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Sony GDC: More on Move

Peter Dille
Peter Dille
Here's more from Sony's GDC press conference.

Peter Dille, Sony's senior vice president of marketing and PlayStation Network, took to the stage second at the company's GDC press conference to cover some details on Sony's upcoming motion controller, PlayStation Move.

The Move will be released in multiple configurations.

  • Controller-only for users that already own a PlayStation Eye
  • PlayStation Move Starter Kit: A PS Eye, a controller, and a game.
  • PlayStation 3 Bundle: All of above, plus a PS3.

The starter kit is going to sell for under $100. A "PlayStation Move Sub-Controller" will also be available. SOCOM 4 will work with this add-on controller. It's... you know... a Nunchuk.  
  
Dille then introduced Scott Rodhe, VP of product development at Sony's Worldwide Studios to discuss specifics. They first showed a game called Sports Champions, which sounds like a minigame compiliation, as they went on to show a sub-mode called Gladiator Duel. This showed a sword-and-shield gladiator battle that takes place from a behind-the-back perspective. This uses two motion controllers at the same time.

Sports Champions, which is looking more and more like Sony's answer to Wii Sports, also has a table tennis game. It's hard to get a good feel for it from the video feed, but it appears to be pretty natural.

Move Party is another minigame collection, but it looks a lot more like the EyeToy games of old by showing a video feed of the player on-screen. But instead of just flipping out with your body to play the games, it'll track the Move controller for painting, fly-swatting, haircutting, and the like.

LittleBigPlanet will receive an update that adds Move controller support to the game. The demo shown is a two-player mode, but instead of two sack people, one player uses the Motion controller to grab and manipulate specific materials to create bridges and solve puzzles. EyePet will also be available in some form of Move-enabled state this holiday season. 
 
Motion Fighters is a bare-knuckle, one-on-one fighting game that reads two Move controllers as you beat the crap out of another guy from a behind-the-back perspective. Spinning backfists, uppercuts, headlocks, and other moves are all possible. Looks like a workout.    
166 Comments
Renegade on March 10, 2010
I'm so tired of motion controls. For the love of god, make it stop.
ArchV1le on March 10, 2010
I cant believe they're calling the nunchuk the "sub controller"
ThePencil on March 10, 2010
MOVE, cant belive they spent years coming up with that name. PHALLIC is more like it.
Hitchenson on March 10, 2010
SOCOM looked odd with motion sensor controls.
Meatsim on March 10, 2010
More mingame collection's with party in the title, oh boy.
Renegade on March 10, 2010
@Hitchenson said:
" SOCOM looked odd with motion sensor controls. "
Looked like playing a shooter on the...um...what's it called? That Nintendo console...oh right the Wii! 
 
Motion controls have been done, why is Sony trying to make it seem like it's a new thing? This is just motion plus on another console.
Godlovesugly on March 10, 2010
I've never felt so embarrassed watching a press conference
Renegade on March 10, 2010
@Godlovesugly said:
" I've never felt so embarrassed watching a press conference "
Agreed, felt more like an elaborate joke.
Luke on March 10, 2010
 
slantedwindows on March 10, 2010
"Spinning backfists, uppercuts, headlocks, and other moves are all possible." 
 
orly? spinning backfist didn't seem possible to me...
yindotrunks on March 10, 2010
It took them this long to just copy the Wii..?
Milkman on March 10, 2010
It at least appeared to be responsive and fluid. It was a better first demonstration than Natal, that's for sure.
Renegade on March 10, 2010
@slantedwindows said:

" "Spinning backfists, uppercuts, headlocks, and other moves are all possible."   orly? spinning backfist didn't seem possible to me... "

It still seemed like set animations for specific movements, which is not true 1:1, as they made it seem. Regardless, even if it was 1:1, I still wouldn't care because there is no tactile feedback with these controls, in turn making it feel dry and empty.
Cristoflanga on March 10, 2010
This is kind of sad. I trusted PS3 as non-corruptible source of real games.
Godlovesugly on March 10, 2010
@Milkman: True.
But the blatant ripping off of the Wii really made me feel uneasy.
Yzzerdd on March 10, 2010
When did SOCOM turn into Gears of War?
slantedwindows on March 10, 2010
@Renegade: 
agreed. even with the supposed 1:1 correlation,  you're still trying to make contact with objects that are 5+ feet away in 2.5D space...
gunslingerNZ on March 10, 2010
@Godlovesugly said:
" I've never felt so embarrassed watching a press conference "
Dude you should always feel embarrassed watching a press conference...
VinceNotVance on March 10, 2010
I don't really know what to think of it. It is kind of neat, though not far off of what the Wii's been doing for going on 4 years now. But a lot of it just seems inconvenient and unnecessary to me.  A table tennis game? Sure, even though I can get a perfectly serviceable one for the Wii, I'll take it. The LittleBigPlanet level manipulation? Ok, that's kind of neat, but again unnecessary. Socom with motion controls? Hell no. I don't want to play a shooter with tacked on motion controls. That's dumb. If that were the case, the Wii version of Call of Duty would be the most-played & best selling. But it's not. 
TheWolf619 on March 10, 2010
Unlike the Wii, this is all completely optional. Everyone needs to stop acting like Sony pissed in their HD Corn Flakes.
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