Game Mess Mornings 03/18/24
GrubbSnax
Balatro Royal!
Unprofessional Fridays
Bombcast Revengeance: Wrestling Game Mount Rushmore
Giant Bombcast
The Community Spotlight 2024.03.16
The Community Spotlight 2024.03.09
The Community Spotlight 2024.03.02
Character »
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Anarchism is the rejection of all government authority.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Characters who are apologetic when killing a victim.
The absence of belief in the existence of gods.
Sometimes, you just got to scratch that itch.
Billboards are used in many games as either a form of advertisement or as something to smash through.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
A game mechanic popularized by Epic's Gears of War. The player while in cover shoots "blindly" at the enemy. Used in conjunction with suppressive fire to stop the opposing team in their tracks.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
The event of a suspect being apprehended by law enforcement.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A menu or other interface that is presented as a cell phone operating system.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Drive-by shooting is the act of one or more individuals who, while in a moving or stationary vehicle, shoot outside of the windows towards bystanders with the intention of killing.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
Receiving damage or dying as a result of falling.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment