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Added by Brad Shoemaker on June 3, 2009

WHAT IS HAPPENING
WHAT IS HAPPENING
Square Enix is showing a brief demo here at E3 of Final Fantasy XIII set in some old ruins near the beginning of the game. Final Fantasy and old ruins go way, way back, so that's not exactly a surprising place for some random encounters and turn-based combat to occur. The PS3 version of the game Square demoed had English voiceovers, though the company said the recording sessions for the English dialogue aren't nearly complete yet and there's still a lot of work to do on the localization front.

Anyway, the combat in FFXIII is similar to what you've seen in past games. The active-time gauge--the per-character bar that fills up over time and lets a character take a turn when it's full--is now divided into quarters. It seems like you can take your turn after the first quarter is full, but every subsequent section that fills up will increase the potency of the action you take. It seems like a good but not-too-complicated way to evolve the old active time battle system everyone's familiar with.

It wouldn't be a Final Fantasy game if you couldn't summon mythical monsters to do the fighting for you, and Square showed off a little of FFXIII's version of summoning. When you bring in a creature, it replaces the party member that summoned it. Summons also have a "gestalt" mode where they change form to gain a different sort of attack. To demonstrate, a Square rep summoned the ice queen Shiva to the battle and then made her transform... into a motorcycle.

Shiva turns into a motorcycle.

After the transformation, another party member hopped onto the bike and started driving into an enemy repeatedly. FFXIII looked pretty good before, but I must say I'm a fair sight more interested in the game after seeing the E3 demo.

Filed under : Final Fantasy XIII

29 Comments

Yagami
on June 3, 2009
I REALLY need to see this!

eclipsesis
on June 3, 2009
Fuck nearly made it. You get to *ride* shiva for as long as you want, nice

Nexas
on June 3, 2009
Don't want to sound like a jackass, but this has been known since the game first announced. You could even see it in last years trailer.

Steve_C
on June 3, 2009
Brad, it's 'Shiva', not the RE5 girl.

Excited for the game though.

cc23574
on June 3, 2009

I WANTZ TO RIDE SHIVA!!!!111


Brad
on June 3, 2009
@Steve_C: Fixed, thanks.

HT101
on June 3, 2009
This has piqued my interest in this game more.  I still want to play a demo of it.

babz
on June 3, 2009
i so want this game. asap

Cerza
on June 3, 2009
...Shiva... turns into a motorcycle... then you get to hop on a ram repeated wait WHAT!!!

TheLegendofLuke
on June 3, 2009
OH. MY. GOD.

Dowant.

Number1
on June 3, 2009
im def gonna play this on my future PS3 it just wouldnt feel right with a xbox controller

TheHendenpeter
on June 3, 2009
The first trailer for the game were of Shiva and Ifrit transforming into vehiculars.

Oh my, seems my geek cred is showing, how embarrassing.

sloppyjoe
on June 3, 2009
I like the sound of the battle system.  No details on the level-up system yet?

SilentHunter7
on June 3, 2009
So...Autobot, or Decepticon?

chililili
on June 3, 2009
@Nexas said:
" Don't want to sound like a jackass, but this has been known since the game first announced. You could even see it in last years trailer. "
Yes this is very, very, very old news

Blair
on June 3, 2009
The quartered active time gauge in the battle system reminds me of a modern Chrono Cross.  Seems radical, although what they should really do is just make a sequel to Chrono Cross instead.

Kiemoe
on June 3, 2009
@Blair said:
" The quartered active time gauge in the battle system reminds me of a modern Chrono Cross.  Seems radical, although what they should really do is just make a sequel to Chrono Cross instead. "
Can I have both?

Nasar7
on June 3, 2009
@Kiemoe said:
"
@Blair said:
" The quartered active time gauge in the battle system reminds me of a modern Chrono Cross.  Seems radical, although what they should really do is just make a sequel to Chrono Cross instead. "
Can I have both?
"
Pretty please?

Meatsim is online
on June 3, 2009
Yes what the hell is happening Final Fantasy games always have such nonsense going on.

skrutop
on June 3, 2009
So is the ATB combat turned-based like FF4, or more quasi-realtime like FF12?


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