Giant Bomb News

Hands-On With The Wii's New Silent Hill

A survival horror game without guns? The heck you say!

The flashlight exploration feels really natural.
The flashlight exploration feels really natural.
A couple of months ago, I gushed over the new Silent Hill reboot/remake on the Wii, Shattered Memories, after it made a big impression on me at a Konami press event. As E3 closed out last week, I got a chance to briefly play the game for myself and verified that, yes, this does look like a very interesting rethink of what Silent Hill should be. After all, how many survival horror games can you think of with no guns in them?

The game's free-form exploration--which has you pointing directly where you want to shine your flashlight with the Wii-mote--feels perfectly natural, and the real-time lighting effects look extremely good for a Wii game and are roughly on a par, I'd say, with the lighting in Doom 3-era games. (That's in terms of general fidelity, not the specific lighting tricks being used.) Harry's tendency to comment on things he has something to comment about is also a nice touch; it makes the exploration feel streamlined.

After checking out an abandoned, pitch-black building to see how these controls worked, the E3 demo jumped ahead to a combat scenario--or what passes for combat in Shattered Memories. One of the bizarre conditions afflicting the town of Silent Hill in this game is a pervasive deep freeze, where everything around you becomes suddenly and violently encased in ice. I started fleeing the ice as it spread, only to come face to face with some of Silent Hill's trademark repulsive monsters.

GET IT OFF GET IT OFF
GET IT OFF GET IT OFF
As mentioned, there's no gunplay in this game, so the only thing I could do--at least at this stage of the game--was flee from them. The game has a specific button for letting you look over your shoulder, which tells me you're going to be fleeing from monsters a lot, and the over-the-shoulder perspective has a good horror-movie vibe to it as you watch the beasts closing the distance on you. If they manage to grab you, the best you can do is shove them off, which you do by shoving the Wii-mote and nunchuk in the direction they're attacking you.

Like the flashlight, the defensive controls felt natural and actually tied into the frenzied panic of what was happening onscreen, which--if you'll allow me a Wii cliche--drew me a little more intimately into the action. The developers at Climax seem to be distilling what makes a survival horror game scary and focusing directly on those elements, finding ways to make the Wii's controls work for those elements rather than allowing them to be an obstacle to good, direct control.

These scenes were shown at the Konami event a few weeks ago, so I'm merely verifying for you that they play as well as I hoped they would then. But here's your brand new information about Shattered Memories, a truly unique and sort of creepy technique for personalizing your experience that I didn't expect. Essentially, the game has its eyes on you at all times, watching what you're doing and recording what sounds like an enormous array of minutiae about how you're playing. The game starts with a psych exam, which you can see a bit of in the trailer below, where the doctor asks you increasingly personal questions about your likes, dislikes, bedroom behavior, and other strange topics.

Somebody's watching you.
Somebody's watching you.
That exam is explicit, but later in the game, according to a company rep, the game will more invisibly track your every move. The sole example involved that first deserted building I was exploring. When I came to a hallway junction with a sign indicating the exits were to the left and the bathrooms to the right, the rep pointed out that the game would remember whether I went right to investigate the bathrooms or went straight to the exit. And if I did hit up the facilities, it would further remember whether I went in the men's or ladies' room first. How all this data will manifest later on the rep mostly wouldn't say, though he did let slip that your cumulative choices will determine what the monsters will look like. Presumably, the game will attempt to get inside your head, figure out what scares you the most, and then do precisely that.

Shattered Memories seems like an ambitious game, from the eschewal of standard survival-horror tropes like shooting, to the quality of the graphics the Wii is crunching here, to the application of data-mining to a psychological horror context. I really hope Climax pulls it all off; if it does, this seems like it could be one of the better third-party games from a traditional "hardcore" genre we've seen on the Wii yet.

  




frenchdorkon June 9, 2009 at 6:46 p.m.
am I the only one who has the video overlapping the full size images?
gingertastic_10on June 9, 2009 at 6:47 p.m.
i am looking forward to this, ill get it for psp, since i dont own a wii......
jakob187on June 9, 2009 at 6:48 p.m.
Brad, you're a busy muthafucker today!!!  = D
Curufinweon June 9, 2009 at 6:53 p.m.
Looks pretty good, but it doesn't make up for Nintendo not releasing Fatal Frame 4 outside of Japan.  Bastards.
Scooperon June 9, 2009 at 6:57 p.m.
Looks awesome. It's like you said, very ambitious but if it pulls it off and finds out what scares you and what doesn't and then focuses on the things that do then this could be a damn crazy game.
bcfishon June 9, 2009 at 6:59 p.m.
dude that's messed up!  and I only got a wii for mario and fire emblem!  whoo-hoo!
Al3xand3ron June 9, 2009 at 7 p.m.
PSP version screenshots :S

Should have recorded your hands-on, good stuff like this would ensue.

Also is it just me or is video volume way too low?
Kowalskion June 9, 2009 at 7 p.m.
I've followed this game for quite a while now.I am veryexcited for this "re imagining" of Silent Hill. The IGN demo was totally balls.
AgentJon June 9, 2009 at 7:03 p.m.
The morality decisions are definately the most interesting aspect of this game. Changing the appearance of the enemies? Dramatically altering the story? More games should be like that
TmlMatuson June 9, 2009 at 7:07 p.m.
why does this game look worse than SH 3 and 4?
Al3xand3ron June 9, 2009 at 7:10 p.m.
Because it doesn't, considering the lighting effects with the flashlight, the no-loading/continuous world after initial load, the real-time transformation to nightmare world complete with glaciers and other effects, the open and accessible environments, the more agile character who can bash himself through doors and climb up shit rather than be 100% restricted by the environment, etc.

I do think their modeling/texturing work isn't as good as that of their Japanese co-workers though, alas what can you do. Also held back by PSP.
RedSox8933on June 9, 2009 at 7:32 p.m.
I think this looks a lot better than Dead Space Extraction, I might even finally pick up a Silent Hill game! I'm really interested to see how stalking you pays off later in the game.
PocketfullaButtholeson June 9, 2009 at 7:32 p.m.
Am I the only one who cares how it is for PS2? I don't have a Wii...
DrRandleon June 9, 2009 at 8:26 p.m.
@Curufinwe: Nintendo doesn't see the profit in releasing a poorly reviewed, broken game. Why is that a bad thing?

This game looks amazing and if it works as well as it sounds like it's going to... well then I'll be putting this up there as my Game of the Year. (I mean, at least this far. It's just really hopeful at this point, I guess?) That trailer itself is decidedly creepy.

On that note, the animations in this game are amazing. Both the facial animations and just the character movements all look really impressive. Maybe I just played a lot of Fallout 3 recently, but they're some of the best animations I've seen as of recent. And the monster's still have that classic insane movements that make them so damned terrifying. I can't wait for this game.

(Also this game isn't held back by the PSP. This is the main SKU. The PSP and PS2 (if they're still making that version?) will be the ones that get shafted if need be.)
Curufinweon June 9, 2009 at 8:46 p.m.
@DrRandle: The two English reviews listed at gamerankings gave it 80% and Famitsu gave it 34/40, so when you say it was poorly reviewed you are factually incorrect.  And whatever's "broken" could be cleaned up for a US release.

Fatal Frame is a great series and Nintendo deciding not to release it outside Japan is a dick move.
Al3xand3ron June 9, 2009 at 8:59 p.m.
@DrRandle said:
" @Curufinwe: Nintendo doesn't see the profit in releasing a poorly reviewed, broken game. "
Fatal Frame IV scored 9 / 9 / 8 / 8 - (34/40) in Famitsu.

Some import hands-on articles stated the controls are bad but they're just of an acquired taste from what I gather, not game breaking. It's not an FPS where you need precision control, the controls hinder you similarly to the first RE games' tank style controls, to show your character isn't the most agile in the world that can just sidestep all the monstrosities. In Fatal Frame IV they did it by gimping the camera controls. Instead of aiming with the IR like in an FPS, you use tilts to move the camera view. Adventure fans would probably love the game anyway.

Okay there was a game-breaking bug under very specific conditions and possibly other issues. They could have fixed it for the US/PAL releases. Tomb Raider shipped with a game-breaking bug as well, there was a little noise about it and nothing more, no recalls or anything. In this case they already know the issue and can fix it so there's no such danger. A bug is not an excuse.

But Silent Hill: Shattered Memories is completely unrelated and looks like an awesome game. Let's hope it is :)
DrRandleon June 9, 2009 at 9:16 p.m.
@Al3xand3r: Eh, I'm just saying turning the remote like a key to aim sounds counter-intuitive and painful.

But yes. Let's all just watch Silent Hill which will be awesome~
DrRandleon June 9, 2009 at 9:18 p.m.
@Curufinwe: Look I'm just citing Nintendo's comments as talked about on IGN's Nintendo Podcast. They said that the game was not up to their standards and so they didn't want to publish it.

You can just as easily blame Namco (it is Namco, right? I could have that wrong) for not publishing it locally. The fact is NOBODY wants to publish that thing here.
Gumpon June 9, 2009 at 10:07 p.m.
Really impressive.
Looking forward to it.
bjorkkison June 9, 2009 at 10:27 p.m.
Seems like something I would not play in the dark...

Dig Deeper into Silent Hill: Shattered Memories

An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.

US Release Date: Dec. 8, 2009

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