecessors and rock revolutions which brings a level of suckiness to the music genre we have never seen before.
on Oct. 23, 2008
I think we're getting close to full circle here people. Hopefully it starts up again and we'll have game development in hot tubs.
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
on Oct. 23, 2008
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