junk.bin Dave Lang code

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#51 Posted by psylah (2184 posts) -
#52 Edited by Chaser324 (6716 posts) -
Moderator
#53 Edited by MattyFTM (14424 posts) -

The Giant Bomb community never disappoints.

Never.

Moderator
#54 Posted by Superkenon (1488 posts) -

@zeforgotten: Awesome work. Another layer of the Lang Zone down!

#55 Edited by RetroVirus (1486 posts) -

Amazing work duder. Now the world can know why it was difficult for that team to fit audio onto the cart!

#56 Posted by MooseyMcMan (11458 posts) -

It took longer than I expected but great!

#57 Edited by Matt (968 posts) -

@mattyftm said:

The Giant Bomb community never disappoints.

Never.

#58 Posted by coribald (313 posts) -

@gregstorm said:

I present to you junk.bin:

I started off trying to find my way through the game's assembly, but I got lost almost instantly. I then turned to playing around with editing memory values to try to flip whatever bit caused the slideshow to run. I eventually found where the game was keeping track of the menus, and noticed that one of the values changed depending on which menu you were in. If you edit the value and select a menu on-screen, it would change to the menu corresponding with the memory value, regardless of what you select in the game. After plugging in a bunch of numbers into that address, eventually the slideshow appeared!

It's not as good as getting the code, but it can be accessed by using a gameshark with the code 8013CEBF 0038 and selecting any menu option. I did this with an emulator, so I'm not sure if it works on a N64 hardware.

Very impressive! Well done! I didn't think it could be done, tried doing some of what you ended up doing (changing memory values, etc), but got hopelessly lost.

Awesome job.

#59 Posted by wefwefasdf (6729 posts) -

Awesome work. That's pretty cool.

#60 Posted by Ben_H (3413 posts) -

Holy bejeebers that's nuts.

#61 Edited by myketuna (1738 posts) -

Super fucking 90s slideshow there. I love it.

#62 Posted by Nightriff (5261 posts) -

@gregstorm: Tip my hate to you, thank you for doing this for us

#63 Posted by ZeForgotten (10397 posts) -

@zeforgotten: Awesome work. Another layer of the Lang Zone down!

I didn't do anything!
I want a lawyer, what am I being blamed for this time around that has nothing at all to do with me in the first place?
You'll never take, our freedom!

#64 Posted by Ravenlight (8040 posts) -
#65 Posted by Snail (8648 posts) -
#66 Posted by AlwaysBeClothing (1497 posts) -

I'm glad the internet can see this, need to see Dave's reaction now

#67 Posted by TheSouthernDandy (3908 posts) -

This is so great.

#68 Posted by Damodar (1463 posts) -

"Daddy? Where were you the day junk.bin was found?"

"I was right there, son... I was right there..."

#69 Posted by Zero_ (1977 posts) -

Haha holy Shit, now to put that slideshow to the tube if I believe I can fly and show Dave

#70 Edited by CornBREDX (5845 posts) -

That's pretty awesome.

#71 Edited by Jay_Ray (1118 posts) -

There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the Lang Zone.

Online
#72 Edited by TruthTellah (9429 posts) -

Beautiful. The Giant Bomb community prevails once again! I look forward to the crew watching this later in the week.

#73 Posted by ArbitraryWater (12008 posts) -

You people are the best.

Online
#74 Posted by da5id (27 posts) -

This is flat-out amazing. I hoped someone would dig it up, but didn't really expect it to happen. So good.

#75 Posted by Superkenon (1488 posts) -

@superkenon said:

@zeforgotten: Awesome work. Another layer of the Lang Zone down!

I didn't do anything!

I want a lawyer, what am I being blamed for this time around that has nothing at all to do with me in the first place?

You'll never take, our freedom!

How dare you take credit for another man's work by stealthily quoting his post! Yes, it was all you! I refuse any responsibility for the mistake!!

#76 Posted by probablytuna (3808 posts) -

Amazing!

#77 Edited by DFL017 (150 posts) -

@gregstorm: You're the one that cracked the FEZ code too. You are my hero.

#78 Posted by bobafettjm (1560 posts) -

Dave has gotten this from someone by now right?

#79 Edited by TheHT (11690 posts) -

does this increase or decrease the value of Breakaway '98?

#80 Posted by joshthebear (2700 posts) -

OH. MY. GOD.

#81 Posted by gregSTORM (62 posts) -

@dfl017 said:

@gregstorm: You're the one that cracked the FEZ code too. You are my hero.

Thanks! I love these little gaming mysteries

#82 Posted by Zaccheus (1801 posts) -

@gregstorm: Well done finding this. You are a hero to us all.

#83 Posted by Strife777 (1611 posts) -

Goddamnit, I love you Giant Bomb.

#84 Edited by EquitasInvictus (2041 posts) -
#85 Posted by DystopiaX (5352 posts) -

^The best part about that is that it indicates that Dave Lang may be a Lil B fan.

#86 Posted by weav2025 (4 posts) -

Does that mean that all of the people in the photos get their own wiki pages? They "appear" in a game

#87 Edited by Lotan (219 posts) -

Wow, the shear dedication of some duders is inspiring.

#88 Posted by da5id (27 posts) -

My favorite thing from this is Mike puking in the trash can behind Galloway in the last slide. We were all on tilt 2 seconds after that picture was taken.

#89 Edited by Zero_ (1977 posts) -

So now that we've got that settled, anyone want to do some hackz0ring to find out what that last "final secret" in Megaman 9 (10?) was according to Seth Killian.

#90 Edited by RenegadeSaint (1554 posts) -

The Giant Bomb community is by far the best video game community around today. Fantastic work.

#91 Edited by I_Stay_Puft (3712 posts) -

Great job can now file that mystery away. What other E3 mysteries are yet to be solved? Who knows... but the GB community is on the case!

#92 Edited by BeachThunder (12307 posts) -

What other E3 mysteries are yet to be solved?

Well, there is the actual code, which we still don't know...

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