Firing guns into enemy targets should feel positively devastating. Firing a gun should feel like an intensely destructive act. That's one of the things that Black came closest to delivering on, but the constant inclusion of exploding barrels made it all feel like a photo hunt game. "Find the exploding barrel, shoot it, and move forward!"“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action.”
Yep. That sounds about right. The game is currently set for release in Q1 2011 for Xbox 360 and PlayStation 3."If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centered on the bullet and its impact on the world."
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The exec-producers's level of hyperbole is awesome!
this is some kind of game where you,....
shoot stuff?
hmmm...
intriguing!
(not)
I bet it turns out no good.
My biggest problem with Black was that even when you were devastating stuff, it all still felt very scripted. With something like Bad Company 2 or Red Faction Guerrilla, the destruction just feels dynamic and awesome!
But hey, this game was FAR from being bad. You want a bad FPS? Try Painkiller Overdose or something. Just stop hatin´ Black
That quote makes the game seem awesome.
i wan't some 4th person shooters, You play a guy on a couch playing a shooter on a console
Anyone else think On With The Bodycount, is a better name than Bodycount?