Added by Jeff on Oct. 29, 2008
32 comments
There's a fine line between waiting out a rough launch and giving a game a free pass.
So far we've got one announced patch and one stealth one. Let's start with the stealth because it's
sneaky. And
shadowy.
Actually, it's neither. LittleBigPlanet has been updated to version 1.03 with a 20MB patch for 1.02 users. There's been no official word on any of the typical Sony info sources about what this patch does, though. Currently, the LBP servers are back online, but struggling. When I first fired it up 20 minutes ago, I was able to get into a couple of online levels and actually complete them, too. Haven't been able to connect to other human players, though. Someone on my friends list shot me an invite and it returned a message claiming that we were running the same build, so maybe there are still 1.02 players out there gumming up the works.
Things haven't remained all peachy, though, as I'm currently getting the same "failed to load level" errors that I was getting the night the servers went up earlier this week.
[UPDATE] It appears that the LBP servers were taken down again moments after this article was posted.
SOCOM was updated to version 1.20 this morning, and the official SOCOM site lists these changes:
- Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
- Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
- Fixed an issue which would cause players to be invincible.
- Fixed a physics issue which would cause players to occasionally "warp" around on the map.
- Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
- Fixed some player model issues related to team swapping.
- Client/server optimization.
- Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.
This will be a 550MB patch for people running any version older than 1.10. If you already got the monster 1.10 update, then you'll be downloading another 50MB or so for the upgrade.
I've been thinking of the best way to handle reviews of these games. If I had written a review of SOCOM last week, for example, I would have given it one star. If our score went to zero, I'd try to give it that. Why? Because it wasn't even a game. It was a $40 title screen. Rather than write a review that doesn't do anyone any good, I wrote an article or two about the status of the servers, figuring that would hopefully keep people from running out and buying the game before it gets fixed.
I'm currently doing a pretty good job of pretending this game never came out.
LittleBigPlanet is sort of in the same boat, but since it has a single-player game, there's still something for you to do while it's broken. However, playing it offline isn't much fun at all. The single-player levels aren't its strength, and building levels without the ability to share them is pretty shallow. If you're not connecting your PS3 to the Internet, LBP is probably three or four stars. In its current state, with the servers getting all herky-jerky and rarely working, it's probably still a four-star game, just because the user levels are so cool. Toss in some functional multiplayer and all the sharing and rating and recommending stuff and I'm going to bet it'll get a full five stars by the time this is all ironed out.
But my patience won't last forever. Expect a review of LittleBigPlanet by early next week at the absolute latest, and if the server situation hasn't been ironed out by then, then I guess you can expect the review to reflect that. As it stands, the rough launch is already a knock against both games. As for SOCOM, there are other, more-important games on our review schedule right now. Perhaps we'll get back to it later this year and figure out if it's any good or not.
on Oct. 29, 2008
on Oct. 29, 2008
on Oct. 29, 2008
on Oct. 29, 2008
on Oct. 30, 2008
on Oct. 30, 2008
on Oct. 30, 2008
on Oct. 30, 2008
on Oct. 30, 2008
I hope this get's sorted out before the UK release.
on Oct. 30, 2008
I guess those two games are just lucky that reviewers are so busy at the moment, they can go review some other stuff and come back. Of course other sites are posted glowing reviews of LBP, which I find odd as if I were to buy it now a large section of it is broken. I look forward to reading a more informative and thought out review soon from you guys. As for SOCOM, it’s all just starting to add to a worrying trend of some major releases having bad online (MGS4, LBP, SOCOM). I’ll be interested to see how Resistance 2 does regarding its ambitious online in the long term.
on Oct. 30, 2008
on Oct. 30, 2008
LBP on the other hand, however, should be given a bit of slack. It doesn't seem like there is anything particularly broken about the game, just that the servers can't handle the load, which is something that I can forgive because they probably simply didn't expect the game to be such a huge hit that it would bring the servers to their knees.
So yea, SOCOM deserves the 1 star, and LBP should be given one or two more days for the online issues to be fixed. If it doesn't get fixed soon, though, then it too deserves to be penalized.
on Oct. 30, 2008
on Oct. 30, 2008
I found LBP and Socom to be totally awesome games!
on Oct. 30, 2008
on Oct. 30, 2008
ALL THAT BEING SAID, last night I was able to successfully play with people and it was some of the most fun I've had in the while. That game just isn't right playing alone....you need all the little guys at once to really get it. The dynamic is even surprisingly enhanced if you don't use audio communication, using expressions and signals can do the trick in a really intuitive and charming way. The user levels brim with creativity and modes of gameplay that take you by surprise. I don't know, it's just a smashing creative success in my opinion, and for me to say that about a performer is pretty notable.
Additionally, watching someone drop into a pit and die with their last re-spawn thingy is pretty funny; particularly when you direct your sack dude to start laughing and include a flourish of slapping a ROFL sticker the size of Texas on the screen.....or something as equally ridiculous. It's a gentle parting jab before you resurrect them again. It's the little things....it's definitely the little things.
The possibilities are large when you unleash content and direction to tons of idle thumbs, hell I think we've seen that here! I look forward to GB's' review. And when can we expect a custom Giant Bomb level?
on Oct. 30, 2008
on Oct. 30, 2008
on Oct. 30, 2008
on Oct. 30, 2008
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