Giant Bomb Video Game News

Video Game News, Stories and Updates for the PS3, XBOX 360, PC, PSP, Wii, and DS


Added by Jeff on March 25, 2008 0 comments
You may or may not agree with what Jonathan Blow has to say about video games, their role as art, and their role in society. You know what? You may never have heard of Jonathan Blow at all. He’s a man that clearly takes games quite seriously, and you can find some compelling writing from him online. But all you really need to know for now is that he’s the man behind Braid, an upcoming release for Xbox Live Arcade and PC.

If you really want to strip it all down to its barest surface, Braid is an homage to Super Mario Bros. You jump on top of creatures to kill them, big plants pop in and out of pipes, there’s a castle with a flagpole at the end of the world, and so on. Of course, if that were all the game did, it wouldn’t be anything special. In fact, it’d probably be actionable. Braid’s big difference is that you have control over time itself. That lets you rewind your mistakes to prevent death, its first useful feature. But it only took a few minutes for me to realize that Braid isn’t primarily a platformer. It’s a puzzle game. You’re eased into the time controls, but each world makes changes to how things work. For one example, you’ll eventually encounter certain enemies, keys, doors, or other pieces of the world that are covered in sparkles. This denotes that they don’t move backwards when you rewind time. So you’ll need to account for that. From there, things get much trickier and very entertaining.

The game feels like it was at least partially inspired by all the tool-assisted speed run videos that are out there online, created by players using emulators and save states to rewind all of their mistakes and present a perfect run-through of classic console games. The game will have a speed runs option on its main menu, but it won’t be immediately available.

There’s also a story here, one that plays off of the gameplay’s concepts. Furthering the Nintendo homage, the lead character, named Tim, is on the hunt for a princess, and you’ll bend time as you attempt to find her. Along the way, you’ll collect puzzle pieces, which you can assemble into some story-related artwork.

Though that’s really all there is to Braid in a pure gameplay-and-story sense, I feel like I’m only scratching the surface. The unfinished PC release I played made an immediate impression, both because it’s well-made and because it tells its princess-seeking story in an interesting way. I won’t go on to ruin any of the puzzles or describe how the time mechanic is altered from world to world, because that seems like something you should see for yourself when the game is released later this spring.

Or, if you’re interested in seeing more, check out the game’s official site.
Filed under : Braid, Xbox Live Marketplace, PC

Add the first comment


Popular News
Salute: 1UP Acquired By UGO, Downsized; EGM Shuttered
The early days of 2009 are dark ones for Ziff Davis' erstwhile Game Group. Giant Bomb salutes the departed staffers.
Sony Issues Handy Chart, Giant Bomb Issues Handier Chart
Sony makes the case for the PS3's current price by comparing it to the other guys. We say "why stop there?"
Pre-Release Killzone 2 Demo Only For Pre-Orders in US
Yeah, good. Restrict access to the thing that helps you sell games to people who have already purchased it. Great idea.
LittleBigRoll
I don't care if this Internet meme has worn itself out already. I just really like that song.
Sonic the Hedgehog Finally Makes Sense
It's just not for us. I get it now.
Metal Gears of War?
Do the makers of Metal Gear Solid need to shake things up to compete with Western games?
Warning! Caution! Overload! Planned Downtime Tonight!
We're cutting over to some new servers, you might not be able to read this message later tonight.
Ninja Blade Demo: We Cut Some Guys, Watch
When your demo is more QTE than cutting fools, you've got a problem on your hands.
Sony Issues Handy Chart, Giant Bomb Issues Handier Chart
Sony makes the case for the PS3's current price by comparing it to the other guys. We say "why stop there?"
Salute: 1UP Acquired By UGO, Downsized; EGM Shuttered
The early days of 2009 are dark ones for Ziff Davis' erstwhile Game Group. Giant Bomb salutes the departed staffers.
Sonic the Hedgehog Finally Makes Sense
It's just not for us. I get it now.
Pre-Release Killzone 2 Demo Only For Pre-Orders in US
Yeah, good. Restrict access to the thing that helps you sell games to people who have already purchased it. Great idea.
Ninja Blade Demo: We Cut Some Guys, Watch
When your demo is more QTE than cutting fools, you've got a problem on your hands.
1.5M Xbox Live Users Online, Bogging Us Down
Microsoft's online service has hit a new record for concurrent on line users. Is that everything's been so darn slow?
Metal Gears of War?
Do the makers of Metal Gear Solid need to shake things up to compete with Western games?
LittleBigRoll
I don't care if this Internet meme has worn itself out already. I just really like that song.

User Blogs
hush404
The Long Halloween & some Anime
Dalai
The Giant Bomb community living image?
lvl10Wizard
USP: Life Experience Vol: 1
jediskilz173
For reals this time
EightBitWarrior
Update (stuff sold, what i'm playing)
radion_null
HOME team, learn from EA !? ...I surprise myself saying this.
coonce
DEVELOPER DIARY: Small Forum Feature
Pibo47
Ill just list the games of '09 that i want.
c1337us
Has horror survived?
Shini4444
My First Blog Post Has Arrived in Mediocre Fashion!!!