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Street Fighter IV Trial Mode Explained

Maybe punks like me will actually stand a chance in the upcomign console versions of Street Fighter IV.

"I don&squot;t know how to play Street Fighter IV, Tommy!" "I don&squot;t care!"
"I don't know how to play Street Fighter IV, Tommy!" "I don't care!"
While I've been doing this whole video-game-writing thing for coming up on a decade now (Jesus, has it really been that long?) my life hasn't always revolved so completely around pixels. I had a NES and a Game Boy in grade school, but right around the time the SNES came out and arcade games started costing 50 cents per play, I was pretty much out of the loop on console games until the PlayStation/N64 era. As such, I've got some pretty significant blind spots in my video-game repertoire, particularly when it comes to fighting games. I played an unhealthy amount of Tekken 2 and 3, but other than making Scorpion shout “Get over here!” and throwing Ryu's fireball, I'm basically useless in games like Mortal Kombat and Street Fighter.

It's something that hasn't been much of an issue, though since the recent fighting-game resurgence with stuff like Mortal Kombat vs. DC Universe, Super Street Fighter II Turbo HD Remix, and Street Fighter IV, I've felt like the odd man out. While Brad, Jeff, and Vinny were soaking up all the SFIV arcade goodness during our trip to TGS, all I could do was awkwardly stand around smoky arcades, sipping the occasional Tommy Lee Jones-endorsed coffee drinks. It's like working in an office full of sports nuts, only worse, because this is something that should really be within my area of expertise.

Thankfully, it sounds like Capcom is looking to accommodate first-time Street Fighter-ers with the upcoming console versions of Street Fighter IV, which will feature a Trial Mode that promises to help scrubs like me get up to speed. Practice modes are nothing new to console fighting games, though in a recent chat with Giant Bomb friend Jared Rea over at The Escapist, Capcom's Seth Killian explained that the Trial Mode will go much deeper.
I want to make it clear that it starts you with actual basics.

It begins with normal moves, then it goes on to specials, supers, ultras, two-in-one combos, chains into specials, links into specials and then finally, how to put it all together. We teach you what the pros refer to as 'bread-and-butter' combos, as well as focus cancel techniques that are useful to your particular character. So in that way, it's definitely challenging, but in my opinion its a rewarding challenge. You're not just beating your head against the wall, and if you can come out the other side, you'll find that you're really on the path to becoming great at the game.
Killian goes on to say that, at its higher levels, the Trial Mode will also be of use to experienced players as well, though Capcom refrained from including anything that he himself couldn't “perform in less than ten tries.”
I mean, it's doable, of course, but you'll see like a cross-up into chain into link into focus cancel and EX attack into ultra combo -- stuff like that.
I have no idea what any of that stuff means, though if everything works as promised, some time in the Trial mode should fix that in a jiffy. Anyone else out there feeling a little less intimidated by Street Fighter IV now?
Thrawn1on Jan. 15, 2009 at 8:55 p.m.

this will probably be the thing that convinces me to buy SFIV

also: hopefully it'll work better than the combo challenges from MK vs DC

zoozillaon Jan. 15, 2009 at 9:08 p.m.
*raises hand* Me.
JohnDudebroon Jan. 15, 2009 at 9:10 p.m.
Just reading that second quote terrifies me. I just want to mash buttons and occasionally do a special attack! Is that so much to ask?
Thrawn1on Jan. 15, 2009 at 9:12 p.m.
BananaKid said:
"Just reading that second quote terrifies me. I just want to mash buttons and occasionally do a special attack! Is that so much to ask?"
out of street fighter? probably
Fizikson Jan. 15, 2009 at 9:34 p.m.
TIGER!
myketunaon Jan. 15, 2009 at 9:35 p.m.
I saw this mode (i think) in tonight's 1UP Live with a bunch of dudes that really know how to play the game and Richard Li (1UP's fighting game connoisseur). They were practicing what looked like pretty complex combos and stuff, and it seemed to really help you out. I might mess around in this mode to get used to how SFIV plays. Apparently, it takes a bit of time to get truly used to.
LiquidPrinceon Jan. 15, 2009 at 9:37 p.m.
I feel you man. You'll be pro in no time.
MikeFightNighton Jan. 15, 2009 at 9:37 p.m.

Dude,  can't wait any longer for SF IV!! I've been playing the hell out of HD remix and have never played SF IV yet so i'm a little scared I guess, but more anxious really.  I have a PS360 and got HD remix on my PS3 soley for the d-pad, so if anyone wants to scrap and train hit me up, MikeFightNight PSN.

albedos_shadowon Jan. 15, 2009 at 9:50 p.m.
This just cemented my day one purchase. I've always loved Street Fighter, but I've also always sucked at it. No more!
Duckbutter is online on Jan. 15, 2009 at 10:14 p.m.
well if the dude said the pros will benefit from the trial mode too then non-pros are still gonna get our lower intestines kicked. especially since the pros are in the arcades right now honing skills, playin Street Fighter HD right now honing skills. and the "Street Fighter 4 tournament" ambience being pimped through tournaments and special arcade championship arcade sticks is only gonna cause more erections and pro skill honing. so as a non-pro i feel: fuck no is a trial mode gonna help me stand a chance against folks that have mostly been using these moves since 1991. 
Toyko has Lee Jones coffee? this is why America sucks. we get nothin but Paul Newan shit.
CarolynPon Jan. 15, 2009 at 10:25 p.m.
Far greater now than any desire in me to play Street Fighter IV is my desire to try Tommy Lee Jones-endorsed coffee drinks. And it's a sad, sad longing that will probably go forever unfulfilled.

Thanks a lot, Giant Bomb.
SpaceInsomniacon Jan. 15, 2009 at 10:34 p.m.
I could of sworn I've heard that Sega owned a patent on showing buttons on the screen that tell you what to press to teach you combos.  Made sense to me, as tons of fighters haven't included that feature in years.  Is that not the case, or did Capcom reach an agreement with Sega?
Det1on Jan. 15, 2009 at 10:39 p.m.
BLEACH DID IT FIRS...fuck it, what's the point.
(It was actually that gundam fighting game for the GBA where I first saw it anyhow)
Although yeah, I bet I'll be in heavy need of this mode. I can totally see myself failing one of the harder trial modes/not really getting it through anything except for button mashing and then just play the single player over and over again.
Chocobo_Blitzeron Jan. 15, 2009 at 11 p.m.
This is good news! Because I just bought HD remix and it is really frustrating not knowing anything about this series. I played it in arcades as a kid, but that's about it. Trying to figure out really basic stuff by myself has kind of sucked, I sometimes wish there was someone by me who knew this stuff I could just ask. The idea of eventually going online and taking on people who have been accumulating experience since 1991 sounds like madness.
MrKloroxon Jan. 15, 2009 at 11:20 p.m.
Great... that still doesn't fix my shitty d-pad. However it's definitely a plus.
HiroSevenon Jan. 15, 2009 at 11:45 p.m.
Nice, I'll be interested to see what they have in store for veteran players. Nevertheless I've sucked at SF recently (by my own standards anyway), so this will be a good way to get up to speed again like you say.
 
I've always been bad with counter based attacks or defensive play in general so I'm hoping this mode will teach me how to play better in that sense.

How are those coffee drinks? I've never tried them before! =[ 
Gregomastaon Jan. 16, 2009 at 12:15 a.m.
I like it, I've been shoving SSf2T original and HD down my throat, along with SF alpha's 123 and SF3 3rd strike and I've got a good grasp on all special moves and supers two in one combos and some links, but I've yet to put them all together in a meaniful stratagy, now I'll finally be able to mid punch to hadooken to shoryuken and then a super.....maybe?
JoelTGMon Jan. 16, 2009 at 12:18 a.m.
"Anyone else out there feeling a little less intimidated by Street Fighter IV now?"

Er, no.  After reading about ultras, chains, and cancels, it sounds a lot more complicated than I first thought.
StaticFalconaron Jan. 16, 2009 at 12:34 a.m.
A good tutorial is a must for SF4; don't want to wait around for a skilled player before I have to practice difficult situations.
MrJaredon Jan. 16, 2009 at 12:57 a.m.
Oh noes! Ryan is scaring people away from the awesome glory that is Street Fighter IV! Maybe this quote from Seth which is also found in my piece will help squelch those fears-

"Anyone who completes trial mode will be a legitimate threat in competition. That is my promise. I guarantee that, at the very least, you'll be able to squash your friends. Learning combos won't win you matches, of course, but you'll be able to make the most of your opportunities so people will say, 'Damn! I could lose to this scrub!'

That's a guarantee, my friends, and you can take that to the bank, where you may deposit it in your dream account or perhaps exchange it for Hopium at today's rates.

Wait, what?

Dig Deeper into Street Fighter IV

First released in arcades and later ported to consoles, Street Fighter IV is a rebirth of a beloved fighting series, using 3D characters and environments while retaining the franchise's core 2D game play. Gathering a massive fanbase, Street Fighter IV has been long awaited after years of drought.

US Release Date: Feb. 17, 2009

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