
"The first skate demo was the way to do a demo. 30 mins of a medium sized skate park with all the tricks in the game was awesome.That's why they paired it down to 7 minutes, and it's not like you can demand anything from a FREE demo. It showed off what you can do in the game, some new stuff, and it did it well. First people complain about the length of full retail games, then they complain about how they finished a game on rental, now people are complaining about a FREE PRODUCT? Ridiculous.So awesome that I never felt I needed to buy the retail game and could just play the demo a thousand times.
Now they've gone and pulled an EA and limited it to 7 minutes of actual gameplay maximum. Fuckin EA.
EDIT: Anybody notice the shirts/hoodies that had the Thrasher Skate and Destroy logo featured on them? Now that's a proper throwback to the game that kicked off this whole realistic skateboard game phenomenon."
"You've got issues. I never complained that I beat it in a rental. I mentioned it. My only complaint was that 7 minutes is ridiculously short. Also it's actually 5 minutes unless you complete challenges, which add less than a minute each time."No i'm saying the general gaming complaints about length. People complain that some games are 5 hours long regardless of quality, some even complain they beat rentals and feel cheated out of there money. And now people are complaining the length of a demo that gives you enough time to show you everything? That's just... the demo is not there for you to not buy the game, it's the opposite. That's why it's called a demo. It's not the full version of a game.
"Yeah its another horrid Gold only demo...*sigh**GASP* A Silver member?! I thought we sent you all to the labor camps!
I'm getting it regardless of demo but, uuugh."
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Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
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EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
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Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
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Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
|
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Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
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|
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Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
|
|
|
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
|
|
|
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
|
|
|
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
|
|
|
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
|
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Tekken 6 PSP - Nov. 24, 2009 |
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PC Release PC - Nov. 24, 2009 |
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Twin Sector PC - Nov. 25, 2009 |
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Your Shape WII - Nov. 24, 2009 |
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Gravity Crash PSN - Nov. 24, 2009 |
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Hello Kitty Party DS - Nov. 24, 2009 |
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Scene It? Twilight WII - Nov. 24, 2009 |
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Karaoke Revolution WII | PS3 | X360 - Nov. 24, 2009 |
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Revenge of the Wounded Dragons PSN - Nov. 24, 2009 |
on Jan. 8, 2009