
BlazBlue, the company's latest.
Some pretty good midday reading for you if you're at all interested in what goes into fighting game development. Christian Nutt of Gamasutra has a five-pager with a handful of developers from
Arc System Works. They cover the state of the fighting game genre, the team's own personal philosophy on building fighting games, the challenges of taking fighting games online, and even a bit about some of the other big fighting games out there.
DI: We don't really have a sense of how popular fighting games are in the states, so it's tough to know how much demand there would be for accurate online fighting. We know the FPS is king there, and also that Soulcalibur, which I personally think is junk, has a big following.
I just wish the machine in London would start working :(
We don't really have a sense of how popular fighting games are in the states
It's this which pisses me off, not the latter. I hate how all these Japanese developers seem not to give a fuck about what's happening elsewhere.\\
I still don't know what to make of BlazBlue, it does not look current gen enough for my liking. KoF12 looks much better.
As far as fighting games in America are concerned, Street Fighter 2 HD Remix has shown that there is still demand for this type of game and set the bar for online. After playing BlazBlue at an arcade, I'm a bit worried about how latency will affect that game when/ if they take it online. I never got to play GGX2#reload or Battle Fantasia's online so I don't know how good Arc System Works is in that field.
@Coldbrand
GGX2#reload is on the Xbox Originals download list if you want to go for that.
@Linkyshinks
BlazBlue looks good in pictures, but it looks amazing in motion. Those backgrounds are 3D by the way, which makes the perspective change realistically when the camera scrolls.