Games like Gone Home or Brothers have been pushing the price envelope. It doesn't help that game journalists refuse to acknowledge the importance of price relative to game length. Even Samurai Gun which costs $15 and offers only couch co op was deemed totally fine in terms of pricing.
Same reason why movie critics dont complain about it; it doesn't account for the value found in the quality of the product. Value isnt found in length. I could make an absolute shit fucking game that lasted 500 hours and it wouldnt be worth anything. Its all dependent on whether you're willing or not to spend a certain amount of money for a certain experience. Research the stuff you buy and you'll never get burned by a purchase. It's worked for me so far.
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