Added by Ryan on Sept. 11, 2008
23 comments
Over on the
Capcom-Unity Blog, PR kingpin Chris Kramer has unearthed a YouTube video featuring the opening movie from Capcom's FMV tour-de-force, Fox Hunt, prompting him to reflect on what was a strange time for Capcom and for video games in general. For those too young to remember, there was a time in the mid-to-late-'90s when people thought that the future of electronic entertainment lay in digitized video of bad actors in front of green screens. Which, after typing that, I realize is pretty much what Giant Bomb does. Anyway.
Perhaps the weirdest thing about watching the Fox Hunt intro movie is that, I dunno, it doesn't really look that terrible. Last year Jeff and I spent several afternoons playing through Night Trap repeatedly, and that game makes Fox Hunt look like Citizen Frickin' Kane, so I've got some perspective here. What's a little disconcerting is the realization that 12 years after Fox Hunt, I'm not so sure that the average video game narratives are any less corny or stilted than this.
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
on Sept. 11, 2008
How about the huge budget ones? GTA4 anyone? That game is great but the plot and especially the way the game tries to justify you being a "good guy" that is "only" killing bad and sometimes not so bad people "just to get by" contains just plain awful scripting. My point is that stories in videogames are much too often made up by people who have no business writing stories, most often the same guy that is designing the game or whatever.
It`s something that needs to be adressed now when the general public is getting into games that has higher expectations of storytelling from watching mainly movies or even read a book or two before getting into games.
I think us that have played a lot of games since we where kids have just sort of come to accept the crappiness of gamestories.
on Sept. 11, 2008
I was wondering if I could ask of you a favor. I don't really know how you could do it, but if you could please return the last 4 minutes and 37 seconds of my life back to me, I would GREATLY appreciate it.
Thank you,
MALACHE
on Sept. 12, 2008
on Sept. 12, 2008
on Sept. 12, 2008
on Sept. 12, 2008
on Sept. 12, 2008
The idea sounded fine for the 3DO years before, I'll admit I really enjoyed those "video" games like Sewer Shark and Burning Soldier. Maybe because I grew up loving Dragon's Lair and Space Ace. But on the Playstation in 1996, that was just madness.
I think the whole premise about this genre was that developrs thought graphics were getting to the point where 2D couldn't really go any further with the hardware. Even with all the blazing processing and 32 bit color, a sprite is a sprite and the number of them on screen was already in the thousands, so they were capped out. 3D was still in it's infancy and prohibitively expensive to develop, while filming people on Ulitimatte and using the tried and true formula started by Dragon's Lair was actually cheaper.
Ironically we're seeing this kind of game come back in a sense with games like Heavy Rain and all the QTE elements popping up.
on Sept. 12, 2008
Looks positively craptastic.
on Sept. 12, 2008
on Sept. 12, 2008
on Sept. 12, 2008
on Sept. 12, 2008
I somehow missed this throughout the years.
on Sept. 12, 2008
*cough* C&C *cough*
Login or Signup to comment.