After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.
US Release Date: Jan. 26, 2010



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Haha,
no.
insanebear.com - A site about video games and video game culture.
Also speaking from the "game fan" point of view, I don't know how to feel about that statement about level linearity. If the whole game takes on a more linear approach, they would obviously lose a lot of the craft on planet exploration, which I thought was cool. Then again, a lot of the main mission and even side mission stuff in that game was absolutely linear to being with, and the land vehicle itself wasn't the easiest to navigate with, so I could go either way.
By the way, whatever happened to the Mass Effect DLC plans? They were scrapped that quickly? I could have sworn I remember them saying there were going to be multiple Mass Effect DLC releases.
EDIT: Heck, they're already online.
Oddly enough, the "Shepard" they had in the video looked just like the one I made.
* SPOILERS *
You were being sent to a tower that held some "assassin" at the top you needed to deal with. You were told that there would be much resistance and that it would get stronger the closer you got to your goal. They had some other very rough gameplay video in the various stages of development with the player character popping in and out of cover and shooting what seemed to be Geth.
So... it's totally Mass Effect. Which is good!
Even though I doubt it, if Shepard does die it's not so bad, but kill off Tali and i'll weep!