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Remembering The Past With Prince of Persia: The Forgotten Sands

Ubisoft takes it back to basics with an in-between sequel to the 2003 hit that revived Prince of Persia.


    Plenty of bad new business for the prince to get mixed up in.
 Plenty of bad new business for the prince to get mixed up in.
If you asked most people these days to remember the old Prince of Persia games, they probably wouldn't immediately think all the way back to Jordan Mechner's seminal, rotoscoped PC action game from the '80s. More likely, their minds would run to The Sands of Time, the rampantly successful 2003 attempt to bring Mechner's acrobatic Arabian adventure into 3D on modern consoles. Ubisoft went and reinvented Prince of Persia again in 2008, recasting the prince as a foppish vagabond in a painterly world that didn't actually look much like Persia at all.

But it's The Sands of Time (and to some extent its less-revered sequels) that really defines what Prince of Persia is these days. Heck, that's even the game Jerry Bruckheimer's big summer popcorn flick will be based on this May. So it's really not surprising that Ubisoft is also returning to that well with the next Prince of Persia game, The Forgotten Sands. There's no Jake Gyllenhaal in here though, as this game is (thankfully) not just a retread of the movie, though it is shipping around the same time the movie hits theaters. Instead, The Forgotten Sands is an untold original story set in the seven-year period between Sands of Time and its egregiously darker, edgier sequel Warrior Within. So you'll get to see the process and the events that replaced the prince's youthful naivete with emo eye makeup in all of their grueling glory.

Then again, Ubisoft made it clear the prince isn't exactly a Godsmack fan just yet in The Forgotten Sands. This game will lean heavily toward The Sands of Time in both tone and gameplay, so this is basically the prince you remember from that original game. You've also got all the major elements that made that game tick back in action here. The requisite time-rewinding mechanics are here (sans mystical dagger). The prince's Sands of Time voice actor, Yuri Lowenthal, is back. And perhaps most importantly, the game features plenty of gigantic, elaborate puzzle rooms full of pillars, flag poles, ladders, and ledges that you'll need to climb up, jump over, and shimmy across to navigate properly. And unlike in 2008's game, if you miss a jump or get cleaved in half by a giant blade, you certainly can and will die.

   Wall-running and other gymnastics are back in full effect.
 Wall-running and other gymnastics are back in full effect.
Ubi didn't talk much about the specifics of the storyline here, other than to say that the game opens with the prince journeying to meet his brother in a faraway kingdom and finding the palace under siege by a mysterious army of sand creatures upon his arrival. The curse that's affected this kingdom has turned all of its residents to sand and frozen them in eerie, still-life pantomimes of whatever they were doing at the time of the assault. So while you won't interact with a lot of living characters as you make your way through the palace, you will see the hapless citizenry frozen in their defense of their kingdom to remind you who it is you're trying to save. It's a stark effect more than a little reminiscent of the ash-covered people of Pompeii, forever locked in their final moments.

Respect for continuity aside, you can't shoehorn a game like this into an established franchise's timeline without adding some kind of twist on the core mechanics, so the designers at Ubisoft Montreal have given the prince a new list of elemental powers that work their way into the acrobatic puzzle-solving. Naturally, there's one core power each for water, earth, wind and fire--and though Ubisoft plainly missed a golden opportunity by not licensing Earth, Wind, and Fire for the soundtrack, these powers look like they'll add some interesting timing elements to the gymnastic gameplay segments.

Your wind power, for instance, is a rapid mid-air dash that will effectively teleport you from one place to another almost immediately. And the water power turns flowing water solid for a few seconds, letting you use it as a surface to run across or jump off of. Can't figure out a way forward? Why not turn that waterfall into a--wait for it--water wall! Ha! Uh, anyway, I saw another section where the water power turned horizontal jets of water shooting out of a fountain into solid poles that the prince could swing across to reach the far side of a chasm. The places that you'll need to use water as a climbing surface looked pretty self-evident, but the effect looked good in its own right. 


   Water is your acrobatic friend when you can freeze it in place and turn it solid.
 Water is your acrobatic friend when you can freeze it in place and turn it solid.

It will also add some excitement to the basic platforming and jumping, from the looks of things. Forgotten Sands seems to be emphasizing especially precise control of the prince and strict timing in your jumps and rolls, almost as if in response to the lax demands of the last Prince of Persia game. The demo I got to watch included numerous sequences where the player had to use multiple powers in conjunction, such as running up a solid waterfall, jumping off of it, then disengaging the water power immediately in mid-air to liquify another waterfall, allowing you to pass through it. Failure to combine the right powers and jumps in the right order and with sufficient speed will surely contribute to a premature demise here.

  Not all the enemies will be measly skeleton fodder.
 Not all the enemies will be measly skeleton fodder.
The combat in the admittedly early build of Forgotten Sands I got to see looked a bit less polished than the acrobatics and elemental powers. Similar to Sands of Time, the fighting here will focus on large numbers of enemies--up to 50, Ubi says--and give you moves that let you manage them effectively by crowd-surfing over them, leaping from one to another, or knocking down large crowds of enemies at once. But unlike the precision melee strikes in Batman: Arkham Asylum--my personal gold standard for excellent third-person melee combat--the fighting here seemed a little more button-mashy, with broad swings of the sword hitting multiple enemies at once. You'll also be able to unlock new elemental powers from a skill tree as you progress through the story and earn experience, but none of these powers will be integral to the puzzle-solving and will primarily tie into spicing up the combat.

The Forgotten Sands really seems like an acknowledgement on Ubisoft's part of the ongoing, widespread adoration for The Sands of Time. The 20 or so minutes of the game I saw gave the distinct impression that the designers are trying to reprise and improve on the aspects of that game that fans loved so much, while downplaying some of the questionable decisions in tone and gameplay mechanics that were made in Sands of Time's direct sequels and the 2008 offshoot. I'd like to see more of this one before I make any blanket recommendations, but then, it probably also says something about the game's potential that I would in fact like to see more of it. For now, let's say that Prince of Persia fans already caught in a sandstorm of excitement for the movie's release in May should probably also keep an eye on The Forgotten Sands as the summer release dates for both approaches. 
 

arab_princeon Feb. 19, 2010 at 12:27 p.m.
Wow big fan of the SOT series. This seems pretty interesting
JJWeathermanon Feb. 19, 2010 at 12:29 p.m.
I wish Ubisoft would continue the story from the last game. I liked the Sands of Time stuff, but I liked the last game more.
TimeWaffleon Feb. 19, 2010 at 12:32 p.m.
i'm worried that this game won't turn out so good
mysleadon Feb. 19, 2010 at 12:34 p.m.
turning the water into solid stuff is pretty neat.
phrosniteon Feb. 19, 2010 at 12:35 p.m.
I don't know why people hate Warrior Within so much. IMO it's the best game in the series. If you hate it because of the "emo thing" I can't understand that too because in my country we don't have this problem. We got no emo kids here or at least we didn't have when I played the game back in 2005. I play all games in the Sands of Time Trilogy once every year.
Binman88on Feb. 19, 2010 at 12:37 p.m.
I didn't know the prince was voiced by Yosuke!
 
I don't like that the character design is almost exactly the same as Warrior Within.
Regalon Feb. 19, 2010 at 12:38 p.m.
 
the rampantly successful 2003 attempt to bring Mechner's acrobatic Arabian adventure into 3D on modern consoles. "
 
Ahem. 
 
PERSIAN. It's in the title.  
 
 
Looking forward to it, played SOT and even the old Jordan games after the fact. I liked the new 360 POP but I think it's good that they are not doing that game again. 
truebornraceron Feb. 19, 2010 at 12:42 p.m.
I don't get why everyone hates the 2008 game, I really enjoyed it, and REALLY want to see where that story goes after that conclusion.
Darylon Feb. 19, 2010 at 12:42 p.m.
Totally read this as pop before noticing the abbreviation. 
ZeroCaston Feb. 19, 2010 at 12:49 p.m.
Thanks for that awesome insight Bard!
Gorikkaon Feb. 19, 2010 at 12:49 p.m.
@truebornracer: I just got it and I'm really enjoying it. It's beautiful and fun to play, even if it is incredibly easy. 
ahoodedfigureon Feb. 19, 2010 at 12:49 p.m.
Part of what I think made Sands of Time work was Mechner's own hand in it.  But it's always hard to tell where he actually affected how the game was made.  It's not like he signed every little bit of dialogue or design :)  Glad they're pointing to that great game, though.
 
I think of Shadow and Flame as one of the coolest PoP games, and first think of either Sands or the original when people first mention the franchise. 
Jayzillaon Feb. 19, 2010 at 12:51 p.m.
He's just edgy OK? He has a lot of teen angst.
Jimboon Feb. 19, 2010 at 12:52 p.m.
I think if it really is as close to SoT as they say, people may start to realise PoP '08 perhaps didn't get the praise it deserved.  I loved SoT when I played it, but that was seven years ago - put it side-by-side today with PoP '08 and I don't think I could honestly tell you that SoT is the superior game.
 
If anything, popular gaming as in general has moved even further in the direction of PoP '08 - most people today do not go into a game wanting or expecting any degree of challenge.
Zaapp1on Feb. 19, 2010 at 12:58 p.m.
"Hey Yosuke!  Hit that big-ass time-rewinding potion!  It never runs out, dawg!" - Funky Student
Advertisementon Feb. 19, 2010 at 1:02 p.m.
I didn't even know about the 80's game.
Nasar7on Feb. 19, 2010 at 1:04 p.m.
Combat was my least favorite part of all the SoT games. I would be happy with a refined version of PoP '08s combat system.
 
In fact, I would be happy with a sequel to PoP '08. Sands of Time was great but the trilogy is closed, I don't really feel the need to get back into that game's universe.
sublime90on Feb. 19, 2010 at 1:05 p.m.
this actually seems pretty sweet.
Adanuxon Feb. 19, 2010 at 1:06 p.m.
As someone who considers the Sands of Time as one of my personal favorite games of all time, I could not be more excited at the direction that they're taking this game.  I replay through SoT about once every 2 years, and I still haven't made it more than 2 hours into Warrior Within.  Bringing back the original voice actor was a great choice, and I hope they bring back Farah's voice actress if she makes an appearance in the game.  On that subject, Farah's VA was always a mystery to me since she appeared as the lead in one game, hit her role out of the park, and then never appeared in anything else (at least nothing listed on imdb).
 
The one downside of this game is that it's at least temporarily stopping the production of a Prince of Persia game based on the new prince.  I really enjoyed that game, and I felt like it was a few small changes away from being amazing.  Hopefully a sequel is made if only to provide some closure seeing as both endings are ridiculous cliffhangers.
Lilarcoron Feb. 19, 2010 at 1:08 p.m.
Did the people at Ubisoft say anything about a future followup to the 2008 reboot? I may be in the minority, but I really enjoyed it and hope they continue that story.
 
I loved Sands of Time too, so I'm more than happy to revisit that character provided this game turns out well. Hopefully we'll see more soon that proves it's not just a quick cash-in on the movie release.

Dig Deeper into Prince of Persia: The Forgotten Sands

Ubisoft returns to the Sands of Time universe for a fourth time in this May 2010 release, set in between the first two games in the trilogy and coinciding with the release of the Prince of Persia: The Sands of Time movie. This isn't set on the forgotten sands game.

US Release Date: May 18, 2010

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