Giant Bomb News

The Story Behind Phone Story, Apple's Latest App Store Ban

Paolo Pedercini's sharp critique of Apple and modern tech consumerism was approved before it was banned.

Apple approved Phone Story for sale in its App Store last Friday. The application's developer, Molleindustria, decided to be patient and prepare a formal announcement for the week after. Just before noon, only hours prior to the official news going out, Phone Story was taken down. As of this writing, it's still not available in the App Store.

Phone Story is not a traditional piece of software. It's a game and interactive statement, using the attraction of game mechanics to pull players into a charged narrative that has a very specific message to convey. Phone Story wants to remind users about the impact their love of electronic devices and how an obsession with The New Thing has consequences around the world.

Phone Story is split into four mini-games. First, you're directing soldiers of the Democratic Republic of the Congo to maintain an efficient workforce of children extracting the resources needed for the devices we love. In another, you're directing a grounded safety net around to catch assembly line workers from committing suicide, a commentary on the ongoing tragedies at factories abroad, such as Foxconn. In the third mini-game, you're an "Apple" employee tossing devices at hungry, mindless customers. The final game invokes the dirty process of recycling discarded devices, as different iDevice pieces come down the screen.

A narrator is present throughout the entire experience, putting the mini-games in context.

Paolo Pedercini intended to make a statement, but Apple's content guidelines are not very clear.
Paolo Pedercini intended to make a statement, but Apple's content guidelines are not very clear.

30-year-old Pittsburgh, PA resident Paolo Pedercini is the creator of Phone Story, a designer unafraid to shock you--but doesn't come across as someone merely hoping to shock. He also wants you to listen.

When I first emailed Pedercini, I asked the obvious question: didn't you know this would happen?

"I'm very familiar with the app store policy and the game is designed to be compliant with it," he said. "If the project was just about being censored we could have gone further. [...] If you check the guidelines, Phone Story doesn't really violate any rule except for the generic 'excessively objectionable and crude content' and maybe the 'depiction of abuse of children.' Yes, there's dark humor and violence but it's cartoonish and stylized--way more mellow than a lot of other games on the App Store."

Pedercini wouldn't expand on Phone Story might have changed if he'd purposely gone "further," but to underscore his provocateur nature, Pedercini told me about an application he had been mulling over. It's...explicit.

"A similar project that I was planning to distribute only to jailbroken devices," he said, "involved a dominatrix talking vagina the user was supposed to lick regularly (little known fact: touch screens work with your tongue) like a virtual pet for phone fetishists."

Like I said: provocateur.

Players click/touch the children who decide to take a break from mining more materials.
Players click/touch the children who decide to take a break from mining more materials.

Pedercini received a phone call from an Apple employee named Richard when Phone Story was removed. The employee was open to a discussion, but their conversation didn't last very long. Pedercini was told his application had been removed for violating the following guidelines:

  • 15.2 Apps that depict violence or abuse of children will be rejected
  • 16.1 Apps that present excessively objectionable or crude content will be rejected
  • 21.1 Apps that include the ability to make donations to recognized charitable organizations must be free
  • 21.2 The collection of donations must be done via a web site in Safari or an SMS

Phone Story does not solicit donations through the application--that would be handled when profits came in from sales. Since Phone Story has been removed, it's unclear whether that will happen with its iOS release, as Pedercini isn't clear how many people were able to purchase the application before it was pulled down. 15.2 provides the biggest issue for Pedercini, as his depiction is front and center in Phone Story, and while he may disagree with Apple's interpretation, the App Store is curated.

"We are considering to make an app that uses broad metaphors to address the same issues," he said. "That's what directors used to do during McCarthyism and artists used to under totalitarian regimes. In an Apple-controlled technological world, where computers are replaced by dumb tablets, we'll have to resume strategies from the dark times of our history."

If you have an Android phone, you don't have to wait, as the application is now available there. I played Phone Story on my Mac and not my iPhone, thanks to a version he provided me. It's unclear if what I played will be released.

Suicide nets were installed at Foxconn facilities following a large number of employee suicides.
Suicide nets were installed at Foxconn facilities following a large number of employee suicides.

The App Store is familiar to this kind of controversy. Now former Apple CEO Steve Jobs' personal stance, which defines Apple, has been clear on pornography, but when it comes to satire, politics and social commentary, where the line should be drawn hasn't been clear.

Pulitzer winner cartoonist Mark Fiore had his application pulled for poking fun at political figures. Media outrage prompted Apple to allow it back. Such decisions come on a case-by-case basis, however, and small, independent developers like Pedercini have little way of fighting back.

"I own an iPhone and I've been following all of the issues addressed in the game--things that make me uncomfortable as a consumer and as software developer," he said. "Since the App Store [opened] people kept asking me: 'Why don't you make a game for iPhone?' and I had to talk for a while about what I think is wrong in this Apple-complex. This game is basically the answer to that simple question."

Even though Phone Story is available on Android, don't assume that's explicit approval of Google, either. Pedercini has his own concerns there, but for now, pivoting there is his only option to respond quickly.

"I'd be much happier if the game was actually available to everybody and possibly generating discussions around the issues it addresses instead of creating even more debate around the controversial App Store policies," he said.

More information on Pedercini's concerns about modern consumerism, its effects on the world, proposed solutions to the problem and what you can do to influence the cause one way or the other can be found at Phone Story's website.

Moody_yetion Sept. 14, 2011 at 12:30 p.m.

:O

Sootyon Sept. 14, 2011 at 12:34 p.m.

and now to hear from our smartphone correspondent, Patrick Klepek

FirePrinceon Sept. 14, 2011 at 12:35 p.m.

Man I love Patrick's articles.

NoelVeigaon Sept. 14, 2011 at 12:37 p.m.

His points are... rather weak, in line with the most stilted and worst of modern art (but hey, modern art they are), but Apple's reaction is just shameful. I'd rather have the ability to dismiss the guy's demagoguery than suffer censorship, thank you very much.

rebgavon Sept. 14, 2011 at 12:38 p.m.

"A similar project that I was planning to distribute only to jailbroken devices," he said, "involved a dominatrix talking vagina the user was supposed to lick regularly (little known fact: touch screens work with your tongue) like a virtual pet for phone fetishists."

That is the new best thing on Giant Bomb.

Warchiefon Sept. 14, 2011 at 12:38 p.m.

add this to the list of reasons apple no longer used the tag line "Think Different" .

BrockNRollaon Sept. 14, 2011 at 12:40 p.m.

I'm definitely on the side of freedom of expression, but did he really think this app was going to stick around the store? You aren't going to walk into Walmart and buy a shirt with writing that says, "We underpay our workers at Walmart!"

This is a store curating their own materials, and whether or not you agree with that, it's their right as a private business.

SSullyon Sept. 14, 2011 at 12:42 p.m.

DOWN WITH THE SYSTEM!

But in all seriousness it makes sense why this was taken down. It doesnt matter how stylized the graphics are, it depicts people killing themselves, illegal child labor and the most obvious thing it does is openly insult the company who owns the device he is trying to put the game on.

With all that said do I support apples decision? No, I am all for open systems, but if I ran apples app store I personally wouldn't let this shit on there.

Also I would like to try this, but this guy has another thing coming if he thinks I am going to pay a dollar to experience this "game"

Babylonianon Sept. 14, 2011 at 12:42 p.m.

Man, I love Molleindustria. Paolo seriously is a genius. I loved his idea for a Kanye West Twitter game, I loved Every Day The Same Dream (which was adapted into a short film), I loved his IDGA speech imploring his fellow Italians to "go make a game". He's a brilliant dude, and he makes me miss writing about indie stuff.

I actually had no idea that he's now living in Pittsburgh. Great write-up, Patrick!

Apocralypticon Sept. 14, 2011 at 12:42 p.m.

I suppose it's Apple's party, so they can do what they want. Just like any retail outlet, Apple has quite a bit of latitude to decide what is sold in their store. They could probably stand to be a little less uptight about stuff like this, though... I doubt this guy's game was going to make anyone give up their iPhones.

SpudBugon Sept. 14, 2011 at 12:43 p.m.

Apple, the future of the games industry.

Fuck them.

Atramentouson Sept. 14, 2011 at 12:44 p.m.

If you take a shit on someones doorstep they arent going to be happy about it. Make your protest in flash and put it up on on the net if your going to try to do something like this.

Firaon Sept. 14, 2011 at 12:44 p.m.

I'm so outraged that their products aren't cheaper since they're getting all this cheap labor.

Hameyadeaon Sept. 14, 2011 at 12:44 p.m.

And here I am, thinking that Apple reviews any and all of the Apps before they go on e-sale.

BrockNRollaon Sept. 14, 2011 at 12:44 p.m.

@SSully: Depictions of unfortunate subject matter shouldn't be grounds for banning something. If it serves an artistic or otherwise important message, it should be encouraged.

It's the insult to the company that owns the device that matters.

forkboyon Sept. 14, 2011 at 12:46 p.m.

I think it is definitely an interesting idea & he's raised an important point that often gets ignored, the high cost for our consumer driven, electronics mad comfortable world. Far too easy to forget the high human cost of these goods unfortunately.

BrockNRollaon Sept. 14, 2011 at 12:46 p.m.

@Atramentous: Wouldn't be able to view it from an iPhone then :)

Superfriendon Sept. 14, 2011 at 12:46 p.m.

Great article and really interesting case we got here.. but somehow I think games like this exist only for their shock value. It's an old PR concept: Generate an event and have short term profit from the short popularity of whatever you're trying to sell.

Dude probably knew this was going to happen and this is gonna help him get some sales on other platforms.

Still, an interesting game and he's right about at least one thing: The discussion about unethical practices used in the creation of our modern toys should definitely happen among the masses (it really won´t since most people are perfectly fine with being consumerist sheep)

Constable_Wiggumon Sept. 14, 2011 at 12:46 p.m.

For those that haven't read about the suicides in Shenzhen, Wired did an article back in February. It's available here - http://www.wired.com/magazine/2011/02/ff_joelinchina/.

MisterMouseon Sept. 14, 2011 at 12:47 p.m.

This article seems to be missing something for some reason. I can't place my finger on it, but it needs something else to wrap it all up. It seemed to finish to quickly, and made a lot of it feel like a non-issue. I don't know I will think about what it needs, but it doesn't have the same flow as some of klepek's other articles.

Dig Deeper into Apple Inc.

Apple Inc., originally Apple Computer, is a computer company founded in 1977 by Steve Jobs and Steve Wozniak. Famous for creating and owning both the software and hardware of their computers, they pursued this strategy in other consumer products, with the most notable being the iPod and iPhone.

Edit/View the Wiki
Hit the Forums (21 Posts)
Add/View Images (17 Images)
Watch Some Videos
Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

Diablo III Sells 3.5 Million Copies In its First Day Alone

Perhaps unsurprisingly, it is now the fastest-selling PC game of all time.

38 Studios Unveils its First Look at Project Copernicus

In the wake of the studio's recent financial drama, the studio finally opens the door on its long-awaited MMO.

Wii U’s Controller May Have Seen Some Changes

No more Circle Pad-style analog sticks, and some swapped button placement.

Johann Sebastian Joust Is Latest iOS Cloning Victim

Studio behind awfully similar game for iOS claims an agreement was in place.

38 Studios Pays its $1.125 Million Debt, Will Receive No Additional Funds from State

Oh, and the governor of Rhode Island just tossed out a release date for "Copernicus."

And Now Aliens: Colonial Marines Won't Be Coming Out This Year, Either

Gearbox's Aliens side-story slips to February.

Activision Lawsuit Has Details on Bungie’s Next Game

First game scheduled for Xbox 360, sequels on unannounced platforms.

Worth Reading: 05/18/2012

You have 20 seconds to click on this article and discover what games you might have missed and what stories passed you by.

Submissions can take several hours to be approved.

Save ChangesCancel