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The Sims 3: Even Simsier!

We get our first hands-on time with the latest installment in EA's best-selling suburban lifestyle simulator.

  


SimRyan, relaxing at home.
SimRyan, relaxing at home.
After heading down to EA Redwood Shores earlier this week and spending some time with The Sims 3, as well as its executive producer Ben Bell, it became clear that this is not a sequel whose virtues can become apparent through short trailers or gameplay videos. It makes numerous, appreciable improvements on The Sims 2, but many of them are fairly subtle and incremental, and require some time to unearth. It's still looking very much like The Sims, but the team behind it has obviously learned a lot about what it is that draws people into The Sims, allowing them to craft an experience that is more like The Sims than The Sims has ever been.


The demo of The Sims 3 started off as the game itself does, with the Create-a-Sim mode, which packs the basic framework of the character-creation system from The Sims 2 with more granular customization options. There are four discreet color regions for your sim's hair. There are three sliders dedicated to just the size and shape of your sim's nose. You can now choose to start your sim in one of five age brackets, creating a distinction between a young adult and a middle-aged one. If all that sounds like a bit much, there are plenty of presets that you can choose from during the process, which still work plenty fine. Spending only a few minutes with the Create-a-Sim tool, I was able to shape and clothe a decent, if admittedly idealized, approximation of mysimself.


More significant to the actual gameplay than the aesthetic changes are the way your sim's personality impacts the experience. During the Create-a-Sim process, you'll choose a number of personality traits, ranging from charismatic to hydrophobic. There are traits that contradict each other, traits that complement each other, and there seem to be a pretty equal number of both positive and negative personality traits to choose from. This, I think, really speaks to how the developers recognize that there is no right or wrong way to play The Sims, and it can be just as much fun to play a neurotic screw-up as it can to play as some Eagle Scout. In addition to having a significant impact on how your sim will react to other sims and behave in general, the traits you choose end up determining which of the lifetime wishes you can choose from for your sim, which will serve as the overarching purpose of your sim's simulated life. Your lifetime wishes, in turn, will inform the kinds of short-term activities your sim will benefit from engaging in. These personality traits aren't permanent, however, and it's possible to trigger a midlife crisis for your sim, allowing you to pick a fresh set of personality traits. 


You can expect to find a much more persistent world in The Sims 3.
You can expect to find a much more persistent world in The Sims 3.
One of the points that was stressed repeatedly during the demo was the fact that The Sims 3 puts far less importance on the micromanagement that all but defined the first game. In The Sims 3, your little virtual people are sentient enough to feed themselves, bathe themselves, use the bathroom, go to work, and so on. What they won't do, however, is advance towards their lifetime wishes. It's an interesting shift for The Sims, because you're still living a very relatable suburban life, but the focus has moved to a much grander scale.


One of the big draws of The Sims for a lot of people is its unique capacities as a virtual dollhouse, and one of the ways The Sims 3 improves on this is with the new create-a-style system. This feature lets you to create sets of custom-colored patterns that you can drag and drop onto anything your sim owns--clothes, furniture, homes, cars, you name it--making it much easier to create a cohesive sense of style for your sim. These style sets can consist of up to four different patterns, and the patterns themselves can consist of multiple customizable colors. While you won't be able to create custom patterns--at least not out of the box--there's certainly no shortage of stock patterns. EA wasn't giving out any hard numbers, but the fact that we saw no less than four different types of zebra patterns ought to give you a good idea of the scope here. 


The specter of death has always lingered over The Sims, though in The Sims 3 it won't be quite as permanent as it has in the past. Causes natural and unnatural alike can still claim your sim, though if your sim buys the farm in certain, specific ways, they'll return as a freaking ghost, whom you can continue to play as in some capacity. This wasn't something that was actually shown during the demo, but it's definitely one of the first things I plan on figuring out as soon as I get a copy of the game. Yeah, as though that's really any different from how I ever play The Sims.


For many people, The Sims is as much a toy as it is a game, though it seems that, with The Sims 3, EA is trying to embrace both these aspects of it without hindering either, and it's seeming pretty successful so far. You can expect to read more about The Sims 3 on Giant Bomb well before its June 2nd release date.
natural_deadheadon Feb. 27, 2009 at 5:55 p.m.
I'm going to pre-order this
JoblessTerenceon Feb. 27, 2009 at 5:56 p.m.
I'm so pumped for this game/toy!
Skillfaceon Feb. 27, 2009 at 5:58 p.m.
I loved the sims 2, I'll probably give this a shot.
BlackIrish05on Feb. 27, 2009 at 6:31 p.m.

Hope its good

Dalaion Feb. 27, 2009 at 6:36 p.m.
This is the main reason why I'm coming back to PC gaming this year.  I'm totally gonna get milked by EA and I won't really care.
JohnDudebroon Feb. 27, 2009 at 6:36 p.m.
SimRyan is pretty accurate, but it seems like he lacks the proper "crazy eyes". Maybe wider or something, but I don't get the feeling that he could snap at any moment.
Lon Feb. 27, 2009 at 6:54 p.m.
How many expansion packs will EA release for this to cash-in further? Hmm...
Death_Burnouton Feb. 27, 2009 at 6:57 p.m.
The very fact that the game was pushed back to summer really sucks.

Also, im fairly sure with "Free will" on, Sims would always look after themselves in that capacity in all the games, Leaving you do concentrate on life goals (if you wanted that is, i mean i still commanded my Sims to do all the basic stuff even with Free Will on, couldn't stand their way of thinking sometimes) if you're saying it's done better, then great.
Mandarayon Feb. 27, 2009 at 7 p.m.
Very excited for this. I'm so happy to hear they've cut down on a lot of the micro-management crap, too...
AndrewB is online on Feb. 27, 2009 at 7:01 p.m.
I have my doubts about the Sims formula. In relation to me, I mean. There are things from the first game that never carried over to the second, and a certain level of simplicity (no, that was totally not meant as a pun) that has been lost. One thing in particular that grated on me in The Sims 2 is that Sims would age. That itself isn't too big a problem, but it was the speed at which they aged that made it impossible for me to get much done before my Sim grew old. I can't remember if there was an actual mode, or only a code that would turn aging off, but I would always do that, for fear of accomplishing nothing with the Sim I created in my image in his short, meaningless existence.

Sim games come with so many (SO MANY) expansion packs these days, that it seems to me not including every single feature added in those from the getgo with The Sims 3 will be like a giant middle finger to the fanbase. They'll soon be selling back to you those features in yet another round of expansion packs, and people will mindlessly buy them because it's The Sims. Well, I already fell for that tactic with the original game. I bought every expansion pack up to Vacation, and then I stopped playing, at some point. Then I bought The Sims 2, and never bought a single expansion for that game. I actually didn't play much of it at all, to tell you the truth. I realized The Sims was a gigantic sink hole wasting your real life time. And yet, here I am, wasting more of my time commenting on it.

And I may yet buy The Sims 3, if something changes my mind in the mean time. I have less faith in it being that significantly different/better than the second game, but we shall see.
oldschoolon Feb. 27, 2009 at 7:05 p.m.
I don't personally 'get' The Sims, but my daughters love it.  Hence, I have pretty much every expansion (not Vacation, it was defective).  My only issue will likely be what power it requires to run it.  I am at least 2-3 years away from upgrading to my nextt Mac, so if it exceeds its limits (2.16Ghz dual core, 3 Gb RAM and won't work with the graphics chip), then I am out.

I do want it for my kids though - they enjoy it.  I'll stick to Harvest Moon :-)
mrhankeyon Feb. 27, 2009 at 7:07 p.m.
ooooh, perhaps i shall buy this game...
Jack_Danielson Feb. 27, 2009 at 7:13 p.m.
The question is will my netbook run this, and the answer is... no.
Kushon Feb. 27, 2009 at 8:26 p.m.
I've loved the Sims and Sims 2 (plus many expansion packs) so I'll likely be picking up this game too, not to mention that the open-world-ish aspect seems interesting to me. This series is like a brick of crack for me....I probably should stop, but I just can't.
ZombiePie moderator on Feb. 27, 2009 at 8:29 p.m.
For me The Sims was fun for a couple of hours but after a while the interior decorating and virtual activities just didn't do 'it' for me.
Joeviton Feb. 27, 2009 at 9:53 p.m.
I dont know. I think its getting old. It looks good  n all but I think I'll pass this up. I'm with a new RTC game. But I dont think its going to happen.
LiquidPrinceon Feb. 27, 2009 at 9:57 p.m.
Simsier XD
Twipsterson Feb. 27, 2009 at 11:19 p.m.
Sim Ryan, or Sim Billy Mays?
VibratingDonkeyon Feb. 28, 2009 at 1:40 a.m.
Wonder how my joyful, eternal optimist sim will react to wetting himself in a tiny room with no doors or windows until he dies of starvation?
Kazonaon Feb. 28, 2009 at 3:24 a.m.
I am most definitely looking forward to this game.

Dig Deeper into The Sims 3

Electronic Arts follows up to the hugely successful Sims 2 with an improved character creation system, an open neighborhood, and a greater focus on character development.

US Release Date: June 2, 2009

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