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StarCraft II Will Support 3D

Everyone else is doing it!

Killzone 3 will support it. Crysis 2 will, too. Why not StarCraft II as well?

Despite being busy as ever with prepping the first release in the StarCraft II trilogy, subtitled Wings of Liberty, Blizzard took the time to swing by South Korea for a little media shindig. At it, IGN PC pressed for an answer to a question some nerdier PC owners might care about--namely if owners will be able to anti-alias the game. Blizzard's Chris Sagaty said no, but then mentioned that the game will support 3D much like Crysis 2 and the host of other titles during this grand 3D fad. Unlike those titles, though, don't expect StarCraft II 3D support right out of the box. These things take time, right?

"No; but we will be releasing 3D in the first few months, for those NVIDIA cards and screens that support it," Sagaty said.
 


The question as to if this support will extend to other video cards is a little up in the air, but Sagaty suggested the game will with: "we're optimizing for all systems." And as for anti-aliasing? It could happen, much like the 3D support, in a post-launch patch.

If you're staring at the ceiling or wall trying to imagine Wings of Liberty in 3D, join the club. I'm having a hard time picturing how the moon-tech can enhance the experience, no less look cool. I'm guessing that Blizzard, of all studios, will figure out a way to use it effectively in the campaign. Multiplayer, though? I dunno, man. End of the day, I just don't want my eyes to fracture after a couple of hours. That's all I ask.
 
Wings of Libery launches later this month, so expect the 3D patch around September or so.    
woodelf86on July 5, 2010 at 9 a.m.
awsome
cap123on July 5, 2010 at 9:01 a.m.
lol everyone in the industry has gone crazy
Flappyon July 5, 2010 at 9:02 a.m.
Yay for more 3-D?
zoneroveron July 5, 2010 at 9:02 a.m.
Wow, yet another product hopping onto the 3D bandwagon. I "thought" Blizzard were above gimmicks.
phrosniteon July 5, 2010 at 9:03 a.m.
If Blizzard doesn't get on the bandwagon who will...
ZmillAon July 5, 2010 at 9:06 a.m.
@zonerover said:
" Wow, yet another product hopping onto the 3D bandwagon. I "thought" Blizzard were above gimmicks. "
so you were absolutely positive they were above gimmicks? sorry I don't get the quote usage.
FunExplosionson July 5, 2010 at 9:06 a.m.
And so many people are going to be playing it in 3d, too!
RedHatDrewon July 5, 2010 at 9:06 a.m.
@phrosnite:  Everyone else in the industry, phrosnite. Everyone else in the industry.
 
E3D 2010: Never Forget.
zoneroveron July 5, 2010 at 9:08 a.m.
@ZmillA said:
" @zonerover said:
" Wow, yet another product hopping onto the 3D bandwagon. I "thought" Blizzard were above gimmicks. "
so you were absolutely positive they were above gimmicks? sorry I don't get the quote usage. "
Well, I was thinking of typing /sarcasm or something like that, but I thought "this" would signify it alright.
gike987 is online on July 5, 2010 at 9:10 a.m.
Why do they need to patch in support? The Nvidia drivers works in pretty much all games. It's nothing new.
 
Also, 3D works pretty well in strategy games. Just imagine looking down on a Warhammer table but with moving figurines and you know how it looks.
cikameon July 5, 2010 at 9:12 a.m.
In cutscenes sure but i doubt a game on a very level playing field would benefit from having 3D... but then so far i haven't seen anything in my life benefit from being in 3D.
Kazonaon July 5, 2010 at 9:12 a.m.
Let me get this straight. They won't add a graphic standard that has been around for years, and just about everyone can use, yet they are going to use 3-D, something only a handful of people have the capability to use?  
 
I know 3D is the big new thing nowadays, but to completely neglect a thing as anti-aliasing seems pretty lazy to me.
Jeffsekaion July 5, 2010 at 9:13 a.m.
This has been known for a week now. The fuck are they paying you guys for.
ONE_EYE_JACKEDon July 5, 2010 at 9:13 a.m.
ermmmm. anyone with any idea how it will work or look like? RTS in 3-D? A little skeptical here
TooWalruson July 5, 2010 at 9:15 a.m.
It's just an optional feature for those who like this sort of thing, and lets face it, a lot of people do. It's not going to handicap the people who prefer the standard look, so chill. It doesn't sound like they're putting too much time into the 3-D, anyway.
Jayzillaon July 5, 2010 at 9:16 a.m.
Playing games in 3D that usually tend to go in game sessions of upwards of a few hours is a terrible idea. I like to play RTS's and Turn-based/RTS hybrids like the Total War series( RTS on the battle map/Turn-based on the tactical map) for long periods of time. I think the only place 3D makes a huge impact is on the social/casual market where you play in bite size gaming chunks.
This_Dudeon July 5, 2010 at 9:18 a.m.
ROFL  no Anti-Aliasing support,  but they're already planning on supporting 3-D?   i hate bandwagons.
Cypheron July 5, 2010 at 9:18 a.m.
@Kazona: The reason why antialiasing doesn't work is due to the way they're doing much of their rendering (they're using deferred lighting so they can have more than a few lights in the scene without killing performance). D3D9, quite simply, cannot combine antialiasing with deferred lighting due to how AA is handled in D3D9, and it's non-trivial to do in D3D10 and 11. It might be added in a later patch, but don't bet on it.
buckybiton July 5, 2010 at 9:19 a.m.
checking if it is April 1st again - no it's not. 
 
About implementing 3D Support in your games: If all your objects in the game are already 3D models, you can use some sort of tags or triggers to define the 'depth' effects through a graphic card driver? 
 
This does not seem to be such a big deal.  
 
If there's a demand for it? I don't know. But I remember video game mags telling on their frontpages: "3D Cards - who really needs them?" back when the first Voodoo et. al. came out.
S0ndoron July 5, 2010 at 9:19 a.m.
Wow, that adds absolutely zero value. You are watching tiny little pixels destroy eachother from a bird's eye view. Little different from an FPS where people are constantly shooting you with a wide variety of projectiles.

Dig Deeper into StarCraft II: Wings of Liberty

The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.

US Release Date: July 27, 2010

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