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Roll Your Own Braid

The PC version of Braid has a map editor and art import tools built in. In other news, I'm about to buy the PC version of Braid.

Evie never runs out of that time-rewinding potion.
Evie never runs out of that time-rewinding potion.
Ohmanohmanohman
. OK, so the PC version of Braid was released not too long ago to somewhat mixed reactions due to some technical issues. It sounds like Braid creator Jonathan Blow is on the case and at work on a new version of the game. But as I saw on Destructoid earlier tonight, it sounds like there's more to the PC version of Braid than meets the eye. This bit comes from Blow himself via the game's forum on Steam:
Yeah, after I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later... also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.
In later posts, he goes on to say that the editor will be capable of things that weren't found in the original game. So I'm sold... well, maybe I'll hold off and see what people create once the tools have been documented. Off the top of my head, here are some things I would like to see people create for use with Braid.
  • Back to the Future: A side-scrolling Marty McFly adventure in which you can rewind time and eliminate Biff is, like, obvious.
  • Out of this World: I'm not talking about the old rotoscoped game here. I'm talking about the TV show. Here, you'd obviously play as Evie and stop time at will to cause/cure various hijinks. And Burt Reynolds plays the voice of your alien father.
  • Soulja Boy: Well, certainly you saw this one coming from a mile away...

OK, there are three of the greatest ideas in the history of the world to get you started. So get your graph paper out and start thinking about how you will design levels based around these concepts, then get cracking, people! I want to play new levels, but I have zero ambition when it comes to designing and implementing levels myself!
Jeff Gerstmann on Google+