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Games in which the two main protagonists are of different species.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
Games made for a younger audience, usually between 3-9.
Kinect is a camera and depth sensor-based peripheral for the Xbox 360 that allows users to interact with and play games using their whole bodies, rather than using a standard controller.
Games released coinciding with new hardware.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A game in which the player competes in several different real or invented sports events.
Sometimes one playable character just isn't enough.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Games that include real photography on the game's cover.
The rare occurrence of a game being released between Christmas and New Year's Day.
A game that depicts the future similar to what the retro era (1920s to 60s approx) would have envisioned or a game that takes place in modern/future times with style or references from the retro era. Also, games with technology or culture that would be considered outdated by the time the game takes place.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Scaring in a video game involves allowing a playable character to scare other characters within the game, inflicting fear on their puny souls. Examples: Haunting Starring Polterguy, Geist.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A hairstyle, sans hair.
A competition between brothers and sisters.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
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