Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team.
For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.
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I Live Mondays For 03/15/2010
Nothing will snap you out of your post-GDC haze faster than a live broadcast, I always say. |
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A First Look At EA's New Medal Of Honor
No epic beard guys were evident in our first demo, but here's what we did see. |
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Batman: Arkham Asylum Gets GOTY Edition
And now it's coming to North America. In 3D. |
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Lead & Gold Pre-Orders Open, Play The Beta Now
Pre-order the wild west shooter now to start playing right away. |
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Chibi PlayStation Dudes ModNation Attack!!
120%! |
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This Week's Video Game NASCAR Update
Vroom? |
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inXile Back From, Uh, Exile With Hunted: The Demon's Forge
How come there aren't more third-person fantasy action games, anyway? |
|
|
A First Look At EA's New Medal Of Honor
No epic beard guys were evident in our first demo, but here's what we did see. |
|
|
I Live Mondays For 03/15/2010
Nothing will snap you out of your post-GDC haze faster than a live broadcast, I always say. |
|
|
This Week's Video Game NASCAR Update
Vroom? |
|
|
Batman: Arkham Asylum Gets GOTY Edition
And now it's coming to North America. In 3D. |
|
|
Lead & Gold Pre-Orders Open, Play The Beta Now
Pre-order the wild west shooter now to start playing right away. |
|
|
Chibi PlayStation Dudes ModNation Attack!!
120%! |
|
|
inXile Back From, Uh, Exile With Hunted: The Demon's Forge
How come there aren't more third-person fantasy action games, anyway? |
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| Assassin's Creed II PC - March 16, 2010 |
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| God of War III PS3 - March 16, 2010 |
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| Metro 2033 X360 | PC - March 16, 2010 |
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| Dragon Age: Origins - Awakening PS3 | X360 | PC - March 16, 2010 |
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| Perfect Dark XBLM - March 17, 2010 |
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| Resonance of Fate PS3 | X360 - March 16, 2010 |
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| Command & Conquer 4: Tiberian Twilight PC - March 16, 2010 |
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| Infinite Space DS - March 16, 2010 |
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| Fragile Dreams: Farewell Ruins of the Moon WII - March 16, 2010 |
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| Patchwork Heroes PSPN - March 18, 2010 |
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Yeah, if this game didn't have Ghostbusters on the box, I probably wouldn't have bought it...
No jokes.
I really, honestly thought we'd crossed the barrier on shitty PS3 ports lately. I mean, differences on multiplatforms have been unnoticable for a long time now. However, in saying that, I've played through the single-player and it certainly doesn't look bad. I can't speak of whether the XBOX 360 version, but, y'know, it looks fine to me. So it may just be a case of graphic whores and fanboys zooming in on paused gameplay to an un-natural degree.
I much more pissed about not being able to play online at the moment. The one match I did manage to play seemed like something I'd spend some time with.
The jokes on them though, because it will sell about 5 copies on PC and the mere existence of a PC version will undermine their console sales by thousands.