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I Played Duke Nukem Forever--Was It All A Dream?
I can't tell if anything is real anymore, but in case I'm actually writing this story right now and am not trapped in some sort of dream prison, Duke Nukem Forever actually exists. And I played it. |
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Gearbox Software To Finish Duke Nukem Forever
The Texas-based developer announces its involvement with 3D Realms long-awaited project. |
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Free Borderlands Patch Will Bump Level Cap To 69 This October
Balance tweaks are expected as well. |
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Telltale Games Reveals A Mashup Poker Title For Fall Release
Poker Night at the Inventory looks to be a unique poker game and not just because a certain bunny will be at the table. |
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Oddworld: Stranger's Wrath Remake Coming to PSN In 2011
Just Add Water's first Oddworld-based game is actually a remake. |
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Legendary Halo: Reach Bundle To Include Campaign Commentary
From beginning to end, owners of the 150-dollar bundle can rock out with some devs in their ears. |
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Ed Harris, Gary Oldman Join Call of Duty: Black Ops Cast
Stand down, captain. Failure is not an option! |
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Apple's Game Center Is Now Available
And now I have 480 achievement points in a bad port of Ms. Pac-Man. |
|
|
Gearbox Software To Finish Duke Nukem Forever
The Texas-based developer announces its involvement with 3D Realms long-awaited project. |
|
|
I Played Duke Nukem Forever--Was It All A Dream?
I can't tell if anything is real anymore, but in case I'm actually writing this story right now and am not trapped in some sort of dream prison, Duke Nukem Forever actually exists. And I played it. |
|
|
Oddworld: Stranger's Wrath Remake Coming to PSN In 2011
Just Add Water's first Oddworld-based game is actually a remake. |
|
|
Telltale Games Reveals A Mashup Poker Title For Fall Release
Poker Night at the Inventory looks to be a unique poker game and not just because a certain bunny will be at the table. |
|
|
Legendary Halo: Reach Bundle To Include Campaign Commentary
From beginning to end, owners of the 150-dollar bundle can rock out with some devs in their ears. |
|
|
Free Borderlands Patch Will Bump Level Cap To 69 This October
Balance tweaks are expected as well. |
|
|
Ed Harris, Gary Oldman Join Call of Duty: Black Ops Cast
Stand down, captain. Failure is not an option! |
|
|
Apple's Game Center Is Now Available
And now I have 480 achievement points in a bad port of Ms. Pac-Man. |
|
| Plants Vs. Zombies XBLM - Sept. 8, 2010 |
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| Kingdom Hearts Birth By Sleep PSP - Sept. 7, 2010 |
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| NHL 11 PS3 | X360 - Sept. 7, 2010 |
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| Spider-Man: Shattered Dimensions DS | PS3 | WII | X360 - Sept. 7, 2010 |
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| R.U.S.E. PS3 | X360 | PC - Sept. 7, 2010 |
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| Saints Row Double Pack X360 - Sept. 7, 2010 |
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| Tom Clancy's H.A.W.X. 2 WII | PS3 | X360 | PC - Sept. 7, 2010 |
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| Amnesia: the Dark Descent MAC | PC - Sept. 8, 2010 |
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| Recettear: An Item Shop's Tale PC - Sept. 10, 2010 |
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| Ace Combat: Joint Assault PSPN - Sept. 7, 2010 |
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Just like the ps3 itself, this looks like its going to have a very rocky beginning.
But I'll leave the judgement until it's actually out. We'll see.
At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, along with some impressions to share, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:
The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable battery.
The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
Of course, I expect nothing but ignorance of any issues and constant praise above & beyond Wii from your average online publication like Kotaku and its kind.
im tired of how many annoying 360/wii fanboys are on here bashing the thing for no good reasons.
they showed off mainly proof of concept/shovelware for GDC.
Come E3 and the days leading up to this device's launch, i expect a few notable devs, including media molecule with LBP, to show off far more impressive stuff.
Wonder how many more 'move' puns they can pull out before the end of the week...
I hate you as a human being, but fuck yes dude.
Turns out most people's hands are shaped the same way. So when you design a motion controller it has to be comfortable and provide all the features it needs to. What does that end up looking like if made by 2 different people? Probably something very similar.
Christ.
The very fact that it might not be a terribly inferior way to control SOCOM is enough to interest me, that is something the Wii is just not capable of.
@Al3xand3r said:
I imagine the Wii Remote looked far worse in it's pre-alpha stage. It was inferior to this even when it launched, without well honed LiveMove software. ( -2 years)
Erm, have you even played on Wii? the SOCOM control setup in particular was near identical to Wii controls in FPS and TPS titles, like any FPS port or Battalion Wars. It's nice to finally realise a certain way of doing things is good, but dismissing those who did it first on top of that is hypocritical to say the least.
Nice imagination you got there Linky. I doubt these are pre-alpha when they're launching this year and have mostly completed visuals, as much as they wanna call it that to dodge issues. Wii Sports Resort was first shown @ E3 a full year before release and wasn't like that. In any case, it's all we have to judge for now, and those aren't my impressions or anything. Anyone who wants to assume it will be 10x better by release is free to do so.
maybe i missed something, but i believe will wright likened the wii to a kids toy, and the sony "playstation move" makes me think that sony wants gamers to play with a toy, it seems like hardcore gamers/sony fanboys if you will are jumping on the casual gamer band wagon just because it's something released by sony, they might as well change the slogan to "what moves you" im sorry i'll avoid this product because it looks like a copy, i may check out microsofts project natal just for the fact it loses the controllers and actually looks like a new way to move motion controls... or i may just get off my arse and go play basketball outside like a real person.