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OnLive On For June

Pricing and availability announced for streaming game service.

 Users will be able to exchange video of their gameplay exploits and browse video user profiles.
 Users will be able to exchange video of their gameplay exploits and browse video user profiles.
In a talk given at GDC this morning, OnLive's Steve Perlman announced that the OnLive Game Service will go live on June 17, provided you live in the continental US. The base level of subscription service will run $14.95, with potential discounts for people willing to sign up for a multi-month subscription. That subscription doesn't include the actual rental or purchase of games, which will cost extra.

In case you forgot, OnLive is designed to be a streaming game service. Rather than running games on your local PC hardware, OnLive runs them on some server farm somewhere and streams video of the game directly to your device. The demos keep showing Crysis running on an iPhone, which is a funny little proof of concept, but not an especially useful one. You'll be able to stream it to "virtually any device," according to the announcement, but at launch this really means "PCs and Macs through a small browser plug-in." Last year, the company showed off a tiny video decoder device that'll let you stream out to a TV, as well. This "MicroConsole TV adapter" will be discussed later this year.

As for publisher support, OnLive is set to have games from THQ, 2K, Ubisoft, EA, and WBIE. The service is expecting to have somewhere between 12 and 25 games available at launch, and some of the included titles are Mass Effect 2, Assassin's Creed II, and Borderlands.

I'll be interested to give this another shot at some point, but I remain very skeptical. Last time I was able to actually play a game via OnLive, it seemed like a neat idea that would never work for action games that value split-second timing, such as Burnout Paradise, which is what I played when I saw it. But paying a monthly fee, then paying additional rental/purchase fees, just so I can play a latent version of a game doesn't replace having actual hardware in your home. If that problem hasn't been solved, then it's hard to imagine OnLive appealing to anyone other than less-discerning players who wouldn't know any better.
RedJester1029on March 10, 2010 at 11:07 a.m.

sweet
Scooperon March 10, 2010 at 11:08 a.m.
"But paying a monthly fee, then paying additional rental/purchase fees, just so I can play a latent version of a game doesn't replace having actual hardware in your home."
 
I agree.
core1065on March 10, 2010 at 11:09 a.m.
SAY WHAAAAAAAAAAAT!!!!!!! This... This is actually coming out.......... 
  
 

Bunnymanon March 10, 2010 at 11:09 a.m.
I still say this is the future of gaming. Perhaps not in this exact form, but give it some time.
teh_destroyeron March 10, 2010 at 11:10 a.m.
interesting, i don't know if i am sold on this yet though.
FinalDasa is online on March 10, 2010 at 11:11 a.m.
I'd rather see an Xbox Live model, small yearly payment to have full access to all the On-Live goodies. 
And then a discounted price on game purchases and rentals, otherwise I could save my $15 a month a buy games.
NoXiouson March 10, 2010 at 11:12 a.m.
$15 / month and you still have to buy games? Not to mention the broadband cost for using a bandwidth heavy service like OnLive.
I bet this will end up being more expensive then actual PC gaming (if you do it right, get geeky to do so!) on the long run.

Well for OnLive's defense: I don't even pay for Xbox 360 Live Gold, because I think that kind of service should come free with a inet connection.

@Stoneious:
Oh shit you're right! What if I buy a game and stop paying subscription? I don't like the sound of this service at all!
momentarylogicon March 10, 2010 at 11:12 a.m.
Apple fans should be prone to giving it a go... just so long as OnLive market their product appropriately, and has the quality of apple products.. wait, what were we talking about?
WitchHunter_Zon March 10, 2010 at 11:13 a.m.
Oh wow... $15 monthly fee gets you exactly... what? Is it just to cover server costs? Shouldn't that be included in the pricing of the games?
Ineedanameon March 10, 2010 at 11:14 a.m.
How's this looking these days?
Last I time I heard of it, it was a post Diamond linked to, and it never looked so good.
dutch42on March 10, 2010 at 11:14 a.m.
definitely interested to see how this works out. the company I work for has very recently branched out into cloud capability, it really seems to be the 'little black dress' of the IT industry at the moment.
FreakAcheon March 10, 2010 at 11:15 a.m.
I'm glad that this is actually coming out, simply because it will inevitably lead to competitors with better network architecture and a more reasonable pricing structure.
Demyxon March 10, 2010 at 11:15 a.m.
ouch, no thanks. Having to pay a subscription and rental/purchase fees isn't something I want. I'd rather just build my own PC and have games on my computer.
strangelingon March 10, 2010 at 11:17 a.m.
I'm going to hold out for a Phantom.
DannyJon March 10, 2010 at 11:17 a.m.
I've heard that it's still kind of laggy
Stoneiouson March 10, 2010 at 11:18 a.m.
Launches in June? Out of business by October. A monthly fee on top of a normally priced game that I don't actually own and lose access to if I stop the monthly payments? It will never work in this form.
Pakorn1on March 10, 2010 at 11:20 a.m.
If they put the two or three PS3 exclusive games I want to play onto this service (Uncharted, Metal Gear 4 and Heavy Rain,) I would try it. Otherwise, I can already play all that stuff on my 360 and PC.
blackbeardon March 10, 2010 at 11:21 a.m.
I am trying to have *less* *subscriptions* to things in my life. Far to many *services* nickel and dimeing us every month. I don't even know if I am going to bother to renew my xbox live subscription. PSN is free (well for now at least and hopefully it stays this way) so I use that the most. There is no way i am paying a subscription fee for another gaming service (or service on any kind) on top of then having to pay to rent them (probably on a minutes or hours basis). 
 
I buy the things I want and I use them over and over without paying again and again even if its twenty years later. I am tired of this trend of fees, subscriptions, micro payments, rentals, and other varying ways for locking people into recurring costs. 
 
As far as I am concerned if a company can't survive by selling a product I can use freely then that company doesn't deserve to survive. 
 
OnLive, unless something crazy happens, it a definite pass for me. 
 
Edit: DLC is something I am ok with and like. These are still things I can buy to extend the life of other things I already own that I can still use freely (after the initial cost) over and over to my hearts content.
i69edUrGpaon March 10, 2010 at 11:21 a.m.
I am very doubtful about this but hopefully it suprises
Yzzerddon March 10, 2010 at 11:21 a.m.
OnLive will be OnDead in a year tops.

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