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Added by Brad Shoemaker on April 15, 2009

Over on MTV's Multiplayer blog, Stephen Totilo poses the question: Who the hell knows what a Quick Time Event is? His query results from Microsoft's use of the phrase as back-of-box marketing copy on the Ninja Blade retail package, shot of which I have included below. It looks a little out of place even to me, and I've been familiar with its usage in the gaming context since Shenmue coined the term more than eight years ago.

(Whether the inclusion of QTEs is actually a good reason to play a game is questionable, but that's beside the point.)

I direct Mr. Totilo and anyone else interested to our Quick Time Event wiki page as evidence that people do know about QTEs; enough people, at least, to fill out a wiki about them and identify 87 games (and counting) that contain them. As mentioned on that page, Quick Time Events have been around since the original Dragon's Lair hit arcades way back in the '80s. Come to think of it, that game was nothing but QTEs. And it wasn't very good. But who doesn't have fond memories of Dirk the Daring anyway?

Speaking of crappy QTE-based games, I'm going to nominate Time Traveler as the single worst use of Quick Time Events in history.

To be fair, there's probably not a ton of overlap between the kinds of people using Giant Bomb's database, and the kinds of people who walk into retail stores and make purchasing decisions based on the features listed on game boxes. Considering Ninja Blade's other selling points are the slightly strange "Ninja Vision" and the utterly boilerplate "Extreme Action," maybe this particular case speaks more to the game's dearth of bankable features than anything else.


70 Comments

trophyhunter
on April 15, 2009
quick time event

inkeiren
on April 15, 2009
I really believe there are such things as fun QTEs. Used sparingly, of course.

I loved the QTEs in Dark Cloud. Dark Cloud only used them once in a while, and QTEs were not a tired concept back then.

Edit: Hardcore gaming lingo means nothing to the types who base their purchasing decisions on the back of the box.

cikame
on April 15, 2009
i like quick time events

REDRUN
on April 15, 2009
I don't know what to say about having QTE in my games. I just don't really appreciate those QTE, I haven't seen any that had me impressed. I disliked it in the force unleashed and the ninja blade demo. its more of an obsticle that distracts us from the actual game.

Eirikr
on April 15, 2009
Qdoba is Totally Excellent

BinocularFever
on April 15, 2009
I've never been a huge fan of QTE's. I used to enjoy the breaks in gameplay to watch a cutscene. But now, I have to ready, because at any moment, someone tries to drop a boulder on my head unless I press L and R repeatedly.

I think user triggered ones, such as executions in God of War, are pretty sweet. But way too many games are trying to throw them in nowadays. Or maybe I'm in the minority? I don't know.

Hamz is online
on April 15, 2009
I think when a game has to resort to advertising the inclusion of QTE's then something isn't right with the game. It is lacking features.

That being said I'm not too bothered by QTE's like most people are. I guess I don't see the big issue with them?

Beechbone
on April 15, 2009
Ninja Blade has some pretty lame QTEs.

ahoodedfigure
on April 15, 2009
I think once you bottle up a game mechanic in a term like "quick time events" it's bound to be reduced to this sort of modular, monotonic thing that no one feels brave enough to change.  These button presses don't HAVE to be so restrictive, and can actually add to gameplay if you're in the middle of tackling an enemy and you need to punch it in the ribs.  It breaks things up nicely and makes it less boring combos.

Too often, though, people seem to think they're liked for their own sake just because they happen to be in popular games (read: god of war).  Bad, bad, bad. 

They can still be fun.  I think that Ninja Blade was a bit unforgiving in its timing, from the way poor Ryan had keep repeating stuff, though.

Shadow
on April 15, 2009
MGS 4 had massive quicktime events.  They were super forgiving too.  If you didn't get it right, you just don't see those random flashes slightly relating to the situation.

erinfizz
on April 15, 2009
I just read the sentence from the back of the box to someone. He completely interpreted that to mean "having to do with Apple Quicktime movies." This is a guy who has played plenty of games with QTEs like God of War....so there you go.

LiveOrDie1212
on April 15, 2009
QTE's are everywhere these days...even in real life.

TheGreatGuero
on April 15, 2009
Any respectable gamer knows what a QTE is and is probably annoyed by the fact that they're now in so many freaking games.

SmugDarkLoser
on April 15, 2009

liked them in shenmue


Shayo
on April 15, 2009
If certain game developers decide to implement QTE into their game, then the QTE should be used wisely and should be predictable with certain sequences. A fine example can be found with the God of War franchise, with finishing off bosses and certain enemies. Their execution gives you not only the cinematic sequence to the end of a boss battle, but also give you the feel that you're really finishing off the dude.

Random QTE are just a cheap gameplay addition.

Meltbrain is online
on April 15, 2009
I really enjoyed the quick-time events in RE4, I think that was the first time I had played a game that used them promintently. There are probably more, and earlier ones I've played but I can't think of any.

LordAndrew
on April 15, 2009
The kinds of people who read the back of game boxes are probably the type who are all "Whoa! Dude, this game's got Quick Time Events. I don't know what those are, but they sound awesome! Oh, and Ninja Vision. Radical!"

MKHavoc is online
on April 15, 2009
After finishing the latest Prince of Persia game, I think I wouldn't mind not seeing another game with QTE's for a good while.

Jayzilla
on April 15, 2009
i thought a QTE was something a cheesy guy called his girlfriend.

MattyFTM
on April 15, 2009
LordAndrew said:
"The kinds of people who read the back of game boxes are probably the type who are all "Whoa! Dude, this game's got Quick Time Events. I don't know what those are, but they sound awesome! Oh, and Ninja Vision. Radical!""
Exactly. People hear things, they don't know what they are, but will still think it sounds awesome. I know buggar all about music speakers, but when I was buying speakers for my ipod, I saw one that had a SubWoofer, and I immediately favored that one over others, despite having no knowledge of what a SubWoofer was. I'm sure Quick Time Events have the same effect on people who have limited knowledge of video games.


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