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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A type of video game where the player plans out what their character does on a daily basis; filling in their agenda and developing them the way they want.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Games whose titles consist of a single word.
Environments cycle between day and night, often with effects on other aspects of the game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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