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"Anybody know where to get some good poutine around here?"
"Anybody know where to get some good poutine around here?"
Stories all over the place are pointing to this Eurogamer report that all but confirms past rumors about the parentage of a potential Dead Rising sequel. The rumors started earlier this year--and then heated up over the summer--asserting that Canadian dev house Blue Castle is working on the new followup, though the original game was created in-house by Capcom Japan.

Its Eastern pedigree showed, too. Underneath the wild, wholesale zombie slaughter and quirky anything-is-a-weapon combat mechanics, Dead Rising had some truly bizarre design quirks going on in its save model, level-up system, and mission structure. I personally loved the hell out of Dead Rising, but I know plenty of people who couldn't get into it because those elements were just so, well, weird.

So if this is true--and if Eurogamer is stating it without equivocation, it probably is--I'd expect a Western developer with more Western-style design sensibilities, one like The Bigs dev Blue Castle, to marry the strong gameplay and humorous elements of the first game to core game-flow mechanics more familiar to those of us on this side of the pond. Considering Dead Rising's Japan-to-US sales ratio, a Westernized design focus for this sequel is not only unsurprising, it's damn near a requisite.

You'll note that Kotaku has also claimed in the past the sequel may be set in Las Vegas. That sounds excellent to me. Think of how many would-be weapons you could find in all those casinos.

So what do you want out of your Dead Rising sequel? I'm going to go with zombie Siegfried and Roy for a start.
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