
It's something that hasn't been much of an issue, though since the recent fighting-game resurgence with stuff like Mortal Kombat vs. DC Universe, Super Street Fighter II Turbo HD Remix, and Street Fighter IV, I've felt like the odd man out. While Brad, Jeff, and Vinny were soaking up all the SFIV arcade goodness during our trip to TGS, all I could do was awkwardly stand around smoky arcades, sipping the occasional Tommy Lee Jones-endorsed coffee drinks. It's like working in an office full of sports nuts, only worse, because this is something that should really be within my area of expertise.
Thankfully, it sounds like Capcom is looking to accommodate first-time Street Fighter-ers with the upcoming console versions of Street Fighter IV, which will feature a Trial Mode that promises to help scrubs like me get up to speed. Practice modes are nothing new to console fighting games, though in a recent chat with Giant Bomb friend Jared Rea over at The Escapist, Capcom's Seth Killian explained that the Trial Mode will go much deeper.
I want to make it clear that it starts you with actual basics.Killian goes on to say that, at its higher levels, the Trial Mode will also be of use to experienced players as well, though Capcom refrained from including anything that he himself couldn't “perform in less than ten tries.”
It begins with normal moves, then it goes on to specials, supers, ultras, two-in-one combos, chains into specials, links into specials and then finally, how to put it all together. We teach you what the pros refer to as 'bread-and-butter' combos, as well as focus cancel techniques that are useful to your particular character. So in that way, it's definitely challenging, but in my opinion its a rewarding challenge. You're not just beating your head against the wall, and if you can come out the other side, you'll find that you're really on the path to becoming great at the game.
I mean, it's doable, of course, but you'll see like a cross-up into chain into link into focus cancel and EX attack into ultra combo -- stuff like that.I have no idea what any of that stuff means, though if everything works as promised, some time in the Trial mode should fix that in a jiffy. Anyone else out there feeling a little less intimidated by Street Fighter IV now?



















this will probably be the thing that convinces me to buy SFIV
also: hopefully it'll work better than the combo challenges from MK vs DC
Dude, can't wait any longer for SF IV!! I've been playing the hell out of HD remix and have never played SF IV yet so i'm a little scared I guess, but more anxious really. I have a PS360 and got HD remix on my PS3 soley for the d-pad, so if anyone wants to scrap and train hit me up, MikeFightNight PSN.
Toyko has Lee Jones coffee? this is why America sucks. we get nothin but Paul Newan shit.
Thanks a lot, Giant Bomb.
(It was actually that gundam fighting game for the GBA where I first saw it anyhow)
Although yeah, I bet I'll be in heavy need of this mode. I can totally see myself failing one of the harder trial modes/not really getting it through anything except for button mashing and then just play the single player over and over again.
I've always been bad with counter based attacks or defensive play in general so I'm hoping this mode will teach me how to play better in that sense.
How are those coffee drinks? I've never tried them before! =[
Er, no. After reading about ultras, chains, and cancels, it sounds a lot more complicated than I first thought.
"Anyone who completes trial mode will be a legitimate threat in competition. That is my promise. I guarantee that, at the very least, you'll be able to squash your friends. Learning combos won't win you matches, of course, but you'll be able to make the most of your opportunities so people will say, 'Damn! I could lose to this scrub!'
That's a guarantee, my friends, and you can take that to the bank, where you may deposit it in your dream account or perhaps exchange it for Hopium at today's rates.
Wait, what?