An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.
US Release Date: Dec. 8, 2009



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Should have recorded your hands-on, good stuff like this would ensue.
Also is it just me or is video volume way too low?
I do think their modeling/texturing work isn't as good as that of their Japanese co-workers though, alas what can you do. Also held back by PSP.
This game looks amazing and if it works as well as it sounds like it's going to... well then I'll be putting this up there as my Game of the Year. (I mean, at least this far. It's just really hopeful at this point, I guess?) That trailer itself is decidedly creepy.
On that note, the animations in this game are amazing. Both the facial animations and just the character movements all look really impressive. Maybe I just played a lot of Fallout 3 recently, but they're some of the best animations I've seen as of recent. And the monster's still have that classic insane movements that make them so damned terrifying. I can't wait for this game.
(Also this game isn't held back by the PSP. This is the main SKU. The PSP and PS2 (if they're still making that version?) will be the ones that get shafted if need be.)
Fatal Frame is a great series and Nintendo deciding not to release it outside Japan is a dick move.
Some import hands-on articles stated the controls are bad but they're just of an acquired taste from what I gather, not game breaking. It's not an FPS where you need precision control, the controls hinder you similarly to the first RE games' tank style controls, to show your character isn't the most agile in the world that can just sidestep all the monstrosities. In Fatal Frame IV they did it by gimping the camera controls. Instead of aiming with the IR like in an FPS, you use tilts to move the camera view. Adventure fans would probably love the game anyway.
Okay there was a game-breaking bug under very specific conditions and possibly other issues. They could have fixed it for the US/PAL releases. Tomb Raider shipped with a game-breaking bug as well, there was a little noise about it and nothing more, no recalls or anything. In this case they already know the issue and can fix it so there's no such danger. A bug is not an excuse.
But Silent Hill: Shattered Memories is completely unrelated and looks like an awesome game. Let's hope it is :)
But yes. Let's all just watch Silent Hill which will be awesome~
You can just as easily blame Namco (it is Namco, right? I could have that wrong) for not publishing it locally. The fact is NOBODY wants to publish that thing here.
Looking forward to it.