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    Ninja Gaiden 3

    Game » consists of 4 releases. Released Mar 20, 2012

    Ninja Gaiden 3 is the first main entry in the modern Ninja Gaiden series not to be directed by former Team Ninja head Tomonobu Itagaki. NG3 features new game mechanics, a focus on consequence and 8-player online modes.

    My personal review of Ninja Gaiden 3

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    magnaxilorius

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    #1  Edited By magnaxilorius

    I understand this game has been getting numerous disappointing reviews. However, when reading through them and watching them, I can't help but feel like a lot of the complaints on the game are coming from a pessimistic view point. And for several of the reviews I almost want to say someone didn't get cut a paycheck... Draw your own conclusions about that.

    Here is my review on Ninja Gaiden 3:

    I have been a fan of Ninja Gaiden since it was released in 2004 on Xbox. And though I feel that the only iteration to the series that has done it justice was Ninja Gaiden Black, I have enjoyed all of the games in their own right. Ninja Gaiden 3 is not on par with any in the series before it, nor was Ninja Gaiden II on par with the first. But, Ninja Gaiden 3 is an enjoyable game even if it's not presented in the same way the first couple were.

    To really get this game feeling like some form of a NG title you need to play it right. And by right I mean on the hard difficulty setting, unless your a casual player. Also, I always recommend Jap. VO over the English VOs. I have only played this game in hard mode and don't plan on dropping down to normal, because I know normal mode is easy. Normal mode has always been easy in ALL the NGs in my opinion. As a Ninja Gaiden vet you owe it to yourself to play this one in hard mode.

    Now then...

    The game opens up with a cool cinematic scene. Ryu rips off his mask (which in my minds eye is a Ninja's ultimate way of saying "SCREW YOU!") and plunges his sword through someone's torso, cutting through bones and all. Then you are prompted to walk to the edge of the sky scrapper, that all of this is taking place on, and plunge your sword into a giant enemy wielding what appears to be a giant Dragon Sword. You give this giant nemesis a huge middle finger and then the game really starts.

    You are Ryu Hayabusa, protagonist and hero of all previous Ninja Gaiden titles. This time around he is looking cooler than ever and is ready to kill some more badies. The first stage starts you off with a command to leap off of the building you're on and plunge literally head first into the conflict below. As Ryu is "flying with style" through the air you're prompted to hit the Y button and plunge your sword into the unsuspecting target below. This immediately gets you in the mindset that this isn't the same Ninja Gaiden as before. This game does feature quick time events, also QTEs. I've never been a fan of these events outside of RE4 or God of War. But, they do add some cinematic flare to the combat and some of the cut-scenes. And typically, Ryu performs a pretty cool action when you input these QTEs. The combat does feel quite different than before (as did NGII from NG). Ryu starts committing brutalities with his blade, and it seems like it's out of your control. Once you get use to how different everything feels, from the flying swallow attack to the izuna drop, you realize that these brutal slashes Ryu is performing is the renewing of the executions from NGII. You perform them almost the same way. After you've "downed" a target (instead of dismembering that target) you move in close and pressing either the X or the Y button will cause Ryu to finish them off in a rather pissed off way.

    These attacks look really cool and are more satisfying to pull off than they were in Ninja Gaiden II. (By the by, you only have a katana sword in this game to boot. Team Ninja has free DLC weapons coming that I know add the claws and the scythe from Ninja Gaiden II. I can't remember what the third weapon is they were adding. If you can't stand the katanas just be patient. They've got you covered soon.) During the first half of the game, while using the Dragon Sword or Jinran-Maru, Ryu will close in automatically on a "downed" target to perform the execution. You almost can complain about this, except that performing these executions help build up your ki gauge quicker. Which is extremely helpful because ninpo is handled differently in this game. You have your ki guage that builds with successive attacks. Once it's full, and only when it's full, can you perform a ninpo attack. You only ever have the one ninpo attack. Granted, it's a big AOE attack that will ALMOST wipe out everything around you should you feel cornered, but you shouldn't view it as a terrible thing. It's really useful, and much like Street Fighter's super gauge, you better use it or lose it. The gauge doesn't stay charged once combat subsides. This, in a way, plays off tactically because the only way you can heal yourself in Ninja Gaiden 3 mid-combat is by using this ninpo attack. And should combat end before you've used it, your health replenishes much the same way it did in Ninja Gaiden II, however not quite as much. And whatever ki gauge is left adds a little bit onto the edge of your health gauge.

    The best time to use ninpo is when a ton of enemies are on screen. Which happens a lot on hard mode. You will find yourself being killed repeatedly should you fail to use your tools correctly. And these enemy encounters usually last for a while. I don't know how long they last in normal mode, but in hard mode be prepared to fight intensely. In Ninja Gaiden I could counter-attack most everything that came my way. In Ninja Gaiden II all I had to do was jump away from enemies, land into a ult. tech. charge and let Ryu do all the hacking and slashing himself. You can't really spam either of these in Ninja Gaiden 3 (not to say NG3 is better than both of them, more on that later). Counter-attacking in Ninja Gaiden 3 feels about as weak as it did in Ninja Gaiden II. There were so many attacks that would hit through my guard, and so many attacks happening at once, that I didn't see the point in risking attempting them. The same pretty much applies here in Ninja Gaiden 3. The game handles ultimate techniques in about the same way as it does the ki gauge. With enough killings your sword starts burning red, when this happens you can hold the Y button to charge your attack. When you release Ryu will instantly kill three (seemingly random) enemies within your combat zone, doing a ninja-esque teleport and cut style attack. It looks really cool and it gets the job done. Later in the game, events take place, and you get upgraded from killing three targets with this to five. And that number varies to a lower set depending on the toughness of the target killed by the technique. It balances out.

    The story this time around is the best it's ever been for a Ninja Gaiden title. The original Ninja Gaiden on the NES was the first game ever to have had cinematic cut-scenes to tell its story. Ninja Gaiden 3 finally embraces this fact, and presents its story in some pretty interesting cut-scenes. It wont win any awards for originality, but you get to experience more of Ryu's heart this time, and his new curse. During a few combat scenarios in the game Ryu will suddenly be interrupted by this curse and be in intense pain. It pretty much keeps him grounded for the time it lasts, and you get a sense that Ryu is suffering really bad from this. The new villain is somewhat intriguing, primarily because he, in a way, he reminds me of V from V for Vendetta... but in an evil way. You'll draw your own conclusions about that, this was just me. You'll find yourself becoming pretty close with a couple of figures from the story, mainly a little girl name Canna. I found myself really caring that nothing happened to her.

    The only thing I really don't like about the story are the voices cast to deliver the lines. Again, Ninja Gaiden has never done this well. But, simply changing the language to Japanese and setting subtitles on fixes this. Ryu's original voice actor has been replaced in this one, and I really did not care for it personally. Good news is that the Japanese actor for Ryu, the one I was used to hearing, is still the same. All in all, the story isn't bad for this just being an intense action game through and through.

    Ninja Gaiden 3 has a more fleshed out online mode this time. You have your trials to play (solo or with a friend) as with previous Ninja Gaiden titles, but there are death match modes this time. Now, I've only played with the trials, which have been a lot of fun. I was able to level up several times and unlock some new customizable features for my ninja, as well as new moves and techniques. Basically you are training your ninja to operate at Ryu Hayabusa's level from the campaign. If you want an in-depth review of all the online features you will have to look to a different review. I'm not much for online competition.

    I have really talked this game up despite all the negative reviews it has been receiving. I have gone into detail about all the features I've really enjoyed in this game. It's not without it's flaws. One minor combat feature I miss was being able to do an air jump off an enemy, onto a wall, and ending things with a flying cicada slash. In Ninja Gaiden 3 you can jump off an enemy, but you cannot immediately land on the wall to do a cicada slash. In fact, I find myself doing a lot less wall related attacking in this Ninja Gaiden than what I've done in the past. My general strategy for all Ninja Gaidens is to stay off the ground as much as possible. And without certain abilities being there, this tactic becomes almost a chore to complete. So, I don't do it often here, and I hate that is has to be like that. I also do not like that I cannot run and doing the rolling shuriken throw that I've always been able to do. But, I've simply forgiven these things and moved on. Like I said, it's a different game.

    Another thing that most will not like, though I actually really enjoyed it, is the fact that you do absolutely no upgrading at all of any kind in this Ninja Gaiden. "You have a katana, a ninpo spell, and a health bar, now do work!" The game says. Ryu is just as powerful at the end as he is at the beginning. I like it like that because that means you must rely on skill more than upgrades to get things done. But, on the flip side, I see how people really wouldn't like this.

    And last but not least the camera. Sure, the camera has had it's problems since Ninja Gaiden. Heck, most 3rd person adventure games suffer from the same issue. But, the biggest screw up in this game, one that I still can't wrap my head around, one that is so absurdly annoying to me I want to puke when I think about it, is the fact that the center camera button is on the right bumper key now instead of the right trigger THAT IT HAS ALWAYS BEEN ON SINCE NINJA GAIDEN FOR XBOX (RELEASED IN 2004)! It's incredibly minor, but it drives me absolutely CRAZY!

    Ninja Gaiden 3 is a good game. It by no means is the best in the series. Again, If you ask me, I will always tell you that Ninja Gaiden Black in the best in the series. And no other game has ever come close to accomplishing what Ninja Gaiden Black has for action/adventure games. It is my golden standard of what an action/adventure game should be. Ninja Gaiden Sigma, Ninja Gaiden II, Ninja Gaiden Sigma 2 did not live up to its standard and neither has 3. Is that a bad thing? No. It's just that it's hard to improve on a game that had almost no room for improvement.

    Overall, Ninja Gaiden 3 (when played as it should be) is a good game. It doesn't have some features from the previous titles, but it does add some in there in other places. Do not fret if you're a long time Ninja Gaiden fan as myself. This is still a good Ninja Gaiden, just not as good as those before it. Tomonobu Itagaki wouldn't be pleased with it, but I'll settle since there is no chance he will be making a Ninja Gaiden ever again (unfortunately). My verdict is if you're a fan, get it. It will tide you over. It will have DLC soon, and hopefully it will be supported for a while. I've had more fun with it than I thought I would, and you will too. Don't let all these incredibly pessimistic reviews cloud your vision. A true ninja wouldn't let that happen.

    Sword on Bone your way through @7.5/10

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    xaLieNxGrEyx

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    #2  Edited By xaLieNxGrEyx

    Game sucks really really hard dude

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    musubi

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    #3  Edited By musubi

    @xaLieNxGrEyx: I disagree. I'm having tons of fun with it. Sure, its different than the previous two gaiden games but that doesn't mean its bad.

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    magnaxilorius

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    #4  Edited By magnaxilorius

    I forgot to add in that it is entirely possible to describe a neat thing in a negative way. And to me, most of the reviews for Ninja Gaiden 3 have committed this. Anyone can be pessimistic about anything, regardless of how decent something actually is.

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    JTB123

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    #5  Edited By JTB123

    Speaking as a veteran of Ninja Gaiden this game was an un-quantifiable disappointment. But removing that perspective, the core combat is still pretty fun, but they have undeniably destroyed what made this series great.

    Glad you mentioned the camera being mapped to the right bumper too, I cannot believe they changed that and have 4 different configurations for it and not one of them is how it has always been. But I think that is something only long time fans would notice and place such a huge emphasis on.

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    Klei

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    #6  Edited By Klei

    Nice read, TC, but prepare to face a quite heavy opposition. For some reason, everybody on giantbomb hates on this game super hard, even if no one really played it.

    Thing is, the NG series always had plenty of horrible design decisions. Bad level design, bad camera, laughable characters and ridiculous storylines and so on. Still, it remained a truly entertaining series, with its punishing difficulty and incredible minute-to-minute action. And now with NG3, everybody acts like if NG was a super popular series to begin with. It's not; only a handful of people enjoyed and beat this game.

    I am a fan of NG. I bought every edition, most of its DLC and although I couldn't agree with all of Itagaki's weird design choice, I still loved the combat. Having recently played NGS1 on the vita, my mind is pretty fresh about the combat of the past games, and I can tell that the combat hasn't really changed in NG3, which is a good thing.

    Still, for some reason, everybody, including critics, are being super aggressive towards this game, slapping it with horrible scores, as if it was a technical piece of shit. And when I look at the scores of truly horrendous games, I can't help but scratch my head, puzzled.

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    Dragon_Blade

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    #7  Edited By Dragon_Blade

    Dude I totally agree. NG3 is an amazing game in its own right. The point is its not supposed to be an exact replica of the other games. It's supposed to evolve and it does that greatly. I think NG3 is the best so far. I am a long time NG player, even the NES games (I am that old lol). I love when a game changes the core gameplay up a bit because afterall were not playing CoD are we? There hasn't been anything change in that game since CoD4. But that's a whole nother tangent. I personally love where NG is heading and can't wait for NG4.. Bring it on! Woot.. My Motto: Give me the Dragon Sword and let me do work. Which is just what this game does.. Love it.

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    Klei

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    #8  Edited By Klei

    I can understand why people would be bothered that they removed the alternate weapons, but to be honest, most people only used the Dragon Sword. As for the sub-weapons, they were always a joke, if not broken, in every NG edition. The only thing I miss in NG3 is the vivid color palettes of NG1 and 2, and the platforming, which isn't frequent enough to my liking.

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    MutenMiller

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    #9  Edited By MutenMiller

    I'm a big fan of the NG series too and I'm super enjoying the game. I understand and even agree with a lot of the criticism, but the hate it's getting seems insanely disproportionate to the problems. They are making the quality gap between 1-2 and 3 seem like the grand canyon. I remember people absolutely tearing NG2 to shreds when it first came out, complaining about cheap deaths, awful level design, terrible technical issues, poor balance and how that game spat in the face of the original. Now it seems people consider 1 & 2 to be of like quality while 3 is the affront to the series. It's a weird thing.

    At the end of the day though it doesn't matter. I'm enjoying the hell out of it. If some internet dudes don't like it, so what? Good review, bee tee dubs. :)

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    Quarters

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    #10  Edited By Quarters

    Just finished it tonight. Vastly preferred to NG1 and NG2. I've always despised what Itagaki did to this series, and this felt like a step back towards the NES Trilogy. Any progress on that front is a massive boost for me. The gameplay got repetitious at times, but the story and scenarios were way better, and the presentation was also improved. I never liked the super hard style of NG1 and NG2, so this was a nice jump in point for me. I understand how people who liked the last two would hate this(especially difficulty elitists), but for people like me, this was great. I mean, it has a Robert reference for crying out loud.

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    Deusx

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    #11  Edited By Deusx

    @Dragon_Blade said:

    I think NG3 is the best so far. I am a long time NG player, even the NES games (I am that old lol).

    I was going to take you seriously...

    But ok I'll give you a chance buddy. I understand your point but progress isn't always a good thing. At least not this kind of progress. The game is just boring now. It may be hard like the previous ones in the hardest difficulty but that's not why people played NG in the first place. People played it because it took skill. NG3 hard mode does NOT take skill. IT JUST DOESN'T. Play Ninja Gaiden Black's challenges... That takes skill. That is why I played it. That's what separated NG from all the other action games. NG3 is just a generic title with little to stand out in the croud of games about swords and sorcery.

    But that's just my opinion.

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