6% change to tame

#1 Edited by Sterling (2273 posts) -

It gets kinda frustrating when you site for almost two solid hours trying to catch one familiar. But no matter how many times you fight it, which is probably now close to 100 times, it just want let me catch it. Its starting to make me agro. So I started looking up in the guide what the percentage to catch the particular one I was after, turns out all of them fall in the 4-8% range. With most being 6%. That is a stupid low number. But having fought 100 times, I should have caught the damn critter six times by now. But I haven't. This is my angry face. Oliver, I need some patience. You got any of that in your little stupid locket buddy? No. You little...

These errands where you have to catch certain ones are bull crap with these low numbers. I've spent two days worth of play time (not real time, but my playing time) on trying to get this damn familiar for duder-monsters errand. And I just so happen to be one of those obsessive task finishers before advancing types. This is not good for my health Mr. Drippy. You flipping so-and-so!

EDIT: CHANCE! Chance to tame. Not flippin' change. That's brilliant 'ent it.

#2 Posted by Khemitude (222 posts) -

@oulzac said:

EDIT: CHANCE! Chance to tame. Not flippin' change. That's brilliant 'ent it.

Would hate to point out this then

It gets kinda frustrating when you site for almost two solid hours trying to catch one familiar.

But on a serious note that sucks balls something like that is really putting me off buying this game as I too like to complete things like tasks before moving on.

#3 Posted by Sterling (2273 posts) -

Ugh! I finally caught the little bastard, only find out when I turned him in, its the wrong flipping one! The one I caught was the second version of the familiar, not the first. The one I need is the one that rarely appears in battles, and has a 4.6% chance of being caught. I think I am moving on and will come back to this post game.

#4 Posted by Demoskinos (14823 posts) -

@oulzac: I think you've been possessed by the spirit of drippy.

#5 Posted by Strife777 (1578 posts) -

I don't think I would like it if the chance was higher. It would just become trivial. The whole point is that you have to make an effort if you want them. But maybe that's just me.

Also, I'm sure you know, but that's not really how chance percentages work.

#6 Posted by Fallen189 (5005 posts) -

Here's something you should know about % chance.

It's 6% chance EVERY SINGLE TIME YOU FIGHT THEM. After 100 fights, you shouldn't "Have caught one". It's a 6% chance every single time- as in 100 6% chances. Sorry, it sucks, but that's RPG games

#7 Posted by kerse (2113 posts) -

Yeah capturing familiars is easily the worst part of the game, they shoulda just went all the way and had pokeball like items to capture with, so you can at least try as much as you want with a single enemy.

#8 Posted by killacam (1284 posts) -

@oulzac said:

THERE's brilliant 'ent it.

fixed it.

#9 Edited by Deathpooky (1401 posts) -

It makes the capturing familiars tasks a little annoying, but I think I'd rather have it lower than higher overall. One every few battles would just result in a clusterfuck of familiars and trying to keep track of what I need. I think getting 1-2 per dungeon is about right, which is normally what happens for me, and then spend a little extra time trying to capture a specific one you want. I normally keep my reserve slots open and always have room to tame and try out new guys.

#10 Posted by Sterling (2273 posts) -

I think the numbers should be like 10%. Its just super annoying fighting the same enemy that many times with no results. I can't even remember how many times the other enemies during these same fights fell over with the hearts for me to tame. I could have caught 20+ probably of the other ones in the region. But this one never clicked. That is just annoying. I can understand wanting to make it so you are not getting one every few fights. But come on.

#11 Posted by Sterling (2273 posts) -

Boom! Just got a ticket card perk, final tier (last row), that increases all familiar chance of capture by 20%.

I haven't tested it yet, as I just got it. But it got me thinking. How are they factoring the 20%. Is it an actual 20% boost, as in said familiar will be 26%? or is it 20% of 6%, meaning it would now be 7.2%? I guess I wont know until I start trying. My guess is on the later option.

#12 Posted by StarvingGamer (8230 posts) -

As someone who stole all the Genji gear off of Marquis Elmdore, I look forward to catching these elusive familiars once I get around to playing this game.

#13 Posted by Demoskinos (14823 posts) -
@kerse
Yeah capturing familiars is easily the worst part of the game, they shoulda just went all the way and had pokeball like items to capture with, so you can at least try as much as you want with a single enemy.
I think its the best. The early game was starting to lose me. Once the floodgates with all the familiar stuff opened up I was hooked.
#14 Posted by Sterling (2273 posts) -

oulzac said:

Boom! Just got a ticket card perk, final tier (last row), that increases all familiar chance of capture by 20%.

I haven't tested it yet, as I just got it. But it got me thinking. How are they factoring the 20%. Is it an actual 20% boost, as in said familiar will be 26%? or is it 20% of 6%, meaning it would now be 7.2%? I guess I wont know until I start trying. My guess is on the later option.

Its seems to be the later. I have not seen any increase in capture rate, so it has to be just a very minimal bump.

#15 Posted by Chontamenti (153 posts) -

So I'm in the dessert now, but .. I have no option to capture a familiar.. do I have to wait until the game progresses? (literally just walked into the first city in the desert)

(Thought I ask this in this threat.. because well.. it fits with the theme ^^)

#16 Posted by FancySoapsMan (5826 posts) -

what I really hate is that you can only carry 3 in your reserves. not a big problem but still kind of annoying.

#17 Posted by ExplodeMode (852 posts) -

@Chontamenti said:

So I'm in the dessert now, but .. I have no option to capture a familiar.. do I have to wait until the game progresses? (literally just walked into the first city in the desert)

(Thought I ask this in this threat.. because well.. it fits with the theme ^^)

You learn it pretty soon through game progression.

#18 Posted by Sterling (2273 posts) -

@FancySoapsMan said:

what I really hate is that you can only carry 3 in your reserves. not a big problem but still kind of annoying.

Yeah, it would be nice to have 5 or more in your reserves. Would make it much easier to swap and level up without having to go to a city to swap.

#19 Posted by BisonHero (6512 posts) -

That capture rate does seem pretty low for a game that involves catching 'mons. How you capture dudes in SMT/Persona varies, but I don't think it has ever been that tedious. Same with Pokemon: if you play the game correctly, the capture rates are never that low. But I guess Ni no Kuni has less 'mons to capture, so they have to drag it out more.

#20 Posted by Wheady (106 posts) -

yea, the taming can be kind of annoying, but when u do finally get it u wanna jump for joy, lol. i was trying to get an ice queen for Derwin for about 2 hours. finally got one to join my group but as i switched to esther the other ice queen in the fight cast the spell that has a chance to insta kill and it did. couldnt get esther revived in time before the timer ran out. wasnt very happy then, lol.

#21 Posted by Zeik (2425 posts) -

@FancySoapsMan said:

what I really hate is that you can only carry 3 in your reserves. not a big problem but still kind of annoying.

I'd much prefer if reserves actually gained exp. I've found I don't use my reserves all that much because of that. It's especially an issue when you get the 4th party member, meaning a whole team will end up falling behind.

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