Despite being busy as ever with prepping the first release in the StarCraft II trilogy, subtitled Wings of Liberty, Blizzard took the time to swing by South Korea for a little media shindig. At it, IGN PC pressed for an answer to a question some nerdier PC owners might care about--namely if owners will be able to anti-alias the game. Blizzard's Chris Sagaty said no, but then mentioned that the game will support 3D much like Crysis 2 and the host of other titles during this grand 3D fad. Unlike those titles, though, don't expect StarCraft II 3D support right out of the box. These things take time, right?
"No; but we will be releasing 3D in the first few months, for those NVIDIA cards and screens that support it," Sagaty said.

The question as to if this support will extend to other video cards is a little up in the air, but Sagaty suggested the game will with: "we're optimizing for all systems." And as for anti-aliasing? It could happen, much like the 3D support, in a post-launch patch.
If you're staring at the ceiling or wall trying to imagine Wings of Liberty in 3D, join the club. I'm having a hard time picturing how the moon-tech can enhance the experience, no less look cool. I'm guessing that Blizzard, of all studios, will figure out a way to use it effectively in the campaign. Multiplayer, though? I dunno, man. End of the day, I just don't want my eyes to fracture after a couple of hours. That's all I ask.
Wings of Libery launches later this month, so expect the 3D patch around September or so.



















so you were absolutely positive they were above gimmicks? sorry I don't get the quote usage.
E3D 2010: Never Forget.
Well, I was thinking of typing /sarcasm or something like that, but I thought "this" would signify it alright.
Also, 3D works pretty well in strategy games. Just imagine looking down on a Warhammer table but with moving figurines and you know how it looks.
I know 3D is the big new thing nowadays, but to completely neglect a thing as anti-aliasing seems pretty lazy to me.
About implementing 3D Support in your games: If all your objects in the game are already 3D models, you can use some sort of tags or triggers to define the 'depth' effects through a graphic card driver?
This does not seem to be such a big deal.
If there's a demand for it? I don't know. But I remember video game mags telling on their frontpages: "3D Cards - who really needs them?" back when the first Voodoo et. al. came out.