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Giant Bomb's Top 10s for 2010: Day Six

We ring in the New Year the only way we know how: with Brad Shoemaker, John Vignocchi, and hangovers.

Brad Shoemaker

  
  

John Vignocchi

One of the big hitters in the arcade basketball genre, John G. Vignocchi came onto the scene in 2000 and was one of the driving forces behind Midway's NBA Ballers franchise.

On August 15th, 2008, Vignocchi left Midway Games to help start up a new Chicago-based studio for Vogster Entertainment. There he oversaw the production of an original IP for the Xbox 360 and PlayStation 3. He also assisted the company with new business development. He is now the Development Director for Disney Interactive. 
 

10. Kinect w/ Kinect Sports

A week before the launch of Kinect I found myself at the Yaletown Brewery in Vancouver, drinking beers with other devs and arguing about Microsoft’s new peripheral. I was surprised to find I was the only person who did not think it was going to be DOA at retail.

All I can say is: Told ya so!

The feeling you get when you wave at Kinect for the first time and begin manipulating something on screen with your hand, in complete free space, is wild. And while I’ll admit that the system has its faults (the legs spazzing during the “Kinect ID” setup hurts the dream early on), Kinect is a really cool and innovative piece of technology. And while our press has not rated “Kinect Sports” as one of the best titles for the system, my buddies and I have had a ton of fun with it. It’s a great title to teach people about the system (start with the Super Saver and Target Kick mini-games), and I’m surprised that Sports wasn’t packaged with Kinect. My hope is that as time progresses Kinect will get better, with firmware updates from Microsoft (something they recently denied they would ever do?!), but for the time being I’ve really enjoyed my experiences with Kinect and Kinect Sports, more so than any other Kinect title.

9. Joe Danger

Excitebike meets LittleBigPlanet.” I’ll never forget when I first heard about this game--all I could say was “when does it come out?!” I’m not going to gush too much on this one, but if you haven’t picked up this little racer on PSN you are doing a disservice to the four talented guys at Hello Games who put it together.

Yeah…just four of them.

With a loveable main character that reminds me of a Pixar cartoon, a fun racing experience and great level building tools, Joe Danger stands out as a genre mashup that is deserving of GotY recognition in 2010.

8. Pac-Man Championship Edition DX

Namco does it again with this re-imagining of a classic title. Addictive, bite-sized chunks of gameplay, great community features (the video replays are awesome!), and a decent sticker price make this title one that will keep your addicted eyes bleeding five minutes at a time.

Publishers take note: This is the way we want HD remixes of classic titles!

7. Split/Second

Remember the feeling you got when you played Need for Speed and made your first getaway from the cops? Remember the first time you flashed your headlights to challenge someone to a race in Midnight Club? Remember when you played Burnout and suddenly crashing was the best part of the experience?  

I got the same feeling from Split/Second with the whole “the city is your weapon” mechanic. The first weekend I had the game I sat in my underwear in a cold sweat, slamming Monster Low-Carb Energy Drinks and refusing to shower or shave until I had a gold medal in every race. (The fiancée was out of town; otherwise I probably would have at least showered…!)

With beautiful visuals and a unique hook, Split/Second made it to the top of my list for driving game of the year. While I’ll admit the rubber banding AI is frustrating (although it’s not any worse than 150cc Super Mario Kart), Split/Second stands out as an amazing title that everyone should try.

6. Sid Meier's Civilization V

In an overcrowded market, I had my eyes set on all of the other big titles of the season until Kraig Kujawa tweeted that he had just played Civ V for seven hours on a plane. So like all good friends, I had to go and check out the title because Kraig and I like a lot of the same stuff.

7:00PM: Picked up the title from GameStop.
8:30PM: Kinda tried to put some food in my mouth with my left hand.
10:30PM: Put the fiancée to sleep, who graciously didn’t complain that I hadn’t paid attention to her all night.
11:30PM: Pondered if I was going to go for world domination or a more diplomatic victory.
12:30AM: Probably should have gone to bed.
1:37AM: “Wow, it’s late. Since it’s already past 1:30, I guess I’ll go to 2:00.”
2:03AM: “Christ, I’m going to be such a wreck tomorrow. Oh, and Caesar is an a$$hole.”
2:38AM: “Oh wow, it’s past 2:30… Y’know what? I should probably just take tomorrow off.”
3:03AM: “Yep, I’m going to take tomorrow off. The Grecians are uprising.”
3:38AM: Subtle sounds of a toilet flushing, water running, then footsteps on the stairs. 

“John?!” my fiancée exclaims, in her shouting-whisper voice, “are you still playing that fu#*@&% game?! Who are you?!”

She comes downstairs and shakes me for a response.

“I’m the Chinese!” I exclaim with bloodshot eyes.

I ended up emailing the boss around 6:00AM, slept until 10:00AM, and then kept playing all day Friday. This behavior lasted well into the weekend.  I became totally addicted and still play to this day!

Civilization V is an imaginative title that I feel everyone (especially industry folk) should check out. Once again the talented designers at Firaxis continue to innovate while brilliantly weaving the events and definitions of civilization and society into an imaginative and cohesive game design.  

5. God of War III

Am I watching a movie? Am I playing a game? Is this real time or an FMV?! God of War II blew my mind by constantly blurring the lines and creating an interactive experience unlike any other. The sheer size and epic scale of the battles left me in constant awe and there were a handful of spots within the game that I kept asking myself “My god--how did they DO that?!” That, my friends, isn’t something you experience every day. Especially as a developer. Although some of the platforming elements were tedious in spots, the entire experience of God of War III was an amazing one. To the team Sony Santa Monica that busted you’re butts to make this title--thank you. God of War III makes me proud to own a PS3.

4. Assassin’s Creed: Brotherhood

Adam said that the first Assassin’s Creed was a total abomination. Over 5,999,998 of you disagreed. I picked it up, buying into the hype, the 30+ magazine covers, the reviews, the Jade Raymond, and put about eight hours into it. Sorry to say, I didn’t like it either.

After reading the many praises from industry press, I wanted to give ACII the benefit of the doubt. I loved the title--not only was the story cool, but the characters were more interesting, the title looked even better, and my gripes about the first game had been addressed. I even went on to buy and play through the DLC.  I became totally engrossed in Assassin’s Creed.

I was excited when Brotherhood was announced but was also a bit skeptical. I put a lot of time into ACII, and while I was excited to continue my adventures with Ezio and the Assassinos, I wasn’t sure if I was really down to dump a bunch more time into another AC title.

I was wrong.

The single player campaign gave me more of what I loved about ACII, and the new features and visual enhancements did not disappoint. What truly solidifies AC: Brotherhood’s place in my top ten, though, was how they integrated multiplayer into the title!

Let’s be honest: A quick sequel to ACII with a co-op campaign would have made sense and probably been the “easy” thing to do. It is what we expected….

The first time I got to play the title was at an event in Arizona. Ubisoft’s Faith Harrison let me sneak in to their booth early to play it. “The trick is to not stand out,” she said. “Try and act like the computer does.”

After one match, I was totally sold. I was convinced I could buy this game for just the multiplayer alone.

Look, for years we’ve been doing headshot here, take cover there, melee up close, throw the grenade in a room. It was all getting old, despite the inclusion of the RPG-lite leveling/customization systems. I feel that Ubisoft took a risk and tried to push the envelope by creating an innovative and unique multiplayer component for the 3rd person action/adventure genre. This, plus the highly polished single player component, is what solidifies Assassin’s Creed: Brotherhood a spot in my top ten of the year.

3. Darksiders

A lot of reviewers knocked this title for being a Zelda clone, but I’m still wondering why this is a bad thing?!

Vigil and THQ introduced us to a detailed world, with unique characters, a great art style, awesome voice acting, larger than life bosses, a cool soundtrack, and a great combat system. Every time I felt like Darksiders was about to get sleepy I was slapped in the face with something new and unique, whether it was a weapon or item, an intriguing puzzle, an interesting plot twist, a new game mechanic, or area to explore with unique enemies. I really enjoyed the overall pacing of the title.

For those of you who made the jump from Wii and are looking for something to scratch that Zelda itch, I encourage you to check out Darksiders.  It was truly one of 2010’s gems, and the developers at Vigil deserve your hard-earned cash.

2. Mass Effect 2

Admittedly, I couldn’t stand the first Mass Effect title. After about 15 hours into the original, I finally put it down… hence my apprehension to check out its sequel until well after it was released. A close friend demanded that I play through by letting me borrow his copy. 60 hours later (yes, including the DLC, nubs :P) I was totally hooked!

Mass Effect 2 is an amazing title--I constantly found myself in awe of the presentation and depth of features within the title. The pacing of the story is tight, the combat feels polished, the RPG elements feel like they raise the bar of the genre, and the cinematics are breathtaking. It was the first game in a long time where I found myself “geeking out” with fellow fans both online and at work. I got totally lost in the experience and loved every minute of it…

I haven’t been this engrossed in an RPG since (dare I say!) FFVII or Chrono Trigger. PS3 gamers are in for a treat with their impending release, and I couldn’t be more excited about future entries in the series. It just goes to show what a world-class developer can do with the UE3 engine.

…And yes, in case you are wondering, I ended up buying a copy of the title even after I beat it. The amazingly talented team at BioWare absolutely deserved the sale!!!
 

1. Red Dead Redemption

Dear Rockstar:

You guys are amazing... but you know that.

Thank you for giving us the most memorable character of the year.
Thank you for fixing the targeting issues inside the GTA engine.
Thank you for giving us a totally crazy ending, with an even crazier post-game twist.
Thank you for letting us get lost in another one of your detailed worlds.
Thank you for letting us warp around when we got bored.
Thank you for telling another amazing story… and for letting us skip a cut scene every once in a while. 
Thank you for adding just the right amount of depth to your “RPG” elements.
Thank you for a super cool soundtrack. Your composers and music supervisors are second-to-none.
Thank you for including a multiplayer feature even though we wouldn’t have complained if you didn’t ship with it.
Thank you for the continued support with DLC.
Thank you for having unwavering faith that a high quality action/adventure title set in the Old West would be a hit with gamers, despite whatever the market research told you.

Lastly, thank you for continuing to push the envelope and be the older brother of our industry. Your constant commitment to high quality interactive entertainment and marvelous storytelling is what helps push our industry forward.  Like most little brothers, a lot of us secretly look up to you.

Thank you, Rockstar, for making Red Dead Redemption--My 2010 game of the year.  

 

Kibblezon Jan. 1, 2011 at 11 a.m.
boom!
nomorehalfmeasureson Jan. 1, 2011 at 11 a.m.
yup?
GiantBatmanon Jan. 1, 2011 at 11 a.m.
 Time to wrap it all up gents

Happy New Year everyone
spankingaddicton Jan. 1, 2011 at 11 a.m.
O Day 6!!
wreckson Jan. 1, 2011 at 11 a.m.
yes.
AllanIcemanon Jan. 1, 2011 at 11:05 a.m.
Character I'd Most Like To Party With: Johnny V!
SlimJimmon Jan. 1, 2011 at 11:05 a.m.
Im sure Mr.  Vignocchi  loves the pictures used in this article.
Swabbleflangeon Jan. 1, 2011 at 11:06 a.m.
Wait... Brad's number one is a surprise to say the least. If there was anything I would have bet money on it would have been my confidence in his first choice.
RobotHamsteron Jan. 1, 2011 at 11:07 a.m.
Johnny V is my GOTY 2010.
MooseyMcManon Jan. 1, 2011 at 11:07 a.m.
HAHA! I knew Brad liked RDR more than SCII!
MysteriousBobon Jan. 1, 2011 at 11:07 a.m.
Starcraft 2 wasn't Brad's top choice?! I can't believe it.
l4wd0gon Jan. 1, 2011 at 11:08 a.m.
Johnny V and Jeffy G should have been together.
swamplord666on Jan. 1, 2011 at 11:08 a.m.
nice! also this only strengthens my thought that i must buy NFS hot pursuit at some point. If i'm not wrong, it's on every single top ten list!
Hockeymask27on Jan. 1, 2011 at 11:08 a.m.
Brad you so confuse me. SC2 second?
Daiphyeron Jan. 1, 2011 at 11:09 a.m.
WTF?! Red Dead Redemption beat Starcraft for Brad?!?! WOW!
chogion Jan. 1, 2011 at 11:09 a.m.
I wish Johnny V was my best friend.
DarkDudeon Jan. 1, 2011 at 11:10 a.m.
Congratulations Brad, it's only the 1st of the year but that's already the most shocking thing I think any of us will experience all year.
phrosniteon Jan. 1, 2011 at 11:11 a.m.
Yeah, John Vignocchi. Darksiders!!!  GET HYPE!
Whatever, Brad...
raiz265on Jan. 1, 2011 at 11:11 a.m.
Dude wat
Vinchenzoon Jan. 1, 2011 at 11:11 a.m.
Wait... Alan Wake is the best Twin Peaks impression? I thought that was Deadly Premonition.

Dig Deeper into Brad Shoemaker

Brad Shoemaker is an editor for Giant Bomb and a member of the prestigious Bomb Squad. He also has a slightly less prestigious phrase named after him. And before you ask, no, he is not actually leaving. It's just a running gag.

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